Uploaded November 2021 | Updated September 2026, 2 weeks ago
This is a playthrough using Sagat in the Arcade version of Super Street Fighter II: The New Challengers. Read on below for more information...
Sagat is the 3rd of 4 bosses in this game, and he is a regular playable character.
===== ABOUT SAGAT =====
Famous Muay Thai fighter who got defeated by Ryu in SF1 and has been pretty mad ever since. Works for M.Bison and is one of the main antagonists of Ryu. Also has a blatant disregard for height genetics, and his eye-patch switches to his other eye every time he turns around in the 2D Street Fighter games.
===== GAMEPLAY =====
When compared to his CE counterpart, for SSF2 he was given some new normals such as jumping punches, different sprites for some of his crouching attacks, new close-up punch attacks, etc. which makes him orthodox to the system and a much more rounded-out character.
===== SPECIAL MOVES =====
-- High Tiger: QCF + P
-- Low Tiger: QCF + K
-- Tiger Uppercut: DP + P
-- Tiger Knee: QCF, UF + K
===== OTHER INFORMATION =====
---- Being the 3rd boss, he'll always appear as the 11th opponent when the player plays through single player mode.
---- Being a set boss character in Arcade Mode, you get to have a mirror match against him if you select him as your character to play as.
---- If the player plays through the game as Sagat in his default colour palette (Jab), when you reach CPU Sagat, the CPU Sagat will use the second (Strong/CE) colour instead. This means that there is no instance where the CPU Sagat can use any other colour palette besides the Default (WW) and Strong (CE) colours.
---- The bosses and E.Honda are the only characters who do not have a unique 'backwards' walking animation in the SF2 series.
---- As mentioned earlier, in gameplay his eyepatch switches to the other eye when he switches sides. This is due to the functionality of 2D sprite management (unless another complete set of unique sprites are created with his eyepatch on his other eye for facing one way).
---- He is the only SF2 boss who did not get his name switched outside of Japan.
===== ABOUT ARCADE SSFII =====
As the previous games World Warrior, Champion Edition and Hyper Fighting ran on the CPS-1 hardware with the same base, SSFII was the first proper "rebuild" or "refresh" of the game, running on the CPS-II hardware. Almost everything besides the gameplay character sprites has been redrawn, and the character portrait and icon images are completely new. Many of the ending images are also new and/or have been redrawn. The bosses receive proper endings. The superior sound hardware is evident in the new music, voices and sound effects (although some may prefer the previous three game's sounds of course).
The most significant new feature is the addition of the four new characters Cammy, Feilong, Deejay and T.Hawk, which of course also brings along four new stages/backgrounds and BGMs.
The gameplay speed "reverts" back to the CE-esque speed after the fast pace of the previous game Hyper Fighting. This resulted in some complaints of SSF2 being too slow, in which the next game in the series rectified.
===== CHAPTERS =====
00:00 - Intro, Title & Character Select
00:43 - Regular Fights & Bonus Rounds
19:49 - vs. Balrog (and Bonus Round 3)
21:55 - vs. Vega
23:47 - vs. Sagat
26:05 - vs. M.Bison
27:32 - Ending
28:31 - Credits 1 (Rounds lost, No continues)
29:57 - Credits 2 (No Rounds lost)
This is a playthrough using Sagat in the Arcade version of Super Street Fighter II: The New Challengers. Read on below for more information...
Sagat is the 3rd of 4 bosses in this game, and he is a regular playable character.
===== ABOUT SAGAT =====
Famous Muay Thai fighter who got defeated by Ryu in SF1 and has been pretty mad ever since. Works for M.Bison and is one of the main antagonists of Ryu. Also has a blatant disregard for height genetics, and his eye-patch switches to his other eye every time he turns around in the 2D Street Fighter games.
===== GAMEPLAY =====
When compared to his CE counterpart, for SSF2 he was given some new normals such as jumping punches, different sprites for some of his crouching attacks, new close-up punch attacks, etc. which makes him orthodox to the system and a much more rounded-out character.
===== SPECIAL MOVES =====
-- High Tiger: QCF + P
-- Low Tiger: QCF + K
-- Tiger Uppercut: DP + P
-- Tiger Knee: QCF, UF + K
===== OTHER INFORMATION =====
---- Being the 3rd boss, he'll always appear as the 11th opponent when the player plays through single player mode.
---- Being a set boss character in Arcade Mode, you get to have a mirror match against him if you select him as your character to play as.
---- If the player plays through the game as Sagat in his default colour palette (Jab), when you reach CPU Sagat, the CPU Sagat will use the second (Strong/CE) colour instead. This means that there is no instance where the CPU Sagat can use any other colour palette besides the Default (WW) and Strong (CE) colours.
---- The bosses and E.Honda are the only characters who do not have a unique 'backwards' walking animation in the SF2 series.
---- As mentioned earlier, in gameplay his eyepatch switches to the other eye when he switches sides. This is due to the functionality of 2D sprite management (unless another complete set of unique sprites are created with his eyepatch on his other eye for facing one way).
---- He is the only SF2 boss who did not get his name switched outside of Japan.
===== ABOUT ARCADE SSFII =====
As the previous games World Warrior, Champion Edition and Hyper Fighting ran on the CPS-1 hardware with the same base, SSFII was the first proper "rebuild" or "refresh" of the game, running on the CPS-II hardware. Almost everything besides the gameplay character sprites has been redrawn, and the character portrait and icon images are completely new. Many of the ending images are also new and/or have been redrawn. The bosses receive proper endings. The superior sound hardware is evident in the new music, voices and sound effects (although some may prefer the previous three game's sounds of course).
