Uploaded December 2021 | Updated September 2026, 3 weeks ago
Splitting up the randomised Opposing Force maps into parts due to the number of maps and the length of the gameplay. The map randomisation was done with gsrand, a program that randomises your Sven Co-op maps.
The weird bitrate issue isn't as present here compared to the Half-Life 1 maps randomised gameplay, but some parts do have this issue.
Maps featured:
0:00 gsrand_of1a1 (gsrand_of0a0 was skipped because the map change trigger wouldn't work)
1:44 gsrand_of1a2
4:35 gsrand_of1a3
7:15 gsrand_of1a4
9:07 gsrand_of1a4b
12:27 gsrand_of1a5
14:03 gsrand_of1a5b
17:33 gsrand_of1a6
18:55 gsrand_of2a1
21:35 gsrand_of2a1b
23:57 gsrand_of2a2
29:13 gsrand_of2a4 (no I didn't put 4 instead of 3, gsrand_of2a3 doesn't exist for some reason)
31:13 gsrand_of2a5
32:54 gsrand_of2a6
Splitting up the randomised Opposing Force maps into parts due to the number of maps and the length of the gameplay. The map randomisation was done with gsrand, a program that randomises your Sven Co-op maps.
The weird bitrate issue isn't as present here compared to the Half-Life 1 maps randomised gameplay, but some parts do have this issue.
Maps featured:
0:00 gsrand_of1a1 (gsrand_of0a0 was skipped because the map change trigger wouldn't work)
1:44 gsrand_of1a2
4:35 gsrand_of1a3
7:15 gsrand_of1a4
9:07 gsrand_of1a4b
12:27 gsrand_of1a5
14:03 gsrand_of1a5b
17:33 gsrand_of1a6
18:55 gsrand_of2a1
21:35 gsrand_of2a1b
23:57 gsrand_of2a2
29:13 gsrand_of2a4 (no I didn't put 4 instead of 3, gsrand_of2a3 doesn't exist for some reason)
31:13 gsrand_of2a5
32:54 gsrand_of2a6


