Uploaded May 2023 | Updated September 2026, 2 weeks ago
This is a play-through using Vega (claw) in the Arcade version of Super Street Fighter II X: Grand Master Challenge. Read on below for more information...
Vega is the 2nd of 4 bosses in this game, and he is a regular playable character.
NOTE: 1 Continue used on purpose to avoid CPU Akuma at the end.
===== MOVE LIST =====
UNIQUE
-- Wall Jump: when jumping back to or towards a side wall, press the opposite Direction
THROWS
-- Rainbow Suplex: when close, F + MP/HP or B + MP/HP
-- Stardust Drop: in the air when close, any Direction besides U + MP/HP
SPECIAL MOVES
-- Rolling Crystal Flash: charge B, then F + P
-- Sky High Claw: charge D, then UB or U or UF + P, during attack, P
-- Barcelona Attack: charge D, then UB or U or UF + K, after the wall dive, F or B to guide, and either:
........ Claw Strike: P
........ Suplex: when close to opponent, F or B or D or U + P
-- Scarlet Terror: charge DB, then F + K
-- Backflip: 3P
-- Short Backflip: 3K
SUPER COMBO (requires gauge full)
-- Super Barcelona Attack: charge DB, then DF, DB, UB or U or UF + K, after the wall dive, F or B to guide, and:
........ Super Suplex: when close to opponent, F or B or D or U + P
........ Claw Strike: P (this is a normal though)
===== ABOUT VEGA =====
Probably the most famous fighting game narcissist... his design is most certainly unique - a combination of a matador and a ninja. In comparison to his WW, CE and HF appearances, he gained a whole load of new normals and a new special move for SSFII which really developed him into a far more rounded-out and flexible character, to the point that he was almost like an entirely new character. For SSFIIX/SSFIIT, he gains a further special move and also a new super combo.
===== ADDITIONAL INFORMATION / TRIVIA =====
---- Being the 2nd boss, he'll always appear as the 10th opponent when the player plays through Arcade Mode.
---- Being a set boss character in Arcade Mode, you get to have a mirror match against him if you select him as your character to play as.
---- The bosses and E.Honda are the only characters in the game who do not have a unique 'backwards' walking animation in the SF2 series.
---- He is known as Balrog in Japan.
---- To determine him, fighting game players refer to him as "claw".
---- If he blocks enough times, his claw will be detached. In SSFIIX, you can pick the claw back up.
---- In SSF2 and SSF2T, even when he is on his own background (Spain), he does not climb the fence when performing his Barcelona Attack. This also means that a CPU-controlled Vega has to use the side wall Barcelona Attack as well.
---- In gameplay, his claw switches to his other arm when he switches sides. This is due to the functionality of 2D sprite management (unless another complete set of unique sprites are created with his claw on his other arm for facing one way).
---- Regarding his ending sequence, the image of him holding the mask (the first picture) was not in the SNES port. Also in the SNES port, the second picture of his face and the leaping Vega wasn't a whole picture - they were separate items where it first shows Vega's face, then the leaping Vega would scroll in.
===== CHAPTERS =====
00:00 - Intro, Title, Character Select
00:48 - Regular fights
13:45 - vs. Balrog (1st boss)
16:20 - vs. Vega (2nd boss)
18:24 - vs. Sagat (3rd boss, lose)
19:11 - Lose, Result, Continue
19:35 - vs. Sagat (3rd boss)
21:28 - vs. M.Bison (4th and final boss)
22:44 - Ending
23:22 - BONUS 1: special credits/staff when no Rounds lost
24:40 - BONUS 2: credits/staff when Rounds lost, but no Continues used
This is a play-through using Vega (claw) in the Arcade version of Super Street Fighter II X: Grand Master Challenge. Read on below for more information...
Vega is the 2nd of 4 bosses in this game, and he is a regular playable character.
NOTE: 1 Continue used on purpose to avoid CPU Akuma at the end.
===== MOVE LIST =====
UNIQUE
-- Wall Jump: when jumping back to or towards a side wall, press the opposite Direction
THROWS
-- Rainbow Suplex: when close, F + MP/HP or B + MP/HP
-- Stardust Drop: in the air when close, any Direction besides U + MP/HP
SPECIAL MOVES
-- Rolling Crystal Flash: charge B, then F + P
-- Sky High Claw: charge D, then UB or U or UF + P, during attack, P
-- Barcelona Attack: charge D, then UB or U or UF + K, after the wall dive, F or B to guide, and either:
........ Claw Strike: P
........ Suplex: when close to opponent, F or B or D or U + P
-- Scarlet Terror: charge DB, then F + K
-- Backflip: 3P
-- Short Backflip: 3K
SUPER COMBO (requires gauge full)
-- Super Barcelona Attack: charge DB, then DF, DB, UB or U or UF + K, after the wall dive, F or B to guide, and:
........ Super Suplex: when close to opponent, F or B or D or U + P
........ Claw Strike: P (this is a normal though)
===== ABOUT VEGA =====
Probably the most famous fighting game narcissist... his design is most certainly unique - a combination of a matador and a ninja. In comparison to his WW, CE and HF appearances, he gained a whole load of new normals and a new special move for SSFII which really developed him into a far more rounded-out and flexible character, to the point that he was almost like an entirely new character. For SSFIIX/SSFIIT, he gains a further special move and also a new super combo.
