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GDC 2025 | System-Centric Puzzle Design in 'Patrick's Parabox' @Gdconf | Uploaded August 2024 | Updated October 2024, 5 days ago.
In this GDC 2024 talk, the designer of the IGF award-winning puzzle game Patrick's Parabox shares a collection of puzzle game design techniques used and learned during its development. These include: heuristics for iterating on mechanics, strategies for creating puzzle levels, and things to look out for when playtesting.

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System-Centric Puzzle Design in 'Patrick's Parabox' @Gdconf

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