The most significant new feature is the addition of the four new characters Cammy, Feilong, Deejay and T.Hawk, which of course also brings along four new stages/backgrounds and BGMs.
The gameplay speed "reverts" back to the CE-esque speed after the fast pace of the previous game Hyper Fighting. This resulted in some complaints of SSF2 being too slow, in which the next game in the series rectified.
===== CHAPTERS =====
00:00 - Intro, Title & Character Select
00:43 - Regular Fights & Bonus Rounds
19:49 - vs. Balrog (and Bonus Round 3)
21:55 - vs. Vega
23:47 - vs. Sagat
26:05 - vs. M.Bison
27:32 - Ending
28:31 - Credits 1 (Rounds lost, No continues)
29:57 - Credits 2 (No Rounds lost)
![Kaiser Knuckle (JPN) [Arcade] - play as Gonzales
This is a playthrough of single-player mode using Gonzales in the Arcade game Kaiser Knuckle. Read on below for more information...
Gonzales is the penultimate boss in this game. He is a non-selectable character.
For demonstrations of his time over poses see the BONUS timestamps in the Chapters section below.
ABOUT GONZALES
Gonzales is a judo practitioner. He participates in the tournament so that he can attempt to locate his missing fiancee Tanya, who was separated from him after a civil war in their hometown.
GAMEPLAY BOSS PROPERTIES
As Gonzales is an unplayable boss character, he will of course have moves that are very powerful, fast and have high priority. These moves are also performed via unorthodox/unusual command inputs (when compared to the regular characters). Some of these include:
- His jumping forward/back Kicks are a powerful body splash that is always active. This inflicts high damage and has a large hitbox.
- Two of his Special moves are his MK and HK throws, performed via a normal throw command (B/F + MK and B/F + HK). The range that these two special throws have are insane, i.e. being able to throw the opponent even when theyre around 8cm away from him. Zangief would be jealous.
- His third Special Move is the Kaiten Ukemi, of which he rolls forward. This move can hit a total of 3 times, has high priority and seems to be invincible for most of it. This move is his strength 5 normal, which means that it is done by pressing MP + HP!
TECHNICAL/ADDITIONAL INFORMATION
- On the character select screen, when Gonzales is highlighted, his icon on the wheel is of Kazuya.
- In single-player mode, after he is selected and begins the game, he uses Marcos prologue story. However, the colours here are glitched and most of the graphics are black. You will only see this in the Japanese version of the game (the version I am playing in the video).
- He only has the one colour palette we see in the video.
- Despite being an unplayable character, he operates perfectly on the Continue screens.
TRIVIA
- Generals aura special moves could have been inspired by M. Bisons hand auras from SFII.
- In the game, in the invite text of the prologue, the world Knuckle is spelled as Knucle.
- The USA version of the game is known as Global Champion. As well as the title text, the title screen is also different in it.
- Kazuya, Lihua and Liza had their character select/versus screen portrait/icon images changed/edited in the non-Japanese versions of the game.
- In the non-Japanese versions of the game, the doctor/ambulance guy who runs in after a match is removed.
- In the non-Japanese versions of the game, the character prologues have been removed.
ABOUT KAISER KNUCKLE
Kaiser Knuckle is a game released in 1994, where the structure of the roster is somewhat loosely based on Street Fighter II: The World Warrior - and that is with 9 selectable characters and 3 unplayable bosses. Because of this structure, General is a character that sort of reminds me of M. Bison in a way... only in terms of him being in a soldiers uniform and the whole army getup.
CHAPTERS
00:00 - Intro, Title, Character Select
01:08 - Prologue (glitched)
01:29 - Regular fights
16:05 - vs. Gonzales
18:10 - vs. Azteca (lose)
20:12 - Losing screen, Continue
20:30 - vs. Azteca
22:01 - Name entry
22:19 - BONUS: Gonzales time over poses and special Draw Continue Kaiser Knuckle (JPN) [Arcade] - play as Gonzales](https://i.ytimg.com/vi/qirGniUBLlc/mqdefault.jpg)
![Super Puzzle Fighter II Turbo [Arcade] - play as Devilot
This is a playthrough in Normal mode using Devilot in the Arcade version of Super Puzzle Fighter II Turbo. Read on below for more information...
Devilot is a hidden character in the game, and she can be fought against as a CPU opponent providing that certain conditions are met. She is a hidden playable character.
HOW TO SELECT DEVILOT (ARCADE)
For Player 1: On the character select screen, highlight Morrigan, hold START, press Down 13 times, wait for the timer to reach/show 10 seconds, and then press any action button.
For Player 2: On the character select screen, highlight Felicia, hold START, press Down 13 times, wait for the timer to reach/show 10 seconds, and then press any action button.
ABOUT SPFIIT DEVILOT
She is a deformed chibi-type character version of her normal counterpart in Cyberbots. She acts as a hidden playable character and possible secret CPU opponent in Super Puzzle Fighter II Turbo. The two lackeys besides her are Dave the scientist and Xavier the wizard.
GAMEPLAY
Her Counter Gem drop pattern, along with Akumas one, is the best in the game as it is the most difficult to counter and plan against. However, Devilot seems to have a weakness whereby the amount of Counter Gems she sends to the opponent tends to be lower when compared to the other characters, making players having to work harder to achieve a massive Counter with her.
ADDITIONAL INFORMATION
Her Counter Gem drop pattern is a mirrored version of Akumas one, and vice-versa.
When she is the hidden CPU challenger, her Counter Gem infliction amount is higher than when she is controlled by a player.
On the character select screen, her image portrait is different to the PS1 version. In the PS1 image, Dave and Xavier appear in it with Devilot. In the Arcade image, its just Devilot herself. However, the VS screen portrait has the lackeys in it.
