Surface Modeling with Fusion 360 @ProductDesignOnline
Surface Modeling with Fusion 360  @ProductDesignOnline
Uploaded October 2019 | Updated September 2026, 2 weeks ago
Learn the fundamentals of surface modeling with Fusion 360's Surface tools (formerly the Patch Workspace). Kevin Kennedy of Product Design Online will walk you through the core concepts with a step-by-step example, surfacing a steam iron.

TIMESTAMPS
0:00 - Surface modeling foundations in Fusion 360
0:56 - Discussing the sketch geometry
2:30 - Switching to the surface tools
4:26 - Using the surface loft command
5:21 - Changing the visibility settings
6:27 - Creating sketch geometry for handle
8:34 - Extruding the handle surface
9:17 - Trimming the handle surface
9:41 - Lofting the hole to finish the handle
12:13 - Sketching the back geometry
12:34 - Extruding the back geometry
13:00 - Trimming the back surfaces
14:30 - Creating the bottom surface
15:23 - Using the boundary fill command
16:37 - Adding fillets and next steps
17:40 - Summary of surface modeling techniques

TUTORIAL RESOURCES
1. This tutorial's resource page ➞ ProductDesignOnline.com/21
2. View my checklists for Fusion 360 beginners ➞ bit.ly/f360checklist
3. Join us on Patreon ➞ patreon.com/productdesignonline

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DISCLAIMER
This video and description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. This helps you support the channel at no extra cost to you and allows me to continue to make videos like this.


#Fusion360 #ProductDesignOnline #surfacing
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Surface Modeling with Fusion 360

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