Super Street Fighter II [Arcade] - play as Sagat @Krizalid99v2
Super Street Fighter II [Arcade] - play as Sagat  @Krizalid99v2
Uploaded November 2021 | Updated September 2026, 2 weeks ago
This is a playthrough using Sagat in the Arcade version of Super Street Fighter II: The New Challengers. Read on below for more information...

Sagat is the 3rd of 4 bosses in this game, and he is a regular playable character.

===== ABOUT SAGAT =====

Famous Muay Thai fighter who got defeated by Ryu in SF1 and has been pretty mad ever since. Works for M.Bison and is one of the main antagonists of Ryu. Also has a blatant disregard for height genetics, and his eye-patch switches to his other eye every time he turns around in the 2D Street Fighter games.

===== GAMEPLAY =====

When compared to his CE counterpart, for SSF2 he was given some new normals such as jumping punches, different sprites for some of his crouching attacks, new close-up punch attacks, etc. which makes him orthodox to the system and a much more rounded-out character.

===== SPECIAL MOVES =====

-- High Tiger: QCF + P
-- Low Tiger: QCF + K
-- Tiger Uppercut: DP + P
-- Tiger Knee: QCF, UF + K

===== OTHER INFORMATION =====

---- Being the 3rd boss, he'll always appear as the 11th opponent when the player plays through single player mode.

---- Being a set boss character in Arcade Mode, you get to have a mirror match against him if you select him as your character to play as.

---- If the player plays through the game as Sagat in his default colour palette (Jab), when you reach CPU Sagat, the CPU Sagat will use the second (Strong/CE) colour instead. This means that there is no instance where the CPU Sagat can use any other colour palette besides the Default (WW) and Strong (CE) colours.

---- The bosses and E.Honda are the only characters who do not have a unique 'backwards' walking animation in the SF2 series.

---- As mentioned earlier, in gameplay his eyepatch switches to the other eye when he switches sides. This is due to the functionality of 2D sprite management (unless another complete set of unique sprites are created with his eyepatch on his other eye for facing one way).

---- He is the only SF2 boss who did not get his name switched outside of Japan.

===== ABOUT ARCADE SSFII =====

As the previous games World Warrior, Champion Edition and Hyper Fighting ran on the CPS-1 hardware with the same base, SSFII was the first proper "rebuild" or "refresh" of the game, running on the CPS-II hardware. Almost everything besides the gameplay character sprites has been redrawn, and the character portrait and icon images are completely new. Many of the ending images are also new and/or have been redrawn. The bosses receive proper endings. The superior sound hardware is evident in the new music, voices and sound effects (although some may prefer the previous three game's sounds of course).

The most significant new feature is the addition of the four new characters Cammy, Feilong, Deejay and T.Hawk, which of course also brings along four new stages/backgrounds and BGMs.

The gameplay speed "reverts" back to the CE-esque speed after the fast pace of the previous game Hyper Fighting. This resulted in some complaints of SSF2 being too slow, in which the next game in the series rectified.

===== CHAPTERS =====

00:00 - Intro, Title & Character Select
00:43 - Regular Fights & Bonus Rounds
19:49 - vs. Balrog (and Bonus Round 3)
21:55 - vs. Vega
23:47 - vs. Sagat
26:05 - vs. M.Bison
27:32 - Ending
28:31 - Credits 1 (Rounds lost, No continues)
29:57 - Credits 2 (No Rounds lost)
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Krizalid99v2 |

Super Street Fighter II [Arcade] - play as Sagat

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