Uploaded March 2025 | Updated September 2026, 1 day ago
Decided to combine these two monster bosses into one video since I decided to make em fairly quick. They're not too much different from other monsters... I just wanted to get to the humanoids faster lol.
Timestamps:
00:00 Gusios
01:15 Khroma Dragon
Game Modifications:
-Used Arte Sphere mod by Sora3100
Strategy:
To speed up the fights for these two, I equipped the Barbatos Ring which massively increases my attack stat.
Gusios:
He's fairly similar to how he was as Dreaded Giant, just without the cutscenes now. The big differences are that he now has access to doing "insta-cast" Tidal Wave and Ground Dasher (quotes because it's still telegraphed) and he now has random tech-outs. In any case, if I stay in the air or hit him with attacks that hit while he's knocked down, I'm going to be able to stay pretty safe.
Khroma Dragon:
Actually pretty threatening for a monster. She apparently learned Void Attack from Alexei and the decision to give Void Attack to a monster is truly unfortunate since Judith can't do much to combo these monsters in the first place. Khroma Dragon tends to use her flip instead of a knockdown tech-out so it's generally pretty free to knock her down without having to worry too much. There are only three attacks to look out for: the homing "fireball" attack, the rock fall attack, and her ridiculously fast normal attack. The homing fireball attack is a barrage of yellow projectiles that have very strong homing. Best way to dodge this is to simply get over Khroma Dragon. The rock fall attack makes a bunch of rocks fall from the ceiling. Not sure how to survive this attack consistently tbh. I just kinda run around and pray if it happens lol. Her normal attack is a threat if she uses it as a random tech-out since it comes out insanely quickly... it's not hard to bait in neutral though. Khroma Dragon is easily the toughest monster boss in the main story and it's not really in a fun or engaging way... kinda glad I used Barbatos Ring here lol. Despite her tools, Khroma Dragon can be fought like pretty much any other monster boss. I just need to be very wary of Void Attack procs and the three aforementioned attacks. I should almost always try to hit it from behind since the turn around duration will give me time to react to the random tech-out normal or Void Attack if they occur.
BGM:
Destine - Super Robot Wars OG 2nd
Battle! Zinnia - Pokémon ORAS
Decided to combine these two monster bosses into one video since I decided to make em fairly quick. They're not too much different from other monsters... I just wanted to get to the humanoids faster lol.
Timestamps:
00:00 Gusios
01:15 Khroma Dragon
Game Modifications:
-Used Arte Sphere mod by Sora3100
Strategy:
To speed up the fights for these two, I equipped the Barbatos Ring which massively increases my attack stat.
Gusios:
He's fairly similar to how he was as Dreaded Giant, just without the cutscenes now. The big differences are that he now has access to doing "insta-cast" Tidal Wave and Ground Dasher (quotes because it's still telegraphed) and he now has random tech-outs. In any case, if I stay in the air or hit him with attacks that hit while he's knocked down, I'm going to be able to stay pretty safe.
Khroma Dragon:
Actually pretty threatening for a monster. She apparently learned Void Attack from Alexei and the decision to give Void Attack to a monster is truly unfortunate since Judith can't do much to combo these monsters in the first place. Khroma Dragon tends to use her flip instead of a knockdown tech-out so it's generally pretty free to knock her down without having to worry too much. There are only three attacks to look out for: the homing "fireball" attack, the rock fall attack, and her ridiculously fast normal attack. The homing fireball attack is a barrage of yellow projectiles that have very strong homing. Best way to dodge this is to simply get over Khroma Dragon. The rock fall attack makes a bunch of rocks fall from the ceiling. Not sure how to survive this attack consistently tbh. I just kinda run around and pray if it happens lol. Her normal attack is a threat if she uses it as a random tech-out since it comes out insanely quickly... it's not hard to bait in neutral though. Khroma Dragon is easily the toughest monster boss in the main story and it's not really in a fun or engaging way... kinda glad I used Barbatos Ring here lol. Despite her tools, Khroma Dragon can be fought like pretty much any other monster boss. I just need to be very wary of Void Attack procs and the three aforementioned attacks. I should almost always try to hit it from behind since the turn around duration will give me time to react to the random tech-out normal or Void Attack if they occur.
BGM:
Destine - Super Robot Wars OG 2nd
Battle! Zinnia - Pokémon ORAS








![Tales of the Abyss Anise Solo: Final Boss [No Items/Unknown/No Damage]
You made Ion suffer! You made Florian suffer! You made Sync suffer! I hate you!
Thank you to @mystearia5441 for the thumbnail!
Timestamps:
0:00 Intro
0:39 Phase 1
2:13 I hate you!
3:09 Phase 2
4:45 It seems I have no choice but to unleash this terrible power within me!
