Uploaded July 2014 | Updated September 2026, 2 weeks ago
I have been working on a new feature for my shaders ( Stazza's Super Shaders ), Its called Dynamic tone mapping and Pseudo-HDR! its a feature that you may have seen or know that is in Sonic Ethers shaders, what it does is When you emerge from the dark sanctuary interior to the outside, the outside scene is drawn a lot brighter, which settles shortly to it's proper brightness balance.
Edit: Most of the Torch light bugs are now fixed!
Now i have managed to get it working in my Super Shaders :) its still a little buggy in the way that it has attached it self to my new torch system but overall it is working to my satisfaction. I dont think its as complex at what is in SEUS but it has almost no impact on frame rate! Another unexpected out come is that the overall lighting is now better and the colours are more rich and vibrant.
Forum Page:
minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1294110-a-super-shaders?page=2
I have been working on a new feature for my shaders ( Stazza's Super Shaders ), Its called Dynamic tone mapping and Pseudo-HDR! its a feature that you may have seen or know that is in Sonic Ethers shaders, what it does is When you emerge from the dark sanctuary interior to the outside, the outside scene is drawn a lot brighter, which settles shortly to it's proper brightness balance.
Edit: Most of the Torch light bugs are now fixed!
Now i have managed to get it working in my Super Shaders :) its still a little buggy in the way that it has attached it self to my new torch system but overall it is working to my satisfaction. I dont think its as complex at what is in SEUS but it has almost no impact on frame rate! Another unexpected out come is that the overall lighting is now better and the colours are more rich and vibrant.
Forum Page:
minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1294110-a-super-shaders?page=2





