Uploaded September 2015 | Updated September 2026, 2 weeks ago
[WARNING: THIS VIDEO CONTAINS SPOILERS FROM THE CLASS STORY OF THE BOUNTY HUNTER FROM SW:TOR]
This video features the whole planetary questline on the planet Corellia for the bounty hunter class from Star Wars: The Old Republic. Note that I cut down some parts of the gameplay to save just the most important and interesting bits. My character didn't follow either the dark or the light side path too closely here, neither he remained neutral.
As far as important story decisions go, the bounty hunter questline on Corellia is pretty straightforward: you are asked to capture the three targets Darth Tormen directs you towards and then face Jedi master Jun Seros in a duel, without you being able to change the events of the story at all. Sure, you can be more or less of a dick about it and recive dark or light side points accordingly, but that's pretty much it.
The duel with Jun Seros can potentially be the final boss of the whole bounty hunter class story if you are going to pick the dark side or the neutral option in the very final dungeon right after Corellia. Seros behaves like a Jedi sentinel and his most dangerous abilities are the stuns he can pull off, since they can put your companion out of commission for a while and disrupt your channelled abilities often
[WARNING: THIS VIDEO CONTAINS SPOILERS FROM THE CLASS STORY OF THE BOUNTY HUNTER FROM SW:TOR]
This video features the whole planetary questline on the planet Corellia for the bounty hunter class from Star Wars: The Old Republic. Note that I cut down some parts of the gameplay to save just the most important and interesting bits. My character didn't follow either the dark or the light side path too closely here, neither he remained neutral.
As far as important story decisions go, the bounty hunter questline on Corellia is pretty straightforward: you are asked to capture the three targets Darth Tormen directs you towards and then face Jedi master Jun Seros in a duel, without you being able to change the events of the story at all. Sure, you can be more or less of a dick about it and recive dark or light side points accordingly, but that's pretty much it.
The duel with Jun Seros can potentially be the final boss of the whole bounty hunter class story if you are going to pick the dark side or the neutral option in the very final dungeon right after Corellia. Seros behaves like a Jedi sentinel and his most dangerous abilities are the stuns he can pull off, since they can put your companion out of commission for a while and disrupt your channelled abilities often
![American McGees Alice - The Queensland, final boss and ending
[WARNING: THIS VIDEO CONTAINS HEAVY SPOILERS FROM THE FINAL SEQUENCES OF AMERICAN MCGEES ALICE]
This video features the final sequences of American McGees Alice, from the Battle Royale level to the final boss battle with the Queen of Hearts in the Heart of Darkness area. Note that this footage was taken on the PC version of the game with the Alice Madly Enhanced mod (which basically provides the game with several HD textures and tweaked graphical effects) installed.
Since the video is roughly half an hour long, here you can find the time stamps for the levels of the game featured in their order of appearence:
1) Battle Royale (0:22)
2) Ascension (5:13)
3) Castle Keep (11:21)
4) Heart of Darkness (final boss fight) (22:32)
5) Ending sequence (30:10)
While American McGees Alice is by no means an easy game, the endgame, which is kicked off by you finally entering the Queensland via the Majestic Maze level, totally takes the cake and makes the past levels look like kindergarden work due to the increasingly hard platforming sections, with very little room for errors, and the rather merciless enemies encounters all over the place. While you just recived the Jabberwocks Eye Staff and may have found the Blunderbuss, the most common enemies have recently being seriously upgraded and you have to face far bigger mooks crowds. To be more precise:
1) Battle Royale is a long series of mooks encounters that can be easily overcome with the Jabberwocks Eye Staff. However, the card guards have a tendency to fire projectiles that cause knockback. Given youll be navigating a narrow platform, that prooves to be deadly most of the time. Using the Staffs secondary attack is also a bad idea, because the rain of fireballs that follows is likely to hit Alice as well as the enemies and/or make her fall from the platform.
2) Ascension features a lot of tricky platforming on top of enemies ambushing you in a very claustrophobic environment where sometimes is very hard to see mooks coming and/or understand where you need to go next. Furthermore, as in Battle Royale, enemy attacks can still knock you towards your doom.
3) Castle Keep is a rather peaceful section with very little enemy opposition which only features an overly long memory puzzle that forces you to go back and forth several times in the same places. This level was most likely designed to give you some breathing room before the final battle.
4) Heart of Darkness just houses the final boss fight of the game, the Queen of Hearts. Her battle is divided into two parts. In each part the Queen acts very differently and you must use a very specific tactic.
The first part is fought inside the castles throne room. In this phase the Queen is pretty much stationary and wont move from the far end of the room. To defeat the boss in the simplest way possible you must use the first attack of the Jabberwocks Eye Staff and shoot a full charged ray of energy at the Queen, then collect the power-ups on the left and right of the entrance of the room, recharge the Staff, rinse and repeat. This strategy could be easier said than done due to the boss trying to hit you with different ranged attacks in the meantime, the most dangerous of which is a blue dust she can summon that will grab you and violenty throw you around should you walk into it, and fully focusing the Staffs ray on her is a bit tricky.
Once you defeat the Queen of Hearts a first time, a cutscene will play and then youll enter the Heart of Darkness and face the Queens final form. The strategy during this second phase remains the same: if you didnt find the Blunderbuss earlier you can now grab it on a lower platform of the arena, but Id advise to keep using the Jabberwocks Eye Staff and recharge it with the respawning hearts all around the area. In her new form the Queen of Hearts will basically gain all the ranged abilities of the previous bosses. She can also push you around by screaming, which is especially dangerous, given you are now running around on very small platforms and falling down means instant death.
After damaging the Queen enough shell finally explode in a very marvelous fashion and the game will end American McGees Alice - The Queensland, final boss and ending](https://i.ytimg.com/vi/z_rGm1buYe8/mqdefault.jpg)