===== ADDITIONAL INFORMATION / TRIVIA =====
---- Being the 2nd boss, he'll always appear as the 10th opponent when the player plays through Arcade Mode.
---- Being a set boss character in Arcade Mode, you get to have a mirror match against him if you select him as your character to play as.
---- The bosses and E.Honda are the only characters in the game who do not have a unique 'backwards' walking animation in the SF2 series.
---- He is known as Balrog in Japan.
---- To determine him, fighting game players refer to him as "claw".
---- If he blocks enough times, his claw will be detached. In SSFIIX, you can pick the claw back up.
---- In SSF2 and SSF2T, even when he is on his own background (Spain), he does not climb the fence when performing his Barcelona Attack. This also means that a CPU-controlled Vega has to use the side wall Barcelona Attack as well.
---- In gameplay, his claw switches to his other arm when he switches sides. This is due to the functionality of 2D sprite management (unless another complete set of unique sprites are created with his claw on his other arm for facing one way).
---- Regarding his ending sequence, the image of him holding the mask (the first picture) was not in the SNES port. Also in the SNES port, the second picture of his face and the leaping Vega wasn't a whole picture - they were separate items where it first shows Vega's face, then the leaping Vega would scroll in.
===== CHAPTERS =====
00:00 - Intro, Title, Character Select
00:48 - Regular fights
13:45 - vs. Balrog (1st boss)
16:20 - vs. Vega (2nd boss)
18:24 - vs. Sagat (3rd boss, lose)
19:11 - Lose, Result, Continue
19:35 - vs. Sagat (3rd boss)
21:28 - vs. M.Bison (4th and final boss)
22:44 - Ending
23:22 - BONUS 1: special credits/staff when no Rounds lost
24:40 - BONUS 2: credits/staff when Rounds lost, but no Continues used
![Soul Edge (JPN) [PS1] - play as Diver (unused character) + demonstrations
This is a playthrough using Diver in the PS1 version of Soul Edge (Japanese version). Read on below for more information...
Diver is an unused gameplay character, which means that she is a non-selectable character in the game.
ABOUT DIVER
Diver is the underwater scuba diver character who appears in Soul Edges ending.
UNUSED CHARACTER INFO
The unused characters are created just to be used in specific character endings; to act in certain ways for the story/scene. They are created as gameplay character models just like the regular characters, likely built on using a regular character as a template, which explains why they have other characters movesets.
The reason that they are able to appear in gameplay fights is because the ending scenes use the actual gameplay characters/models in a gameplay environment.
In the games code, Namco has stored these characters along with the regular characters within the same address (via separate slots/data banks), meaning that by using third party methods, you can access them for gameplay.
It is unknown on whether they were originally further planned to become playable hidden characters or not.
DIVER TECHNICAL INFORMATION
- On the character select screen, her large portrait is the generic hidden character ? image.
- Her icon is the generic hidden character ? image.
- In gameplay, she uses the name SOULEDGE under her lifebar.
- In gameplay, she uses Sophitias moveset.
- In gameplay, her weapon is invisible which means that you can only see the light trails of it.
- She has no voices.
- As she has no voices, it works in a way where her sound bank has the ability to copy other sounds. For example, she copies/uses Soul Edges voices when fighting him. It is strange on how she doesnt copy other characters voices here.
- Regarding her voice, she uses/copies the voices of the previously selected character. So for example, in Arcade Mode if you selected Cervantes, then changed your character to Diver, then Diver will use Cervantes voices. This seems to carry over to other modes in the game.
- She has no announcer name voice. Which means that if you win a round/match with her, there will be no voice after the announcer says The grueling battle ended with the victory of ....... Or if you lost a round/match with her.
- If you beat the game with her, the game does not crash. There is no ending and you go straight to the credits. It seems that they have made her status as a hidden character status (Sophitia!!, etc.)
- She cannot appear in the name entry screen nor can she appear in any rankings tables.
- When viewing her Command List, it is named as DIVER.
- She only has the one costume we see in the video.
- If you select her in Edge Master mode, it will freeze the game, which you see starting around 23:12 in the video.
- In Edge Master mode, her weapon name on the list is glitched. You can see this starting around 23:12 in the video.
- She can lose her weapon and operate as a non-weapon character (this is normal function). You can see this starting around 21:12 in the video.
- Interestingly, she is a character in modern attire in a game set in period times.