She is the only character in the game to not be from Street Fighter or Darkstalkers.
Her name can also be spelled as Devilotte.
Her character design is based on John Tenniels illustrations for Alice in Wonderland.
The game is known as Super Puzzle Fighter II X in Japan.
ABOUT SPFIIT
Take some Street Fighter Alpha, Darkstalkers and Cyberbots characters and stages and deform them. Take SFA2s motif and change it a bit. Make up a puzzle formula. Add all of these together and make it a puzzle game... a great puzzle game in fact. Super Puzzle Fighter II Turbo is one addictive game I can tell you that, its all well done in a neat little package that really brings out the persona of the characters in it.
CHAPTERS
00:00 - Intro, Title, Character Select
00:40 - Regular matches
07:37 - Intermission
07:46 - Regular matches
15:25 - Continue screen, Character Select
15:38 - Regular matches
17:48 - vs. Akuma (boss)
18:57 - Credits/Staff
20:31 - Score Ranking screen
20:43 - BONUS footage - Credits/Staff when beaten level Hard without Continuing with Devilot Super Puzzle Fighter II Turbo [Arcade] - play as Devilot](https://i.ytimg.com/vi/qtMJtyxOhfM/mqdefault.jpg)
![Soul Edge (JPN) [PS1] - play as Sophitia!
This is a playthrough using Sophitia! in the PS1 version of Soul Edge (Japanese version). Read on below for more information...
Sophitia! is an unlockable playable hidden character in the game.
HOW TO UNLOCK SOPHITIA!
Using regular Sophitia, play through Edge Master mode and attain all 8 of her weapons. After you have done this, on the character select screen, on the row, Sophitia! will be off the screen to the left/right.
She is not available in Edge Master mode.
WHO IS SOPHITIA!
Sophitia! is an alternative version of Sophitia without her armor. This is the character model that appears in her endings (when she walks through the forest).
Moveset-wise, it appears to be exactly the same as regular Sophitias.
SOPHITIA! TECHNICAL INFORMATION
- On the character select screen, her large portrait is the generic hidden character ? image.
- Her icon is the generic hidden character ? image.
- Her VS screen icon is the generic hidden character ? image.
- If you beat the game with her, she has no ending. It goes straight to the credits.
- She cannot appear in the name entry screen nor can she appear in any rankings tables.
- She only has the one costume and colour palette we see in the video. Therefore if both sides play as Sophitia!, they will be aesthetically identical.
- She does not have any extra weapons.
- She cannot be fought against as a CPU opponent.
- If you select her in Edge Master mode, it will freeze the game, which you see starting around 22:05 in the video.
- In Edge Master mode, on the character select screen, her weapon name on the list is glitched. You can see this starting around 22:05 in the video.
SOPHITIA TRIVIA
- In regular Sophitias Good Ending, when she is in the lake, you can repeatedly press the X button to de-fog the screen.
CHAPTERS
00:00 - Title, Menu and Character Select
00:35 - Regular fights
14:19 - vs. Cervantes (penultimate boss)
16:27 - vs. Soul Edge (end boss)
18:09 - Sophitia! on Continue screen
18:15 - vs. Soul Edge (end boss)
20:06 - Congratulations and Credits
22:05 - BONUS: Selecting Sophitia! in Edge Master mode
OTHER INFORMATION / TRIVIA
- In the USA and Europe, the game was renamed as Soul Blade due to copyright issues over the use of the word Edge.
- In the USA and European versions of the game, slight parts of the intro was edited/changed slightly.
- In the European version of the game, Li Longs weapon was changed.
ABOUT PS1 SOUL EDGE/BLADE
The PS1 version of the game is one of the all-time greats on the console, and is one of the best conversion/port of an arcade game for its time. Aside from the loading times (which are very short anyway) its virtually arcade perfect. It helped that the arcade original ran on hardware that was already based on the PS1 hardware.
The PS1 version has tons of features that are not found in the arcade original. For example, the port has 2 extra remixed soundtracks, new character costumes, new weapons, cinematic endings for the characters, the superb Edge Master Mode and more. Soul Edge (JPN) [PS1] - play as Sophitia!](https://i.ytimg.com/vi/qu3S8KaxH4Y/mqdefault.jpg)
![Samurai Shodown 2 [Arcade] - play as Mizuki
This is a playthrough using Mizuki Rashojin in the Arcade version of Samurai Shodown 2. Read on below for more information...
Mizuki is the end boss of the game, and she is a non-selectable character in both the Neo-Geo MVS and AES versions of it.
USING DEBUG DIPS TO PLAY AS HER INDIRECTLY
This will require a m0dded BIOs that allows the user to access the Debug Dipswitches. There is apparently a Dipswitch where if Dips 1-5 is set, it allows for a human player to control the CPU character... which means that if you get to CPU Mizuki, you can use this setting to control her. I cannot confirm this though.
If it works, then this would be the only way to play as her on the actual Neo-Geo hardware, because there does not seem to be a Dipswitch setting that allows you to select her.
MOVE LIST
Key: QCF = Quarter Circle Forward; QCB = Quarter Circle Back; LS = Light Slash; MS = Medium Slash; HS = Heavy Slash (LS + MS); LK = Light Kick; MK = Medium Kick; HK = Heavy Kick (LK + MK)
UNIQUES
- Wall Jump: when jumping back to or towards a side wall, press the opposite Direction
THROWS:
Slam: when close, B/F + MS/HS/MK/HK
Grab & Slash: dont know
SPECIAL PROPERTY NORMALS
- Slaps: when close, MS
- Low Slaps: when close crouching, MS
SPECIAL MOVES
- Reversal Spell: QCF + LS or MS
- Dimension Trip: QCF + HK
- Teleport Front: D + LS + LK + MS
- Teleport Behind: D + LK + MS + MK
- Beast Bite: QCB + LS
- Beast Headsmash: QCB + MS
- Beast Spell: QCB + LK
- Multiple Slap Throw: dont know
WEAPON BREAKING SUPER (requires POW meter charged)
- Telekinesis Orb: HCB, F + LS
OTHER INFORMATION / TRIVIA
Despite being an unplayable character, she can appear and operate on the character select screen. She even has her voice when confirmed selection. Her cursor is off-screen though.
