Uploaded February 2026 | Updated September 2026, 1 day ago
"Know fear!"
This is definitely one of my favorite X2 fights and probably going to be the best fight in this run for a bit lol.
Game Modifications:
-Modified the party
Thumbnail by @mystearia5441
Strategy:
Chronos is a boss who has no weaknesses and a resistance to gun and dark. This means I'll have to fight him in a different way to most bosses. Despite having no weaknesses, it's possible to combo him as he only has aerial OVL as an air counter. If I put his OVL on cooldown, then I can juggle him in the air with him having no counter to it. It's quite easy to do this as Milla, as I can punish one of his melee attacks or Haste casts with Cloud Pierce to break iron stance and proc his aerial counter. Due to his gun resistance, something to keep in mind is that I won't be able to use Condemnation while juggling which is a little unfortunate. Something nice about Chronos is that he can't tech out of knockdowns so I can knock him down in mid air and re-stand him easily.
I also decided to show off some fun neutral stuff in this fight. Using my alt normal to pass through his melee attack like a discount Falling Snow, using Z-Slasher's i-frames to go through Chronos's melee, and flash guards are all pretty fun to do!
Once Chronos hits 50% HP and not actively being juggled, Chronos will use something called Trinity Bit which is something I decided to play around this time. After he uses Trinity Bit, he'll gain resistance to sword, hammer, and gun. When Chronos uses specific artes, these resistances get removed.
-Chain Strike removes Sword
-Chronos Collider removes Hammer
-Tetra Spell removes Gun
He generally loves to cast spells, so Chain Strike and Tetra Spell are rather easy to get out of the way. Chronos Collider is a bit more difficult. The way I like to bait out Collider is to go behind Chronos with Radiant Rondo after he uses Chain Strike. This doesn't work with Tetra Spell since he will turn to look at me while in the cast animation for Tetra Spell. This is an important detail since Chronos is highly likely to use Collider when I'm directly behind him. When he uses Collider, I do a flash guard to nullify all of the damage from it and then start a power combo with Cloud Pierce. I can start a power combo because when all three artes get used, he actually becomes weak to the three physical "elements".
BGM:
A Fight to the Death - Kingdom Hearts 2
Provided by Rez the Punisher (braum merchant)
"Know fear!"
This is definitely one of my favorite X2 fights and probably going to be the best fight in this run for a bit lol.
Game Modifications:
-Modified the party
Thumbnail by @mystearia5441
Strategy:
Chronos is a boss who has no weaknesses and a resistance to gun and dark. This means I'll have to fight him in a different way to most bosses. Despite having no weaknesses, it's possible to combo him as he only has aerial OVL as an air counter. If I put his OVL on cooldown, then I can juggle him in the air with him having no counter to it. It's quite easy to do this as Milla, as I can punish one of his melee attacks or Haste casts with Cloud Pierce to break iron stance and proc his aerial counter. Due to his gun resistance, something to keep in mind is that I won't be able to use Condemnation while juggling which is a little unfortunate. Something nice about Chronos is that he can't tech out of knockdowns so I can knock him down in mid air and re-stand him easily.
I also decided to show off some fun neutral stuff in this fight. Using my alt normal to pass through his melee attack like a discount Falling Snow, using Z-Slasher's i-frames to go through Chronos's melee, and flash guards are all pretty fun to do!
Once Chronos hits 50% HP and not actively being juggled, Chronos will use something called Trinity Bit which is something I decided to play around this time. After he uses Trinity Bit, he'll gain resistance to sword, hammer, and gun. When Chronos uses specific artes, these resistances get removed.
-Chain Strike removes Sword
-Chronos Collider removes Hammer
-Tetra Spell removes Gun
He generally loves to cast spells, so Chain Strike and Tetra Spell are rather easy to get out of the way. Chronos Collider is a bit more difficult. The way I like to bait out Collider is to go behind Chronos with Radiant Rondo after he uses Chain Strike. This doesn't work with Tetra Spell since he will turn to look at me while in the cast animation for Tetra Spell. This is an important detail since Chronos is highly likely to use Collider when I'm directly behind him. When he uses Collider, I do a flash guard to nullify all of the damage from it and then start a power combo with Cloud Pierce. I can start a power combo because when all three artes get used, he actually becomes weak to the three physical "elements".
BGM:
A Fight to the Death - Kingdom Hearts 2
Provided by Rez the Punisher (braum merchant)










