@chainswordcs
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ChainSwordCS | Super3D Mario 64 - Part 1 @chainswordcs | Uploaded December 2020 | Updated October 2024, 7 hours ago.
Credit goes to CrashOveride (twitter.com/crashoveride953)
for implementing the Super3D code into Super Mario 64 and compiling it.

More info here: twitter.com/crashoveride953/status/1325839268389007363?s=20

Download is available here: twitter.com/crashoveride953/status/1325882646317109248?s=20


It looks like a PS1 game with affine texture mapping and texture warping.

According to a Nintendo 64 Programming Manual...
gspSuper3D is a reduced precision microcode that supports the same display list format as gspFast3D. This reduced precision will increase performance, but can cause visual artifacts. Although gspSuper3D uses the same display lists as gspFast3D, gspSuper3D does not support perspective corrected textures.
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Super3D Mario 64 - Part 1 @chainswordcs

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