In a mirror match, on the character select screen, the second colour pallette of her portrait image is glitched colours. You can see this at 33:17.
In a mirror match, despite her portrait image being glitched colours, in gameplay however she has the original intact colours.
She does not have a Doll Transformation move.
Her weapon cannot be broken.
Her basic Hop move glitches where she just disappears and reappears. This indicates that the CPU Mizuki is not programmed to use this move.
When performing a basic Roll, it is just a still sprite meaning that it looks like she is sliding. This indicates that the CPU Mizuki is not programmed to use this move.
Her basic Lie Down move has her disappear and reappear, with only her ground aura seen. You cannot hold this move which indicates that she is not meant to use this move.
Her second Taunt is glitched where she disappears and reappears.
There are some graphic and text glitches in some cutscenes, as well as wrong graphics and sounds, as she is not meant to be selected. You can see an example of this starting around 20:19.
There may be some colour glitches on some of her text on the winning screen sometimes.
In the cutscenes where your character is supposed to stand on the mountain rocks, she has no sprites for these scenes. Some of the dialogue in these scenes is also wrong.
When reaching CPU Mizuki at the end of the game for the mirror match, CPU Mizukis pre-fight dialogue to you is incorrect with slight glitches.
In a mirror match, when her Beast Spell is inflicted on her, there is no animal sprite visible. Also cannot be hit.
The 1P mode can be completed with her.
If you beat the game with her, you will get Haohmarus ending.
She can appear and operate perfectly on the Continue, Game Over and Ranking screen. You can see this within the Bonus footage near the end of this video (see Chapters section below in this description).
She cannot be fatalityd.
In her next appearance in the series, Samurai Shodown 5 Special, her gameplay sprites have been completely redrawn. The evil Poppy colour swap sidekick is not by her side anymore, instead Maju (the beast) now only appears in one of her special moves and one of her winning poses.
Her name Rashojin is translated as The Marauding Deity.
CHAPTERS
00:00 - Intro, Title, Character Select, Prologue
01:18 - Regular fights
07:52 - Cutscene 1
08:12 - Regular fights
15:25 - Cutscene 2
15:37 - Regular fights
20:19 - Cutscene 3 (glitched)
20:49 - Regular fights
28:56 - Cutscene 4
29:17 - Regular fights
32:21 - Cutscene 5
33:16 - vs. Mizuki (boss)
35:24 - Defeated Mizuki cutscene
35:49 - Ending
37:05 - Special Staff/Credits (for not using Continues)
42:52 - BONUS 1: Mizuki as the loser on the winning/losing screen and on Continue screen, choosing to continue
43:12 - BONUS 2: Mizuki on the Continue screen, NOT continuing and on Game Over screen
43:30 - BONUS 3: Mizuki on the Ranking screen
43:44 - BONUS 4: Mizukis Time Over losing pose
44:01 - BONUS 5: Mizukis Time Over Draw pose Samurai Shodown 2 [Arcade] - play as Mizuki](https://i.ytimg.com/vi/rHNeDG6ZFlQ/mqdefault.jpg)
![Tekken 1 Boss Edition [PS1] - play as Heihachi
This is a playthrough of Arcade Mode using Heihachi Mishima in the PS1 version of Tekken 1. Read on below for more information...
Heihachi is the final boss in the game, and he is an unlockable playable character in it.
ABOUT THE BOSS EDITION
To put it simply, this is the normal game as usual but with the major difference being that the bosses icons appear on the character select screens instead of the regular characters. The 2P Play Mode character select screen also has this change whereby it replaces the regular characters texts.
The interesting thing is that the final boss Heihachi replaces the slot of Kazuya... logically you would think that only the sub-bosses would appear here right? Heihachi being present here results in Kunimitsu not appearing on this screen.
Note that the sub-bosses icon slot appearances here do not replace/match their regular starting character counterparts (for example Anna would replace Ninas slot), meaning that its not a structured appearance. Instead, they are of the same order as when they are all unlocked in the normal version of the game.
The bosses icons on this screen are not just aesthetical... they actually function and do give you the chosen boss when you select them here. Think of it as the bosses being the main characters this time.
I find it rather interesting because normally the bosses icons are never shown on the character select screen (you normally move the cursor off the side of the screen to select the bosses after theyre unlocked).
BOSS EDITION ADDITIONAL INFORMATION
- If you select a boss this way and use him/her to beat Arcade Mode, it does not unlock their regular counterpart.
- As mentioned earlier, Kunimitsu is the only boss that does not appear on the character screen due to Heihachi appearing.
HEIHACHI INFORMATION
- HOW TO UNLOCK HEIHACHI IN THE NORMAL GAME:
Beat Arcade Mode without using any Continues. You can do this with any character and on any difficulty setting.
ABOUT HEIHACHI
Ever since his debut in Tekken 1, Heihachi has gone from strength to strength in the series, being 1 of only 4 characters in the franchise to appear in all 8 games up to this point (at this time of writing). He is one of the originals and definitely a staple of the series.