5:37 Phase 3
Game Modifications:
-Modified P. and F. ATK
-Unlocked doll artes
-Modified party
Closing thoughts on the run:
I have to say, this run was very enjoyable! Im not exactly sure what I expected going into this run, but I really wanted to have a high quality Abyss run on my channel since my Jade run was unsatisfactory to me. I think I was able to use a lot of creative strategies as Anise due to her limitations as a character (her hitbox) and that was super fun. I remember things like the AI reset I exploited on Tyrannopion and the turn buffering I exploited on Kaiser Dist XX as high points of the run for me personally. I love finding random AI quirks like that and then actually using them in a practical way to beat a boss. Sometimes playing as Anise felt like a puzzle to figure out at times since I would have to say, Okay, if I was any other character I could do X but I have to find another way to get past this because Im playing Anise. The AI exploits I mentioned above are a great example of this in action.
This run wasnt too difficult for me overall though (other than the dreaded trio). I have a lot of experience with Abyss now having done a Jade run and a Luke/Tear duo run. Honestly, this run was kinda what I used to chill out when I didnt want to record for Judith lol. The Vesperia run took a lot out of me so Im grateful that I had this run to work on alongside it. As always, thank you to everyone who watched this run! I hope you guys enjoyed it as much as I did.
Strategy:
Phase 1 & 2:
These phases are nearly identical to Van 1. Hell mostly just cast Negative Gate and Ground Dasher if Im at a distance from him. I can dodge one spell and then use that window to cast my own. From there, I can punish if I want to or continue casting. For phase 1/2, I decided to take a more casting heavy approach by using spells like Rock Mountain and Miracle Hammer.
At the start of phase 2, he will always use Guardian Frost at the start and he will run up to do so. I dont want to lose space on my side of the map, so I need to run up and bait it before doing anything. After taking some damage, hell destroy Imperial Slaughter so I gotta watch out for that. Other than that, it should be pretty free.
Phase 3:
At the start of this phase, youll notice me menuing a lot. Im changing out my Mystic Symbol for a Spirit Symbol since I will not have enough TP to last me until the end of the fight. This means that I can no longer use Bloody Howling since the cast time is just too long. Thankfully, the window after dodging a spell is just long enough for me to punish with Negative Gate. I also switch out Miracle Hammer for Mighty Charge and Surge Breaker for Soaring Blast. I use Mighty Charge to FoF change off of one of Vans spells for Mighty Circuit (mostly just so I can say I used it tbh. Messing around with this also waits out his OVL) and I use Soaring Blast to FoF change off Negative Gate into Brutal Torrent. Van will almost always air recover off of Brutal Torrent if hes not near a wall, so I can use this to create more space for myself and start a new combo chain unless he blocks.
I later change Mighty Charge out for X-BUSTER to tank through an OVL proc and then Dragon Surge for a potential Stone Dragon Ascent.
From here, I can continue using my strat from phase 1/2. When Van gets lower, I find that he has an increased chance to just randomly decide to use melee artes which is quite dangerous. When I see him doing this, I want to let him walk as close to me as possible and then look to jump over him. I always want to make sure I have enough space to force him to cast rather than melee. Hell also start spamming Judgment later in the fight. When he does this, I can just stand at the edge of the map and cast spells.
One last thing I really wanted to do before the end was use Stone Dragon Ascent. To do this, I used Negative Gate and then used Stone Head right after the last hit of Negative Gate to try and get a stun and a dark FoF field at the same time. If I get the stun, I can simply use Stone Dragon Ascent off of the FoF field... Im glad I was able to use it.
BGM:
Highbrow - Star Ocean 3 Tales of the Abyss Anise Solo: Final Boss [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/V1gYqXmSFmg/mqdefault.jpg)
![Tales of Xillia 2 Milla Solo: Fractured Julius [No Items/Unknown/No Damage]
Mr. Falling Snow missed Christmas, so hes all grumpy.
Game Modifications:
-Modified the party
Strategy:
Julius is weak to wind and slash, so I start a power combo by walking up to him and simply slashing him with my sword. In this fight, I do the first weakness reset of the run! I use Condemnation at 0:10, kill some time with Radiant Rondo, then send him up high with Cloud Pierce as Condemnation pops and knocks him down. As hes about to land, I re-stand him with my up-tilt normal just as the power combo times out to hit his weakness and reset the power combo. I also played this entire fight in semi-auto. This was solely for the side-swap at 0:16 with the alternate normal lol.
BGM:
Enthusia ~Professional Racing~ - Sonic Driver [COSMIC EGGWAY - COSMIC WINDING]
Provided by Stoven (@TailsGt1 ) Tales of Xillia 2 Milla Solo: Fractured Julius [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/VIb-7UkuCms/mqdefault.jpg)