CHAPTERS
00:00 - Title, Menu and Character Select
00:37 - Regular fights
14:56 - vs. Cervantes (penultimate boss)
16:42 - vs. Soul Edge (end boss)
19:08 - Congratulations and Credits
21:12 - BONUS 1: Diver no-weapon demonstration
22:24 - BONUS 2: Diver Command List viewing
23:12 - BONUS 3: Selecting Diver in Edge Master mode
OTHER INFORMATION / TRIVIA
- In the USA and Europe, the game was renamed as Soul Blade due to copyright issues over the use of the word Edge.
- In the USA and European versions of the game, slight parts of the intro was edited/changed slightly.
- In the European version of the game, Li Longs weapon was changed.
ABOUT PS1 SOUL EDGE/BLADE
The PS1 version of the game is one of the all-time greats on the console, and is one of the best conversion/port of an arcade game for its time. Aside from the loading times (which are very short anyway) its virtually arcade perfect. It helped that the arcade original ran on hardware that was already based on the PS1 hardware.
The PS1 version has tons of features that are not found in the arcade original. For example, the port has 2 extra remixed soundtracks, new character costumes, new weapons, cinematic endings for the characters, the superb Edge Master Mode and more. Soul Edge (JPN) [PS1] - play as Diver (unused character) + demonstrations](https://i.ytimg.com/vi/cRljCRoTk44/mqdefault.jpg)
![Soul Edge (JPN) [PS1] - play as Teppou-Hei (unused character) + demonstrations
This is a playthrough using Teppou-Hei in the PS1 version of Soul Edge (Japanese version). Read on below for more information...
Teppou-Hei is an unused gameplay character, which means that he is a non-selectable character in the game.
WHO IS TEPPOU-HEI
Teppou-Hei is the guy with the Tanegashima firearm who appears in Mitsurugis endings, where you have to dodge and strike in first-person view.
UNUSED CHARACTER INFO
The unused characters are created just to be used in specific character endings; to act in certain ways for the story/scene. They are created as gameplay character models just like the regular characters, likely built on using a regular character as a template, which explains why they have other characters movesets.
The reason that they are able to appear in gameplay fights is because the ending scenes use the actual gameplay characters/models in a gameplay environment.
In the games code, Namco has stored these characters along with the regular characters within the same address (via separate slots/data banks), meaning that by using third party methods, you can access them for gameplay.
It is unknown on whether they were originally further planned to become playable hidden characters or not.
TEPPOU-HEI TECHNICAL INFORMATION
- On the character select screen, his large portrait is the generic hidden character ? image.
- His icon is the generic hidden character ? image.
- In gameplay, he uses the name SEUNG MINA under his lifebar.
- In gameplay, he uses Mitsurugis moveset.
- In gameplay, his weapon is his firearm and loader rod, which he holds wrongly.
- He has no voices.
- As he has no voices, it works in a way where his sound bank has the ability to copy other sounds. For example, he copies/uses Soul Edges voices when fighting him. It is strange on how he doesnt copy other characters voices here.
- There can be some glitched sounds/voices that occur when he performs some moves at certain points during fights.
- Regarding his voice, he uses/copies the voices of the previously selected character. So for example, in Arcade Mode if you selected Cervantes, then changed your character to Teppou-Hei, then Teppou-Hei will use Cervantes voices. This seems to carry over to other modes in the game.
- He has no announcer name voice. Which means that if you win a round/match with him, there will be no voice after the announcer says The grueling battle ended with the victory of ....... Or if you lost a round/match with him.
- If you beat the game with him, the game does not crash. There is no ending and you go straight to the credits. It seems that they have made his status as a hidden character status (Sophitia!!, etc.)
- He cannot appear in the name entry screen nor can he appear in any rankings tables.
- When viewing his Command List, it is named as TEPPOU-HEI.
- He only has the one costume we see in the video.
- So far, there does not seem to be a way to access and use his firearm mode (as he appears in Mitsurugis endings).
- If you select him in Edge Master mode, it will freeze the game, which you see starting around 22:37 in the video.
- In Edge Master mode, on the character select screen, his weapon name on the list is glitched. You can see this starting around 22:37 in the video.
- He can lose his weapon and operate as a non-weapon character (this is normal function). You can see this starting around 20:39 in the video.
TRIVIA
- The name Teppou Hei in Japanese basically means g*nner soldier.
- The kanji/text on the back of his attire is kage, which means shadow.
CHAPTERS
00:00 - Title, Menu and Character Select
00:42 - Regular fights
14:46 - vs. Cervantes (penultimate boss)
16:11 - vs. Soul Edge (end boss)
18:40 - Congratulations and Credits
20:39 - BONUS 1: Teppou-Hei no-weapon demonstration
21:57 - BONUS 2: Teppou-Hei Command List viewing
22:37 - BONUS 3: Selecting Teppou-Hei in Edge Master mode
OTHER INFORMATION / TRIVIA
- In the USA and Europe, the game was renamed as Soul Blade due to copyright issues over the use of the word Edge.
- In the USA and European versions of the game, slight parts of the intro was edited/changed slightly.
- In the European version of the game, Li Longs weapon was changed.
ABOUT PS1 SOUL EDGE/BLADE
The PS1 version of the game is one of the all-time greats on the console, and is one of the best conversion/port of an arcade game for its time. Aside from the loading times (which are very short anyway) its virtually arcade perfect. It helped that the arcade original ran on hardware that was already based on the PS1 hardware.
The PS1 version has tons of features that are not found in the arcade original. For example, the port has 2 extra remixed soundtracks, new character costumes, new weapons, cinematic endings for the characters, the superb Edge Master Mode and more. Soul Edge (JPN) [PS1] - play as Teppou-Hei (unused character) + demonstrations](https://i.ytimg.com/vi/cXFNQZ3FTcY/mqdefault.jpg)
![KOF98 UM [Arc] - EX Yamazaki, EX Blue Mary & EX Billy
This is a playthrough using the EX versions of the 97 Special team, which consists of EX Ryuji Yamazaki, EX Blue Mary and EX Billy Kane in the Arcade version of The King of Fighters 98 Ultimate Match. Read on below for more information...
NOTE: MAX super gauge used; and Continues/losses are cut out of the video to save time and to minimize video size.
EX Yamazaki, EX Blue Mary & EX Billy are alternative versions of their regular counterparts. They are all immediate hidden playable characters.
For this playthrough, I have alternated between the characters for each match.
HOW TO SELECT THEM
On the character select screen, highlight either Yamazaki, Blue Mary or Billy, hold Start and press any attack button to select the Alternate versions of them. Youll know its them because when you press and hold Start, their icons change.
ABOUT EX YAMAZAKI
This version of him is based on his Real Bout Fatal Fury counterpart. He uses his BGM theme from Fatal Fury 3 / Real Bout Fatal Fury. EX Yamazaki is a new alternate version of him that was not in the original KOF98.
ABOUT EX BLUE MARY
This version of her is based on her Real Bout Fatal Fury counterpart. She uses her BGM theme from Fatal Fury 3 / Real Bout Fatal Fury. EX Blue Mary is a new alternate version of her that was not in the original KOF98.
ABOUT EX BILLY
This version of him is based on his Real Bout Fatal Fury 2 counterpart. He uses his BGM theme from Real Bout Fatal Fury. He has a new special move in which the original KOF98 EX Billy did not have.
OTHER INFORMATION / TRIVIA
When all three are selected in your team, they have the 97 Special Team ending image after the credits.
Obviously, they have different moves to their regular counterparts.
They have different images for their character select icons, Order portraits and lifebar icons to their regular counterparts.
They were included into KOF97 as a result of a fan poll.
ABOUT ARCADE KOF98UM
This is basically a remake of KOF98 which features all the characters in the series from KOF94 to KOF97. As well as new artwork for the new (and some old) characters, it also has new/old stage backgrounds and new or extra music for certain events. The most significant feature is probably the addition of Goenitz and Orochi as possible final bosses. Changes are also made to the gameplay and mechanics obviously.
00:00 - Intro & Title
00:45 - Character Select, Order Select & Location
01:17 - Standard Fights
12:58 - vs. Shingo (mid-boss)
14:22 - Standard Fights
19:10 - vs. American Sports team (sub-boss)
24:02 - vs. Omega Rugal (final boss)
28:09 - Credits
30:02 - 97 Special Team ending image
30:26 - Score Ranking KOF98 UM [Arc] - EX Yamazaki, EX Blue Mary & EX Billy](https://i.ytimg.com/vi/ccISmJaZ6hE/mqdefault.jpg)
![Karnovs Revenge [Arcade] - play as Clown
This is a playthrough using Clown in the Arcade version of Karnovs Revenge / Fighters History Dynamite. Read on below for more information...
Clown is the penultimate boss in the game, and he is a regular playable character.
SPECIAL MOVES
Pick A Card: charge B, then F + [P]
Horizontal Roll: charge DB, then F + [K]
Vertical Roll: charge DB, then U + [K]
Head Press Slow: charge DB, then UF + [LP], if landed then B or F to descend
Head Press Fast: charge DB, then UF + [HP], if landed then B or F to descend
ABOUT CLOWN
Clown is a member of a circus, and at the time of Karnovs Revenge, he had formed his own circus. He is a narcissist, and fights using circus acrobatics and throwing tarot cards.
GAMEPLAY
He is kind of like a fusion of Blanka and M.Bison... he is very agile and has some good rolling ball special moves; his Fast Head Press (which homes in) is good for catching out opponents when they perform projectiles; and his Pick A Card allows him to control space and can push opponents away when combod into from Normals.
ADDITIONAL INFORMATION / TRIVIA
I have included the secret boss fight against CPU Ox. You can see this in the video starting around 31:59.
Regarding Fighters History 1, the SNES port is the only version where he is legitimately playable through a hidden input code. It is also the first time that FH1 Clown became a playable character.
He appears in Garou Densetsu vs. Fighters History Dynamite, which is a cell-phone game (possibly a scrolling beat-em-up with RPG/slot elements) released only in Japan.