GAMEPLAY
He is basically a more powerful version of Kazuya with better versions of his moves, along with Pauls hammer and Phoenix Smasher. In the PS1 version of the game he is more individual, with extra unique moves of his own (such as his throws, extra hell sweeps, a possible anti-clockwise run at the end of his dash backs, a jumping double kick, etc.); whereas in the Arcade version he was almost an exact clone of Kazuya moves-wise.
HEIHACHI ADDITIONAL INFORMATION
- When playing through Arcade Mode with him, he is the only character in the game where all of his CPU opponents up to Stage 8 are of the sub-bosses.
- When playing through Arcade Mode with him, as his CPU opponents consist of all the sub-bosses until the final stage, it makes the game much harder as a result. The sub-bosses all have tough AIs even from the Stage 1.
- He is also the only character in the game to not have Heihachi as the final boss, but instead have Devil Kazuya as his final boss.
- He does not have an ending.
- His character select screen portrait image is completely different to the one in the Arcade version. If youre wondering on how this is possible in the Arcade version (as he is non-selectable in it), then it is done by having the Arcade settings set to allow you to change character if you Continue - therefore if you get to CPU Heihachi and lose, and if you Continue, you will go back to the character select screen and see Heihachis portrait on the CPU side.
ABOUT PS1 TEKKEN 1
This version of the game is virtually arcade perfect, even bettering the Arcade version in a lot of ways, such as:
1) The sub-bosses and Heihachi being made to be unlockable playable characters. They are unplayable in the Arcade version.
2) Extra/new and unique moves for the bosses.
3) A new alternative costume for each of the bosses.
4) FMV endings for the regular characters.
5) Offering an excellent Arranged soundtrack.
The minor downside however is that the character portraits on the select screen are static when you select/confirm them, unlike in the Arcade where they had animation. This is probably done to cut loading times.
CHAPTERS
00:00 - Intro & Title/Menu
00:49 - Boss character select screen
01:11 - vs. Kunimitsu
02:18 - vs. Kuma
03:41 - vs. Wang
04:30 - vs. Ganryu
05:30 - vs. Lee
06:41 - vs. P.Jack
07:37 - vs. Armor King
08:38 - vs. Anna
10:01 - vs. Devil Kazuya
11:02 - Credits
12:06 - Name Entry
12:26 - Time rankings Tekken 1 Boss Edition [PS1] - play as Heihachi](https://i.ytimg.com/vi/rIxoLbf69rA/mqdefault.jpg)
![Toshinden URA [Saturn] - play as Sho Shinjo
This is a playthrough using Sho Shinjo in the Saturn game Battle Arena Toshinden URA. Read on below for more information...
Sho is a hidden final boss in the game, and he is an unlockable playable character.
HOW TO UNLOCK SHO
There are multiple commands you need to enter in order to get this done, as follows:
1) On the main title screen where it says Press Start Button, press the following: A, B, Z, X, Y, C. This unlocks Wolf and Repli.
2) Next, on the main title screen where it says Press Start Button, press the following: A, Z, C, X, B, Y. This gives you Easy Super Moves.
3) Finally, on the main title screen where it says Press Start Button, press the following: A, Y, C, X, B, Z. This unlocks Sho and Verm.
If youve done them all correctly, youll hear a sound for the last button press for each completed command. After you complete the third command, Sho and Verm will now be available on the character select screen.
Key: QCF = Quarter Circle Forward; QCB = Quarter Circle Back; DP = Dragon Punch motion; BDP = Backwards Dragon Punch motion; HCB = Half Circle Back; HCF = Half Circle Forward; [S] = any Slash; [WS] = Weak Slash; [HS] = Heavy Slash; [K] = any Kick; [WK] = Weak Kick; [HK] = Heavy Kick
SPECIAL MOVES
Double Fireball: QCF + [S]
Eiji Helicopter: DP + [S]
Somersault Slice: QCB + [S]
Kayin Helicopter: BDP + [S]
Splits: QCB + [K]
Kneedrop: QCF + [WK]
Rise & Dive Kicks: QCF + [HK]
Slide DF + [K]
Dive Kick: in the air, QCB + [K]
Somersault Kick: in the air, D, U + [K]
SUPER MOVES
Desperation Move: HCB, HCF + [HS] (requires low life/flashing lifebar)
Overdrive: dont know, but pressing [Z] + [C] does it (requires Overdrive gauge)
Final Technique: dont know, but pressing [Z] + [C] WITHOUT the Overdrive gauge does it (you may also need the Easy Special Attacks cheat enabled for this)
ABOUT SHO
Sho is the master and older brother of Eiji. He trained both his younger brother and Kayin in the way of the sword, before leaving them without notice. He has since traveled around the world under the alias of The Stranger, searching for strong opponents whom he ends up defeating.
In BAT2, Sho enters the tournament for the same reasons he did the first - to see if his brother Eiji had gotten stronger. During this tournament, he encountered Vermilion and defeated him, causing the shrouded black warrior to flee. Sho didnt care about Vermilions motives, for he had only one thing in mind: making Master and Uranus pay for making clones of him. He broke into the organizations main compound and slayed both Uranus and Master. He then walked out of the building just as Gaia arrived.
In URA, a fighter named Ripper, who is Cupidos brother, is seeking Sho Shinjo as he believes that he may have slain her in the past due to her disappearance. In other events, the Replicant android was defeated by Sho.
GAMEPLAY
At the root, he is basically an alternative version of Eiji and Kayin as he shares their basics and special moves in all of the Toshinden fighting games he has appeared in, as well as gaining some unique extras in his later renditions. He is also speedier than the both of them as well, as he does almost everything slightly faster.
