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samyam | Switching Action Maps in Unity's Input System @samyam | Uploaded September 2021 | Updated October 2024, 6 hours ago.
Switch the current input action map and enable/disable multiple action maps easily with Unity's Input System.

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แ…Input Action Map Documentation
docs.unity3d.com/Packages/com.unity.inputsystem@1.0/api/UnityEngine.InputSystem.InputActionMap.html
แ…Multiple Action Maps Forum
forum.unity.com/threads/new-input-system-multiple-action-maps.615877

In this video I will show you how to switch your input system action maps. We will use the PlayerInput component to switch the current action map, then I'll show you how to enable and disable multiple action maps at the same time, using both the PlayerInput component and the Generate C# script way. It is important to note that your action names should be unique throughout your input action asset.

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Switching Action Maps in Unity's Input System @samyam

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