Uploaded February 2018 | Updated September 2026, 5 hours ago
Same inputs except have float enabled.
Again, no idea where it will be useful but probably somewhere.
Same inputs except have float enabled.
Again, no idea where it will be useful but probably somewhere.
![Hollow Knight - Kings Pass IL in 39.19 [WR]
Amazing category Hollow Knight - Kings Pass IL in 39.19 [WR]](https://i.ytimg.com/vi/UVypkjKDq-I/mqdefault.jpg)





![[TAS] Hollow Knight Any% NMMS in 12:49.10
Some Info To Help Clear Things Up:
White Screens - You may notice at a couple points during the run that there isnt a fade to a white screen where there normally would be or that a white screen goes away abruptly rather than the normal fade animation. This is because when entering the dream nail sequence the TAS does a trick to spawn in the seer earlier which unfortunately has the side effect of causing the rest of the entire run to be a pure white screen. To make the TAS a little bit more interesting to view I took the liberty of removing the white screen so you can continue to see the gameplay however this does result in a couple strange looking transitions.
NMMS - NMMS stands for no main menu storage and is the ruleset followed by this TAS. All glitches are allowed with the one exception of a glitch called main menu storage which allows you to access the main menu while you shouldnt be able to. The routes for categories that allow main menu storage generally (with a couple exceptions) boil down to noclipping everywhere which I find boring so Ive stuck to my main category of NMMS for this TAS
Timing - Hollow Knight speedruns are timed using a custom load remover to make times comparable between different PCs as the in game timer is both highly unreliable and not well suited to our purposes, this TAS also uses this timing method meaning 12:49.10 will not match either RTA or the time displayed in game however this is still the official time for this TAS
Segments - This TAS was made in 5 separate pieces that were stuck together at the end as at the time of making this TAS Hollow Knight still experiences a fair amount of issues with des-syncing as a TAS gets longer. Splitting the run into segments both made it easier to go back and adjust earlier parts of the run as well as drastically cut down on these de-syncs. I did my best to hide the cuts between segments so they shouldnt be distracting however they may be noticeable if you look for them. [TAS] Hollow Knight Any% NMMS in 12:49.10](https://i.ytimg.com/vi/YGu732UYgjs/mqdefault.jpg)

![NMMS Uumuu Skip Proof of Concept [TAS]
NOTE: We have confirmed that some of the behavior in this clip is only possible because of part of the tooling used in this TAS and annot be done in the base game. So this is no longer considered a legitimate skip.
Unoptimized TAS/LOTAD of a way to skip uumuu without noclip in the NMMS ruleset. Being able to get past uumuu and collect has been possible for a very long time but we never had a way to get back out of archives afterwards.
I recently discovered that the archives load which was long considered undupable was in fact dupable and we had just somehow missed a basic trick to make it work for many years. With this discovery myself and Staxis then worked out this dupe to get to monomon while having 2 bench interactions stored and a specific room order. The first interaction is used to get in bounds in the room next to monomon skipping uumuu, and then because of the order we loaded the different rooms we are able to interact with monomon and then quirrel without using the second bench interaction. Then after dream nailing monomon we sit on the bench which sets our respawn point back to top archives (again because of the room order) instead of at monomon and we can quit out after collection.
This is a very unoptimized TAS of the uumuu skip just to prove that it works, plenty of potential timesave in many places that I didnt bother spending the time on since this is an isolated proof of concept and not part of a full TAS. NMMS Uumuu Skip Proof of Concept [TAS]](https://i.ytimg.com/vi/Z-usAsCx_Hg/mqdefault.jpg)