As the Fighters History games are known to have been inspired by Street Fighter II, it means that Clown could be inspired by Vega given that he wears a mask, is a narcissist and is a boss character. Karnovs Revenge [Arcade] - play as Clown](https://i.ytimg.com/vi/cuPMX8KLqQk/mqdefault.jpg)
![KOF98 UM [Arcade] - Eiji, Kasumi & Shingo
This is a playthrough using the Edit team which consists of Eiji Kisaragi, Kasumi Todoh and Shingo Yabuki in the Arcade version of The King of Fighters 98 Ultimate Match. Read on below for more information...
NOTE: MAX super gauge used; and Continues/losses are cut out of the video to save time and to minimize video size.
Eiji, Kasumi or Shingo (one at a time, not together) are possible mid-bosses of the game.
For this playthrough, I have alternated between the characters for each match.
ABOUT EIJI
Eiji hails all the way from Art of Fighting 2, and made his debut into the KOF series via KOF95. In that tournament, he was called by Billy Kane to join him and Iori Yagami as a team. Eiji was not familiar with his teammates and thus was surprised when he saw them for the first time. Regardless, he agreed since it was a chance to continue his agenda against the Kyokugenryu practitioners. After Omega Rugal was defeated, he and Billy were betrayed by Iori.
ABOUT KASUMI
Kasumi comes from Art of Fighting 3, and made her debut into the KOF series via KOF96. She is the daughter of Ryuhaku Todou (from Art of Fighting 1), and grew up learning the Todoh school of Aikido and Kobujutsu. In KOF96, Kasumi is introduced to the event by King. She greets and tests her other teammate, Mai Shiranui, through a brief martial arts scuffle. Overjoyed to participate in a grand event with worthy teammates, she becomes a member of the Womens Team.
ABOUT SHINGO
Shingo made his debut in KOF97. He became a fanboy of Kyo Kusanagi after watching him in the televised KOF96 tournament. When he realized that they studied at the same school, Shingo began to pester Kyo to teach him his martial arts techniques, as he was fascinated with Kyos flame abilities. However, Shingo doesnt know that the flame is actually an inherited gift of the Kusanagi bloodline. Kyo, wanting a gofer and taking pity on him, decided to teach Shingo his techniques in exchange for food. Shingo saw each of Kyos moves once, wrote down every move, and practiced them everyday.
SHINGO GAMEPLAY
Shingo is basically a headswap of Kyo, and predictably has almost the same Normals and Specials as the latter. His DMs are different though. Think of a Shingo as an alternate version of Kyo and youre pretty much there.
OTHER INFORMATION / TRIVIA
Eiji is speculated to be the descendant of Zantetsu from The Last Blade.
Former SNK illustrator Shiroi Eiji, takes her namesake from the white alternate color palette of Eiji in Art of Fighting 2.
ABOUT ARCADE KOF98UM
This is basically a remake of KOF98 which features all the characters in the series from KOF94 to KOF97. As well as new artwork for the new (and some old) characters, it also has new/old stage backgrounds and new or extra music for certain events. The most significant feature is probably the addition of Goenitz and Orochi as possible final bosses. Changes are also made to the gameplay and mechanics obviously.
CHAPTERS
00:00 - Intro & Title
00:44 - Character Select, Order Select & Location
01:17 - Standard Fights
11:53 - vs. Kasumi (mid-boss)
13:21 - Standard Fights
17:05 - vs. 96 Boss team (sub-boss)
22:04 - vs. Goenitz (final boss)
25:18 - Credits & Score Ranking KOF98 UM [Arcade] - Eiji, Kasumi & Shingo](https://i.ytimg.com/vi/dF6K-fHyUyM/mqdefault.jpg)
![Breakers [Arcade] - play as Bai-Hu
This is a playthrough of single-player mode using Bai-Hu in the Arcade game Kaiser Knuckle. Read on below for more information...
Bai-Hu is the end boss of the game, and he is a non-selectable character in both the Neo-Geo Arcade MVS and AES Home versions of it.
ABOUT BAI-HU
Bai-Hu is the worlds strongest martial artist. He is possessed by an evil spirit, the same evil spirit which deleted Dao-Longs father prior. He is the organizer of the tournament and is using this tournament to finish off his competition and eliminate any threats.
PERSONAL NOTES
I think he is one of the more cooler obscure fighting game bosses... Chinese sorcerer type. Boss characters with neutral stances that involve him/her standing still with just wind blowing his/her elements (such as clothing, hair, etc.) or/and have emitting aura is always good.
GAMEPLAY BOSS PROPERTIES
Boss Properties (as I call it) defines moves that tend to be very powerful, fast, have high priority or just very unusual. It can also describe the way moves are executed, such as via unorthodox/unusual command inputs (when compared to the regular characters). Bai-Hu has these for sure, some of which include:
- All of his Special Moves and Supers are executed using just simultaneous button presses (2-button for specials, 3-buttons for supers). No D-Pad/Joystick motions are involved.
