@DisplacedGamers
  @DisplacedGamers
Displaced Gamers | Super Nintendo Aspect Ratio @DisplacedGamers | Uploaded January 2017 | Updated October 2024, 3 hours ago.
An examination of the arguments for/against and the reasons behind a discrepancy of aspect ratios for the Super Nintendo. Discussion also applies to several other retro platforms.

Primary focus is on the wider appearance on a CRT at 4:3* vs the 1:1 square-pixel , 8:7 "internal" aspect ratio seen in gaming assets and as-represented in emulators. This video does not dive into the scaling methods or horizontal vs vertical scaling arguments for 240p presentation on a modern, HD, fixed pixel display.


* Technically there is no perfect 4:3 aspect ratio on these consumer CRT sets as geometry, overscan, etc., play a roll in the imprecision of 4:3 presentation across various sets. That is beyond the scope of this video.

#SNES #AspectRatio #PixelPerfect
Super Nintendo Aspect RatioSega Genesis Model 2 - Black Screen: Diagnosis and FixHow do Boxers Work in Mike Tysons Punch-Out!!? - Behind the CodeWhat is your Favorite Gaming Pack-in Item?Micomsoft XMD-2 - External S-video for your Sega Mega Drive/GenesisThe Legend of Zelda - Facets of the GemWhat will Collecting Retro Digital Downloads be like?Crashing Tetris! The Logic Behind the Madness - Behind the Code Leveled UpFlash Man Dooo!Jill of the Jungle (MS-DOS) Bugs and FixesBlaster Master Pause Glitch and Rotating Tanks Explained - Behind the CodeHow Speedrunners BROKE Castlevanias Scrolling - Behind the Code

Super Nintendo Aspect Ratio @DisplacedGamers

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER