Sega Lord X | Super Thunder Blade - Sega Genesis Review @SegaLordX | Uploaded January 2023 | Updated October 2024, 5 hours ago.
An arcade juggernaut comes home. But at what cost?
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Opening "Sega" jingle is from Astal for the Sega Saturn.
Ending Music during the credits is from Batman for the Sega Genesis.
SLX Logo
By: Jan Neves
YouTube Page - youtube.com/user/Jan3d
Intro by Evan S.
portfolio.tsestudios.com
Episode Notes:
1. Captured on the Mega SG.
2. Believe it or not the first 3 stages are easier on hard than any other setting. Simply fly to the top corners and the enemy can't hit you.
3. I did enjoy a number of super scaler style games on the Genesis. OutRun was a fun, as was Super Hang-On.
4. If you think this one was rough, try Galaxy Force II on the Genesis.
5. Yuji Naka is often incorrectly named as the programmer for this title. This was actually programmed by another member of Sega, Naka just produced it.
6. Producing barebones arcade ports is a mistake Sega would make again and again. As their competition expanded home releases to include more and more gameplay and content, Sega often stuck with games that could be beaten in minutes. It did not help them once Sony come along.
An arcade juggernaut comes home. But at what cost?
I'm now on Patreon! Help support the channel.
patreon.com/segalordx
Check out my Sega Lord X merchandise page!
segalordx.threadless.com
If you would like to support the channel directly:
paypal.me/segalordx
Head over to Facebook to hear me ramble about various things:
facebook.com/segalordx
I'm now on Twitter!
twitter.com/Sega_Lord_X
Opening "Sega" jingle is from Astal for the Sega Saturn.
Ending Music during the credits is from Batman for the Sega Genesis.
SLX Logo
By: Jan Neves
YouTube Page - youtube.com/user/Jan3d
Intro by Evan S.
portfolio.tsestudios.com
Episode Notes:
1. Captured on the Mega SG.
2. Believe it or not the first 3 stages are easier on hard than any other setting. Simply fly to the top corners and the enemy can't hit you.
3. I did enjoy a number of super scaler style games on the Genesis. OutRun was a fun, as was Super Hang-On.
4. If you think this one was rough, try Galaxy Force II on the Genesis.
5. Yuji Naka is often incorrectly named as the programmer for this title. This was actually programmed by another member of Sega, Naka just produced it.
6. Producing barebones arcade ports is a mistake Sega would make again and again. As their competition expanded home releases to include more and more gameplay and content, Sega often stuck with games that could be beaten in minutes. It did not help them once Sony come along.