- He has a forward and back dash that is basically a short glide, he is invincible during this time.
- His crouching Heavy Kick is a slide. Comes out fast, travels fast at a good distance and recovers fast.
- His standing Heavy Punch is a hair tail strike. If this hits the opponent, blocked or not, it will produce orbs that will surround and attack him/her.
- His fireball special move has the orb travel and bounce in unorthodox angles.
TECHNICAL/ADDITIONAL INFORMATION
- On the character select screen, he has no portrait image. His sprite does not appear here either.
- In single-player mode, on the route screen between matches, there are some graphical glitches when playing as Bai-Hu. I think these glitch sprites are his character sprites on this screen.
- In single-player mode when playing as Bai-Hu, when you reach CPU Bai-Hu, in the cutscene there is no dialogue.
- He only has the one colour palette we see in the video.
- In a mirror match, on the versus screen, his other colour palette (which is registered in the game) causes his image portrait graphics to glitch. You can see this at 18:42 in the video.
- If you beat single-player mode with him, he uses Shos ending.
- In the score rankings screen, he uses Shos icon image. You can see this at 21:35.
TRIVIA
- His full name is Huang Bai-Hu.
- His Head Stomp special move is similar to M. Bisons one in SFII as he rebounds from it. It doesnt home in to the opponent though.
- You can see the evil spirit in one of his winning poses and in his defeated cutscene.
- This is one of the fighting games where the character select/versus screen image portrait colours matches the in-gameplay character sprites colour palettes.
CHAPTERS
00:00 - Intro, Title, Character Select
00:42 - Regular fights
16:09 - vs. Bai-Hu (lose)
18:11 - Lose, Continue
18:32 - vs. Bai-Hu
19:44 - defeated Bai-Hu cutscene and Ending
20:09 - Staff/credits
21:35 - Score Ranking
21:41 - BONUS: Bai-Hu time over poses Breakers [Arcade] - play as Bai-Hu](https://i.ytimg.com/vi/dPmQITRXIPI/mqdefault.jpg)
![Toshinden URA [Saturn] - play as Vermilion
This is a playthrough using Verm (Vermilion) in the Saturn game Battle Arena Toshinden URA. Read on below for more information...
Verm is a hidden unlockable character in the game.
HOW TO UNLOCK VERM
There are multiple commands you need to enter in order to get this done, as follows:
1) On the main title screen where it says Press Start Button, press the following: A, B, Z, X, Y, C. This unlocks Wolf and Repli.
2) Next, on the main title screen where it says Press Start Button, press the following: A, Z, C, X, B, Y. This gives you Easy Super Moves.
3) Finally, on the main title screen where it says Press Start Button, press the following: A, Y, C, X, B, Z. This unlocks Verm and Sho.
If youve done them all correctly, youll hear a sound for the last button press for each completed command. After you complete the third command, Verm and Sho will now be available on the character select screen.
Key: QCB = Quarter Circle Back; DP = Dragon Punch motion; [S] = any Slash; [HS] = Heavy Slash
SPECIAL MOVES
Mega Boom: QCB + [S]
Energy Dust: DP + [S]
SUPER MOVES
Peacemaker: QCF, B,DB,D + [HS] (requires low life/flashing lifebar)
Overdrive: dont know, but pressing [Z] + [C] does it (requires Overdrive gauge)
ABOUT VERM
It happened in an instant... The black warrior who appeared as if from nowhere has triumphed over the fighters who struggled so hard against ambition, hatred and destiny. No-one shall ever know his true form now, looking into his cold eyes, it seems that only a hopeless and desolate future awaits him...
GAMEPLAY
As a firearms user his gameplay is obviously based on long-range. He does have some Normals for close-combat too of course. His crouching Kicks (which are forward rolls ending with kicks) can be useful against the CPU opponents, and his jumping Heavy Kick is a straight-down vertical body splash which inflicts excellent damage if it hits unblocked. His weaknesses are his movement speed and the time it takes for him to recover from his firearm Normals.
ADDITIONAL INFORMATION
It is unknown on whether Vermilion can be fought against as a hidden CPU opponent in this version of the game.
Though URA is an abbreviation for Ultimate Revenge Attack, the word Ura also has combat connotations in Japanese.
ABOUT BAT URA
This is the sequel to Toshinden Remix (on the Saturn), and is basically a special version of the original Toshinden 2 (which appeared on the PS1, PC and Arcade), with many differences. These differences include: a different plot that is seen as a side-story; new characters; new CGI; new stage backgrounds, along with new BGMs for the new characters. Even though there are new characters, the drawback is that the original BAT2 characters Gaia, Chaos, Master and Uranus were removed. Toshinden URA [Saturn] - play as Vermilion](https://i.ytimg.com/vi/dccFJSjahq8/mqdefault.jpg)
![Ultimate MK3 [Saturn] - play as Shao Kahn
This is a playthrough of single player mode using Shao Kahn in the Saturn version of Ultimate Mortal Kombat 3. Read on below for more information...
Shao Kahn is the 2nd and final boss in the game, and he is an unplayable character in this version of it.
INFINITE LIFEBAR CHEAT USED ON THE FINAL STAGE DUE TO DIFFICULTY.
ABOUT SATURN UMK3 SHAO KAHN
The Saturn UMK3 Shao Kahn, under human control (via third party methods of course), has some glitched moves where he can actually damage opponents (which can be repeated), and there is some leniency regarding the strictness level of crashing the game. The latter means that you can actually do things with him without easily freezing the game. Therefore, this makes it possible to actually beat the game with him in single-player mode, as long as youre careful and avoid doing the things which can crash the game.
THE GLIDING HAMMER MOVE
This is a glitched special move of player-controlled Shao Kahn that is performed by pressing and releasing the Block button. You do not need to charge it. In my view, this appears to be a manifestation of Kanos Cannon Ball special move, with some different (and odd) hit properties. This suggests that in the code, Kahn was likely built using Kanos file as a starting template.
TECHNICAL INFORMATION
- He cannot appear on the character select screen. If you use third party methods to try to make him appear here, the game will crash/freeze.
- In a 2-player game, he will cause the VS screen to crash, freezing the game.
- If you beat single-player with him and select the Tournament Outcome (ending) treasure, the game will crash. You can see this starting around 12:48 in the video.
- Despite being an unplayable character, he has his own player icon on the Choose Your Destiny and Shao Kahn Treasures screen. However this is expected because he already has one on the towers of opponents.
- In gameplay, in single-player mode, he is always locked to The Pit 3 background/stage unless he fights against Motaro. In 2-player games, he can appear on other backgrounds/stages.
- He does not have a alternate colour palette obviously.
- The player gets access to his Hammer move damage properties, but of course the animations for this are wrong/glitched. Example at 01:39.
- The player has access to his Kick move damage properties, it even uses the correct graphics/animation frames. But the animation speed and range for this are wrong (it only looks correct). Example at 01:07.
CHAPTERS
00:00 - Title, Character Select, Choose Your Destiny
00:44 - Regular fights
07:44 - Endurance match
09:28 - vs. Motaro
11:06 - vs. Shao Kahn
12:20 - Shao Kahn defeated cutscene
12:48 - Shao Kahn Treasures, Tournament Outcome, game crash Ultimate MK3 [Saturn] - play as Shao Kahn](https://i.ytimg.com/vi/di6FRkjYTVg/mqdefault.jpg)
![Tekken 3 [Arcade] - play as Sake (unused character)
This is a playthrough using the unused character Sake in the Arcade version of Tekken 3. Read on below for more information...
Sake is an unused character in this version of the game, which means that he is a non-selectable character.
NOTE: Continues used and some cut out to save time and keep video file size low.
ABOUT SAKE IN TEKKEN 3
According to Tekken producer Katsuhiro Harada:
Regarding SAKE, this was included when we planned to implement a new animal character. But there were a few problems...
It was really a salmon so, no matter if you press punch or kick, the character just flops around making a flapping noise...
At the time, one play was 100 yen (a little over a dollar) so that is the quality bar to keep in mind for customer satisfaction.
So we thought players would get quite angry if they had to pay that much to play such a character, and we gave up on that character. That kind of character might be OK in a console version, but not for the arcade.
TECHNICAL INFORMATION
As an unused character, there is obviously some unorthodox factors about Sake, such as follows:
He seems to be placeholder data in the slot, having been possibly removed prior in development.
On the character select and versus screens, he doesnt have a portrait image, instead it just uses a no character silhouette (the silhouette can be considered a portrait image... it depends on how you look at it).
In a 1P game at least, if you get a high ranking and need to enter your name after the game is over, the screen is wrong where you cannot see the top.
He can also appear on the Rankings screen, he uses Pauls icon image. This isnt shown in the video (I forgot).
In gameplay, Sake uses Yoshimitsus character model and Jins moveset. It also actually displays his name under his lifebar.
In gameplay, his voices/sounds are like an electronic rasping noise. Its probably the sound intended for the salmon character flapping.
In gameplay, he uses Eddys background and the hidden character music theme.
You can beat the game with her in 1P mode without any problems. This is anticipated because this version of the game has no character endings.
In the PS1 version of the game, his data slot is used by Crow (the Tekken Force soldiers).
CHAPTERS
00:00 - Intro, Title, Character Select
00:34 - Regular fights
09:04 - Lose, Continue Screen, Character Select screen
09:16 - Regular fights
10:10 - vs. Heihachi (sub-boss)
11:22 - vs. Ogre (penultimate boss)
11:53 - vs. True Ogre (final boss)
12:26 - Congratulations and credits/staff
13:45 - Name entry screen (glitched) Tekken 3 [Arcade] - play as Sake (unused character)](https://i.ytimg.com/vi/e1wIXiEVLNM/mqdefault.jpg)
![Matrimelee [Arcade] - play as Jones
This is a playthrough using Mr. Jones in the Arcade MVS version of Power Instinct Matrimelee. Read on below for more information...