For comparison, he is basically the Akuma of Toshinden, with Eiji and Kayin being the Ryu and Ken respectively. Sho is the bigger thief though as he steals literally everything from Eiji and Kayin.
ADDITIONAL INFORMATION
Sho can be fought against as a hidden final boss in the game, providing that the player beats 1P Game mode without using Continues. Youll get the match after the end credits. You can see this in the video starting around 28:53.
Him and Replicants movelist is identical.
Though URA is an abbreviation for Ultimate Revenge Attack, the word Ura also has combat connotations in Japanese.
ABOUT BAT URA
This is the sequel to Toshinden Remix (on the Saturn), and is basically a special version of the original Toshinden 2 (which appeared on the PS1, PC and Arcade), with many differences. These differences include: a different plot that is seen as a side-story; new characters; new CGI; new stage backgrounds, along with new BGMs for the new characters. Even though there are new characters, the drawback is that the original BAT2 characters Gaia, Chaos, Master and Uranus were removed. Toshinden URA [Saturn] - play as Sho Shinjo](https://i.ytimg.com/vi/rd5PkhOuPa8/mqdefault.jpg)
![Guilty Gear X [DC] - play as Testament
This is a playthrough using Testament in the Dreamcast version of Guilty Gear X. Read on below for more information...
Testament is the penultimate boss of the game, and is an unlockable playable character.
HOW TO UNLOCK TESTAMENT
There are a few ways to do this. The fastest way is through command inputs as explained below:
METHOD 1
On the title screen where it states Press Start Button, press the following command:
Up, Up, Down, Left, Start
If youve done it correctly, youll hear Testaments voice. Testament will be unlocked and available on the character select screen.
METHOD 2
Alternatively, use the following command instead to unlock both Testament and Dizzy. Do this on the same title screen:
Down, Right, Right, Up, Start
If youve done it correctly, youll hear Dizzys voice. Testament (along with Dizzy) will be unlocked and available on the character select screen.
TESTAMENT MOVES
Key: P = Punch; K = Kick; S = Slash; HS = Heavy Slash; QCF = Quarter Circle Forward; QCB = Quarter Circle Back; HCF = Half Circle Forward; HCB = Half Circle Back
THROW
- Screamer: when close, F + HS or B + HS
COMMAND NORMALS
- Back Scythe: F + P
- Vertical Scythe: F + HS
SPECIAL MOVES
- Phantom Soul: QCF + P (if hit unblocked, inflicts spell properties)
- High Phantom Soul: QCF + K (if hit unblocked, inflicts spell properties)
- Grave Digger: QCB + P
- EXE Beast Behind: HCF + S
- EXE Beast Front: HCF + HS
- Warrant: QCB + S (counter, if hit unblocked, causes poison properties)
OVERDRIVE (requires half Tension gauge)
- Nightmare Circular: HCB, F + HS (if hit unblocked, has poison properties)
INSTANT (requires full Tension gauge)
- Seventh Sign: P + K + S + HS to activate, QCF x 2 + HS to execute
GAME TRIVIA
In single-player mode, on Testaments bio screen, the move names are all stated as Unknown.
In single player mode, on the route/stage screen, when you reach CPU Testament, the character has an own unique pre-battle music theme.
Testament was also a sub-boss in the prequel game, Guilty Gear on the PS1. This means that the character retains this status for GGX.
CHAPTERS
00:00 - Intro, Title, Character Select, Bio
01:10 - Regular fights
24:22 - vs. Testament (penultimate boss)
27:40 - vs. Dizzy (final boss)
30:11 - Ending image and staff credits
33:24 - Name entry and high score tables
34:00 - BONUS 1: Other colour palettes of Testament
36:33 - BONUS 2: Time Up Draw pose
36:47 - BONUS 3: Time Up lose pose Guilty Gear X [DC] - play as Testament](https://i.ytimg.com/vi/rdYRAQUHKOM/mqdefault.jpg)
![Samurai Shodown 1 [Arcade] - play as Amakusa
This is a playthrough using Amakusa in the Arcade version of Samurai Shodown 1. Read on below for more information...
Amakusa is the end boss of the game. He is a non-selectable character in both the NeoGeo Arcade MVS and AES versions of it.
ABOUT AMAKUSA
He is one of the more recognizable SNK fighting game characters, and the most well-known boss of the Samurai Shodown series. An eastern sorcerer type design, he has quite a unique fighting style (for its time) whereby his weapon is a levitating gem in which he controls and directs. Storyline-wise, he is one of the agents of the deity, Ambrosia. His full name is Shiro Tokisada Amakusa, based on real-life historical figure Amakusa Shiro.
TECHNICAL INFORMATION
He can appear on the character select screen as long as he isnt pre-highlighted when entering the screen.
He operates perfectly on the Continue screen.
In the events where on returning to the character select screen after he has already been selected, his sprites are slightly glitched in a way where a glitched Kyoshiros weapon is in front of him.
When playing as him, In gameplay, if he loses a round the game will go into the Amakusa/Ambrosia awakening cutscene/screen before resuming as normal for the next round. The interesting thing here is that the the other character in the cutscene is Amakusa!
In gameplay, if he loses/drops his weapon, his weapon icon (when its on the ground) is Charlottes 2P weapon icon. If he is on the 2P side, it is Charlotters COM weapon icon instead. The strange thing is that for the CPU-controlled Amakusa you fight against at the end of the game, if he loses/drops his weapon, his dropped weapon icon is the actual correct gem icon.
When playing as him in a 1P game, the game will crash and reset after defeating the 4th opponent. This is because he has no proper sprite and dialogue for the cutscene. You can see this around 11:31 in the video. There is an easy workaround to get past this, which I have done.
He has boss properties. All of his gem attacks hit hard which means that he doesnt follow the logical hit strengths of the regular characters; and his Weak Slash on the ground is a fast multi-hitting normal that is very powerful if it connects unblocked.
If he gets hit heavily at certain situations, he automatically does the disappearing and re-appearing move.
In a 1P game, after defeating CPU Amakusa at the end, the game will crash and reset because he doesnt have a proper ending programmed in.
VIDEO MOMENT
15:20 - weaponless Amakusa catches Ukyos blade and throws him to the ground.
CHAPTERS
00:00 - Intro, Title, Character Select
00:51 - Regular fights
08:20 - Cutscene 1
08:30 - 1st Bonus Stage
09:05 - Cutscene 2
09:12 - Regular fights
11:32 - Game crash and reset
11:35 - Resume regular fights
15:52 - Cutscene 4
16:02 - 2nd Bonus Stage
16:34 - Cutscene 5
16:40 - Regular fights
30:20 - Cutscene 6
30:27 - 3rd Bonus Stage
30:58 - Cutscene 7
31:05 - vs. Amakusa
33:35 - Ending sequence (crashes and resets) Samurai Shodown 1 [Arcade] - play as Amakusa](https://i.ytimg.com/vi/sESDtUz4c10/mqdefault.jpg)
![Toshinden 1 (JPN) [PS1] - play as Sho
This is a playthrough using Sho Shinjo in the PS1 Japanese version of Battle Arena Toshinden 1. Read on below for more information...
Sho is a hidden final boss in 1P Game mode on the harder difficulty levels, and he is an unlockable playable character.
HOW TO UNLOCK SHO
1) First, you need to unlock Gaia: Whenever you get to a situation where the title screen appears and the menu words scroll in, use Controller 1 and enter the motion: Down, Down-Right, Right + Square (or D, DF, F + Weak Slash) like a special move during the scrolling words. If youve done it correctly youll hear a voice. You will also find that the colour of the menu text has changed.
2) After that, again get to a situation where the title screen appears and the menu words scroll in, use Controller 2 and enter the motion: Right, Down, Down-Right + Square (F, D, DF + Weak Slash) like a special move. If youve done it correctly youll hear a voice.
3) On the character select screen, highlight Kayin, hold Down and press any attack button to select Sho.
Remember, these codes are different to the Western versions of the game!
SHO MOVES
Key: S = any Slash; K = any Kick; WK = Weak Kick; HS = Heavy slash; QCF = Quarter Circle Forward; QCB = Quarter Circle Back; HCF = Half Circle Forward; HCB = Half Circle Back; DP = Dragon Punch motion; RDP = Reverse Dragon Punch motion; UF = diagonal Up-Forward; UB = diagonal Up-Back
COMMAND NORMALS
- Slide: DF + K
SPECIAL MOVES
- Double Fireball: QCF + S
- Shoulder Crush: QCB + K
- Hishou Zan: DP + S
- Deadly Raise: RDP + S
- Backflip: D, U + K
- Air Backflip: during jump, D, U + K
- Diving Kick: during jump, QCB + K
DESPERATION (requires red flashing life)
- Hyakki Moshuu Ken: HCB, HCF + HS
SECRET MOVE (can be done anytime)
- Spinning Combo: D, F, UF, U, UB, B, D + WK + HS (best done when coming down from a jump)
ABOUT SHO
Sho is the master and older brother of Eiji. He trained both his younger brother and Kayin in the way of the sword, before leaving them without notice. He has since traveled around the world under the alias of The Stranger, searching for strong opponents whom he ends up defeating.
In the first Toshinden tournament (Toshinden 1), he met and fought against a woman named Cupido who was from the Himitsu Kessha organization. They soon fell in love and eventually had a son named Subaru.
GAME TRIVIA
On the character select screen, just like Gaia, he has no icon and no image portrait.
Eiji is the only character in the game to not have a hair colour change on his alternate second costume.
DIFFERENCES IN THE JAPANESE VERSION
There are some differences in this when compared to the USA/EUR versions of the game... the significant difference is that most of the character music tracks are different. It seems that the West/Europe went to change/improve the music for the Western version of the game. (in the same way on how the SNES fighting game Tuff E Nuff improved the music over the Japanese version of the game, called Dead Dance)
The voices for most of the characters are also different as well. One example of this is Kayins voice, in this version of the game he has a distinct American accent (despite him being Scottish)... whereas in the Western version he had a Scottish accent.
CHAPTERS
00:00 - Title, Character Select
00:21 - Regular fights
15:28 - vs. Gaia (main boss)
17:58 - vs Sho (secret final boss)
19:47 - Ending
20:04 - Staff/credits
21:03 - Super Attack
21:27 - BONUS: Sho Time Over Draw pose Toshinden 1 (JPN) [PS1] - play as Sho](https://i.ytimg.com/vi/spcZOo7BiTY/mqdefault.jpg)
![Mortal Kombat II Unlimited [Genesis] - play as Smoke
This is a playthrough of single player mode using Smoke in an edited version of the Genesis/Mega Drive version of Mortal Kombat II. Read on below for more information...
This is an alternative version of the Genesis/Mega Drive game, where the bosses and hidden characters are specially made playable, as well as adding other new features and content. The game is known as Mortal Kombat II Unlimited, and the m0d is made by a person named Smoke, a.k.a BIGBOSS. This is version 1.0 of the game.
Smoke is a hidden CPU opponent in the game, and he is an immediately selectable character in this version of the game.
