Super Smash Bros. Brawl (Wii) Speed Run - 100 Man Brawl - Meta Knight @speedrunnerification
Super Smash Bros. Brawl (Wii) Speed Run - 100 Man Brawl - Meta Knight  @speedrunnerification
Uploaded August 2011 | Updated September 2026, 1 hour ago
I don't own this video, I only downloaded and uploaded this video to YouTube. The original owner is Adam 'No1 Inparticular' Young, and the original page can be found here: speeddemosarchive.com/SuperSmashBrosBrawl.html

* Petrie911 for recording the video.
* SW-1988 for just being awesome.
* Midori for showing Meta Knight's true potential.
* All the stadium smashers at allisbrawl.com (too many to mention)

As of the time I typed this, this is the fastest completion of 100-Man Brawl. The previous record here was 1:47.28 MK by Midori. I beat that not too much later with 1:47.05, and then 1:46.66 Pika. Both of them seem to have the same potential, but Meta Knight is actually easier than I'd though. I usually get an acceptable first 30 about 40% of the time. I'd say maybe 20% for Pika.

As usual, I wasn't "really" going for the SDA record. I just tried to beat Midori's time, and had a fail with 1:47.51 which was too close for me too ignore. Then I got this... like 2 hours or so later! ^_^ This time happened to be what I thought was a good time too submit. I didn't really expect to improve by 5 seconds, I was only going to accept anything sub-WR, and just continue on playing without submitting.

I'll use this paragraph too explain stuff. You'll notice plenty of pauses in the video around when the clones spawn, and toward the end to make the end of the replay load properly (It's a glitch that just freezes the character O_o) It's because of pause cancelling. Meaning when I played this, and the clones were about to spawn, I kept pausing the game to make the clones come out faster according to the in-game timer.

Overall, I'm pretty happy with this one. I wish the replay wasn't so glitched though. Most of my other 100MB replays/vids use the same amount of pause cancelling with no trouble at all =/. I do a couple up smashes instead of up slashes because of crappy lag. When you see this, assume I was trying to jump before it happened, but the game wouldn't accept the jump part(This actually screws me over once). Probably a controller issue. With a perfect run, both Pika and Meta can sub 1:40, but there is too much luck involved with getting everything too work out this well.

Well, I hope you enjoy this video. =)
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Super Smash Bros. Brawl (Wii) Speed Run - 100 Man Brawl - Meta Knight

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