Tale of the Decayed Stars - Day/Night concept @TheGael95
Tale of the Decayed Stars - Day/Night concept  @TheGael95
Uploaded April 2024 | Updated September 2026, 2 weeks ago
ZA3 is on hiatus for the moment. I'll still get back to it at some point, but for now I'm feeling like moving on to a smaller-scale project, as I feel like progress is going too slowly for my liking.

So yeah, consider this project as a spiritual successor/reimagining for The Missing Stars. This is a small openworld hack (6-7 levels in total) with smaller-scale levels. The main gimmick is that each level can be explored at day or at night, and depending on the time of the day you visit the level, things can be different. There will be several points in the game where you can switch from day to night, this is only one of them.

ROM Manager makes this kind of project a lot easier due to it being much more versatile than SM64 Editor for sub-area importing.

For now, this is just a snippet of (unfinished) course 1 : Luminous City. This is a tranquil town in Mushroom Kingdom, which used to be home to the forgotten Silver Stars...
Tale of the Decayed Stars - Day/Night conceptTouhou Mario 64 music - - A Soul as Red as a Ground CherryZtar Attack 3 - The Legend of the Figure in Red cutscenebowser 1 thing (not final)OOTxSM64 - Zeldas Secret SlideZtar Attack 3 : Return to Forbidden Universe sequenceTale of the Decayed Stars - First Major Boss Cutscene WIP (early-game spoilers)Ztar Attack: Negowser Matters (CANCELLED) : Overworld 1 & Midnight PlainsBomb objectFunctional Dorrie rideSuper Mario 64 1.5 - Ztar Attack! RELEASE VIDEO (download v1.2a-nocrash in desc)Ztar Attack 3 : Dimensional Panic - Toxic Evacuation! sequence
TheGael95 |

Tale of the Decayed Stars - Day/Night concept

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