SMOKE MOVES
Key: LP = Low Punch; HP = High Punch; LK = Low Kick; HK = High Kick
SPECIAL MOVES
- Spear: B, B + LP
- Teleport Punch: D, B + HP
- Invisibility: U, D + HP
- Reappear: during Invisibility, U, D + HP
FINISHING MOVES
- Expansion: D, B, B + HK (close up)
- Spear Slice: F, F, F, B + HK (close up)
FRIENDSHIP (cannot use Punches on the Round)
- B, B, D + BLOCK (anywhere)
BABALITY (cannot use Punches on the Round)
- D, B, B, + BLOCK (anywhere)
STAGE FINISHER
- D, F, F + BLOCK (close up)
BRUTALITY
- HP, HP, BLOCK, LK, HK, HP, HK, HP, HK, LP, LK
COMBOS (Combo mode must be enabled via Options)
1) HP, HP, HP, D + HP
2) HP, HP, HP, LK, LK, LK
3) HP, HK, HP, LP
4) HK, LP
5) HK, HK, HP
6) HK, HK, LK, HK, LK, B + HK
ABOUT SMOKE
The m0d makes him selectable on the character select screen, his panel is at the top-center.
On the character select screen, his panel image is a mirrored and edited version of Reptiles panel. The same goes for his icon on the Battle Plan.
As the m0d has implemented a versus screen for 2-player matches, Smoke naturally has one too. The image used here is an edited version of Sub-Zeros versus screen umage. You can see this at 35:03 in the video.
Smoke now has his own profile/biography screen during the demos. The image here uses Sub-Zeros sprite, but has a newly-created background with smoke. You can see this at 35:06 in the video.
If you beat the game with him, he naturally has an ending in this version of the game. The two images used here are edited versions of the images in Sub-Zeros and Scorpions endings.
He does not have an alternate colour palette for mirror matches.
In gameplay, he now emits smoke, just like the CPU Smoke. (in the original MK2, if external methods are used to select him as a player character, he does not emit smoke)
MKII UNLIMITED SMOKE GAMEPLAY
His Spear special move is now available to the player. The m0d also adds other special moves from Scorpion and Reptile.
He now has Finishing moves.
He has the fastest walking speeds in the game.
Unfortunately, he is missing the special move where he walks VERY fast up to the opponent before throwing them. Only the CPU Smoke can do this.
As he now has Finishing Moves and can have finishing moves performed on him, it means that he can go into the Finish Him/Her! event.
The glitched/unintended moves from the original MK2 version of him is removed.
TRIVIA
He is the only character in the game to have different walking poses for walking forwards and backwards.
CREDITS & MORE
This excellent m0d is produced by the user Smoke / BIGBOSS, and you can get more information here (remove the spaces and replace appropriate symbols):
h t t p s : / / w w w . r o m h @ c k i n g . n e t /h @ c k s/596
CHAPTERS
00:00 - Intro, Title, Menu and Character Select
01:18 - Regular fights
21:27 - vs. Ermac (hidden character)
24:50 - vs. Shang Tsung (mid-boss)
27:35 - vs. Kintaro (penultimate boss)
29:25 - vs. Shao Kahn (final boss)
32:48 - Shao Kahn defeated and congratulatory text
33:05 - Smoke ending
33:24 - Cast and Credits/staff
34:52 - BONUS: demonstration of versus screen portrait and in-game profile Mortal Kombat II Unlimited [Genesis] - play as Smoke](https://i.ytimg.com/vi/sqIeGDIDq5k/mqdefault.jpg)
![Samurai Shodown 3 (alt) [Arcade] - play as Kuroko
This is a playthrough using Kuroko in an alternative Arcade version of Samurai Shodown 3. Read on below for more information...
Kuroko is a CPU opponent who appears at Stage 6 in a one-player game. He operates as a mirror match character, meaning that he clones the opponent by morphing into him or her at the start of a match. He is a non-selectable character in this game.
NOTE: Most Continues cut out of the video to save time and vide file size.
Here is the information on the character:
When he is highlighted on the character select screen, his sprite does not have any animation. The colors are also wrong.
On the character select screen, when he is selected, on the Technique / Level section, his colour palettes are wrong and shows more color change glitches if the player switches between the modes. The same applies to his portrait on the right.
On the character select screen, in the Technique / Level scetion, when he is selected, he uses Zankuros animations with glitched colours.
On the fight screen, he does not have any name text under the lifebar.
When you win a match with him in single-player or 2-player, you will get his WELL DONE winning screen with Kuroko in a glitched colour palette. This glitched color palette seems to be copied from the last character he cloned.
In the pre-match cutscene before fighting CPU Kuroko, the player Kuroko has a glitched sprite of Zankuro behind him. You can see this at 12:18 in the video.
If Kurokos opponent is Zankuro, he will use Haohmarus transform animation to morph into Zankuro. There is no Zankuro morph animations because the two characters are not supposed to fight each other.
In gameplay, the super move commands for him that appear are the same no matter which character he is transformed into, and are wrong.
If you beat the game with him, his ending text is the same as Zankuros defeated speech.
CHAPTERS
00:00 - Intro, Title, Character Select
00:47 - Regular fights
09:42 - Cutscene 1
10:01 - Regular fights
12:18 - Cutscene 2
12:25 - vs. Kuroko (mid-boss)
15:18 - Kuroko on Continue screen
15:33 - Regular fights
25:00 - Cutscene 3
25:12 - vs. Zankuro 1st phase (final boss)
26:38 - Cutscene 4 and vs. Zankuro 2nd phase (final boss)
27:46 - CPU Zankuro defeated cutscene and text
28:35 - Kuroko ending text
29:05 - Credits/staff
31:28 - BONUS: Kuroko on Ranking screens Samurai Shodown 3 (alt) [Arcade] - play as Kuroko](https://i.ytimg.com/vi/t2wKaWXkgXQ/mqdefault.jpg)