Jones is a hidden playable character in the game, and he can normally appear as a CPU opponent in a single-player game. He can be unlocked using a command input.
HOW TO SELECT JONES
On the character select screen, input the following command:
Up x 4, Down x 3, Left x 2, Right
If youve done it correctly, Jones icon will appear in the middle of the screen along with the other 3 hidden characters.
JONES MOVELIST
Key: QCF = Quarter Circle Forward; QCB = Quarter Circle Back; HCF = Half Circle Forward; HCB = Half Circle Back; DP = Dragon Punch motion (F, D, DF); P = any Punch; K = any Kick; LP = Light Punch; HP = Heavy Punch; LK = Light Kick; HK = Heavy Kick
UNIQUES
- Double: when close up, LK, LK
- Double Kick: when close up, HK, HK
COMMAND NORMALS
- Elbow: F + LP
- Double: D + HP, HP
- Slide Kicks: DF + LK
SPECIAL MOVES
- Funky Impact: QCF + P
- Enhanced Funky Impact: during dashing/running forward, QCF + P
- Retro Knuckle: QCB + P
- Gaudy Punch: tap P rapidly
- Arc Fliegan: QCB + K
STRESS SH0T (requires 1 level gauge)
- Groove Master: QCB x 2 + LK
IPPATSU OUGI (requires 2 levels gauge)
- King Kang: HCF + LK + HK
ABOUT JONES
Jones is a character originally from Rage of the Dragons, which was released in 2002, around a year earlier than Matrimelee... as the character spritework in the latter are drawn in the same style as ROTD, it was an easy opportunity to bring over 4 unique hidden characters for Matrimelee.
In his Ippatsu Ougi, his ROTD partner Kang makes an appearance.
TRIVIA
The input command to unlock the 4 hidden characters is the same one used to unlock Abubo in Rage of the Dragons.
His design is loosely based upon Kareem Abdul-Jabbar.
In Japan, the game is known as Shin Gouketsuji Ichizoku: Toukon -Matrimelee (新豪血寺一族 闘婚 -Matrimelee-)
CHAPTERS
00:00 - Intro, Title, Character Select
00:50 - Regular fights
13:43 - vs. Princess Sissy (lose)
17:53 - Lose, Results, Continue
18:23 - vs. Princess Sissy
20:58 - Ending
21:17 - Staff/Credits
23:37 - BONUS: other colour palettes Matrimelee [Arcade] - play as Jones](https://i.ytimg.com/vi/fJ_UGWgtE0U/mqdefault.jpg)
![KOF98 UM [Arcade] - Geese, Krauser & Mr. Big
This is a playthrough using the 96 Boss team which consists of Geese Howard, Wolfgang Krauser and Mr.Big in the Arcade version of The King of Fighters 98 Ultimate Match. Read on below for more information...
NOTE: MAX super gauge used; and Continues/losses are cut out of the video to save time and to minimize video size.
The 96 Boss team is the team you will face before Goenitz at the end (if youve made the Goenitz route). Geese, Krauser and Mr. Big are regular playable characters.
For this playthrough, I have alternated between the characters for each match.
ABOUT THE 96 BOSS TEAM
Geese Howard is the staple Fatal Fury boss and the main antagonist to the Bogard brothers. Hes just a regular character this time round.
Wolfgang Krauser comes all the way from Fatal Fury 2, with KOF96 being the only other KOF game hes appeared in. Likes chiseling gravestones. In 98UM he is given a new walking-forward animations/sprites, which looks much better and is more fitting to his character.
Mr. Big is the sub-boss from Art Of Fighting 1, he can jump now. The gangster completes the boss team.
GEESE 98UM GAMEPLAY
There are some differences when compared to his KOF96 counterpart:
Now has a new DM, the Deadly Rave
Has a new special throw
Changed input commands for some of his Counter special moves
KRAUSER 98UM GAMEPLAY
There are some differences when compared to his KOF96 counterpart:
Two new DMs: the Unlimited Desire which is a dashing combo; and the Gigantic Cyclone which is a super throw
New special throw, which is the uplift throw from Fatal Fury 2
New High Counter special move
Changed input commands for some special moves
MR. BIG 98UM GAMEPLAY
There are some differences when compared to his KOF96 counterpart:
Has a new DM called the Raging Spear, which is a super throw
New special throw
ABOUT ARCADE KOF98UM
This is basically a remake of KOF98 which features all the characters in the series from KOF94 to KOF97. As well as new artwork for the new (and some old) characters, it also has new/old stage backgrounds and new or extra music for certain events. The most significant feature is probably the addition of Goenitz and Orochi as possible final bosses. Changes are also made to the gameplay and mechanics obviously. KOF98 UM [Arcade] - Geese, Krauser & Mr. Big](https://i.ytimg.com/vi/f_EFdgtBoJM/mqdefault.jpg)