Uploaded May 2024 | Updated September 2026, 1 week ago
my laptop has been overheating lately, it gets extremely hot whenever i livestream or encode videos so the slowdown in the video is a due to that. it looks normal when playing on the psc. anyway, i've compiled the latest ver of mkxp-z.
drive.google.com/file/d/1G9w2B_Ku2Iu7l_jw4wk13qztGTGyHcvS/view?usp=sharing
I haven't thoroughly test it but i notice it's working w games like Symphony of War now whereas in the previous build it would crash when we attempt to save or go to the next chapter. It still crashes if you attempt to save, however you can Quicksave in battle, and you can progress to the next chapter.
only downside is it takes much longer to load, like 5-6 secs longer. But once it start up it runs smooth. to use it, copy the mkxp-z-latest to /media/Apps/mkxp-z/bin for autobleem or
/media/project_eris/etc/project_eris/SUP/launchers/mkxp-z/bin for project eris.
Then to launch a game, input mkxp-z-latest instead of mkxp-z.armv7l. it's compatible with the old mkxp.json config file too, but you might want to check out latest config here to check out some new features
github.com/mkxp-z/mkxp-z/blob/dev/mkxp.json
mainly they added the option for hires and Scaling factor which will allow you to replace the textures with higher res graphics which is the reason i wanted it because i want to upscale a project to 1280x720
my laptop has been overheating lately, it gets extremely hot whenever i livestream or encode videos so the slowdown in the video is a due to that. it looks normal when playing on the psc. anyway, i've compiled the latest ver of mkxp-z.
drive.google.com/file/d/1G9w2B_Ku2Iu7l_jw4wk13qztGTGyHcvS/view?usp=sharing
I haven't thoroughly test it but i notice it's working w games like Symphony of War now whereas in the previous build it would crash when we attempt to save or go to the next chapter. It still crashes if you attempt to save, however you can Quicksave in battle, and you can progress to the next chapter.
only downside is it takes much longer to load, like 5-6 secs longer. But once it start up it runs smooth. to use it, copy the mkxp-z-latest to /media/Apps/mkxp-z/bin for autobleem or
/media/project_eris/etc/project_eris/SUP/launchers/mkxp-z/bin for project eris.
Then to launch a game, input mkxp-z-latest instead of mkxp-z.armv7l. it's compatible with the old mkxp.json config file too, but you might want to check out latest config here to check out some new features
github.com/mkxp-z/mkxp-z/blob/dev/mkxp.json
mainly they added the option for hires and Scaling factor which will allow you to replace the textures with higher res graphics which is the reason i wanted it because i want to upscale a project to 1280x720
![[RELEASE] Perfect Dark for PlayStation Classic Port
Ho ho ho! Merry everyone!
link: https://drive.google.com/file/d/1RP5eoNCuJep7b7MLJjMO_srNzgoYW6tN/view?usp=sharing
For Autobleem copy the perfectdark folder to usb:/Apps
For Project Eris, copy the perfectdark folder to usb:/project_eris/etc/project_eris/SUP/launchers
place your rom named pd.ntsc-final.z64 in the data folder. Then launch it.
you can exit the game from the menu or by pressing the reset button
the following roms are supported:
ntsc-final/US V1.1/US Rev 1 (md5 e03b088b6ac9e0080440efed07c1e40f).
This is the recommended version to use.
Called NTSC version 8.7 final on the boot screen.
ntsc-1.0/US V1.0 (md5 7f4171b0c8d17815be37913f535e4e93).
Technically supported, but not recommended.
Called NTSC version 8.7 final on the boot screen as well.
jpn-final (md5 538d2b75945eae069b29c46193e74790).
Technically supported, but requires a separate custom-built executable.
Called JPN version 8.9 final on the boot screen.
pal-final (md5 d9b5cd305d228424891ce38e71bc9213).
Technically supported, but requires a separate custom-built executable.
Called PAL 8.7 final on the boot screen.
https://github.com/fgsfdsfgs/perfect_dark
i forgot to mention im using a dualshock ps1 controller via a ps2 to pc adapter. vibration works too. it does work with the regular psx controller but u might have to change the controls in the option menu. maybe map the camera controls with the front psx buttons and use the l1/l2 and r1/r2 triggers for shooting and other stuff. i never tried but i think its possible
for those who want it in a .mod installer format for project eris, here you go
https://drive.google.com/file/d/1aV4p1R-qbEwjl-wMFZ8ITPdXZ8EEOdTq/view?usp=sharing [RELEASE] Perfect Dark for PlayStation Classic Port](https://i.ytimg.com/vi/wgMtwHMq2lY/mqdefault.jpg)







