@SR-1
  @SR-1
SM64SR-# | Super mario star road - Pole jumping (0x A presses) @SR-1 | Uploaded July 2023 | Updated October 2024, 5 minutes ago.
We collect "Pole jumping" in 0x A presses. This is a TAS

First of all, massive shoutout to Zerolin (@ZerolinGD ) for TASing the BCA Chuckya grab and Marbler (@supermarble94 ) for TASing the CWT at the end as well as the flyguy manipulation and the final twirl to the star. This TAS wouldn't have been possible without them.

This was previously done in 1x A presses by Sidney: youtu.be/Qbqe5_wclpY

Since then, Marbler discovered Chuckya Wrong Throw (CWT). Soon after its discovery we began to look through every course that had a Chuckya in it to see if A presses might be saveable with this new technique. Two candidates that immediately came to mind were the 2 A presses required to collect Top of the Toy tower and Pole jumping in Colossal candy clutter. With a precise CWT, it might be possible to collect both of these stars in 0x A presses. However, there was one tiny problem: In order to do a CWT efficiently, you have to get thrown from a preset HOLP, but in order to reach the mainland in Colossal candy clutter you had to grab a crazy box to get to the Tuxie platform and grabbing a crazy box updates the HOLP so that was not an option. On the tiny island you start on theres almost nothing to work with so reaching the mainland without updating the HOLP seemed impossible at the time.
A few days ago, I decided to look into this problem and quickly found out that the little toy plane at the start has a pedro spot in which you can build up to 1500 spd. I soon realized that this could be used to clip into the slide and then use a misalignment on the ending pipe to get back to the Tuxie platform and from there it was already proven that you can reach the mainland. However, after beginning the TAS and getting to the pipe I realized that it was 1 unit to high to do a misa rollout on so I had to come up with the fence clip strat to ledgegrab the pipe instead. After that I just had to get to the mainland to prove that it is possible to reach it without updating the HOLP. (youtu.be/eTzb9Lo8QEQ)
The next part of the strategie was to lure the Chuckya down to the yellow platforms in order to BCA grab him and throw him to the HOLP. I do this by going in and out of Chuckya's home radius until he keeps running into the wall while ever so slightly facing towards the edge which causes him to drop down. However, when he drops down his speed gets set to 0 which is a problem since that will cause him to land on the steep slope from which we cant grab him and Chuckya also cant move anymore. In order to avoid this I leave Chuckya's home radius when he drops down which gives him a bit of extra speed but also causes him to move towards his home. So soon after that I go back into his home radius which causes him to keep his speed but move towards Mario again which barely allows him to land on the yellow platform.
Next up was the BCA Chuckya grab. The biggest problem here is that the fire spewer leaves us only a small time window in which we can successfully set up BCA, grab Chuckya and throw him to the HOLP with the correct angle. I couldn't get that to work so Zerolin took over and TASed that part for me. While he did the BCA Chuckya grab I looked through every stage to see where we could potentially place a good HOLP. And as it turns out, that was the biggest problem. The problem is that of all the accesible courses, Colossal candy clutter is one of the tallest ones. As it turns out there is one singular HOLP location that barely works which is located in Mushroom Mountain Town and also the one you see in the video. If the pillar was in a slightly different location or slightly lower this strat wouldn't have been possible.
After I confirmed that the HOLP worked and Zerolin finished the BCA Chuckya grab, all that was left to do now was reactivating the Chuckya, doing the CWT to the top of the tower and doing the flyguy manipulation in order to reach the pole jumping star platform. The strat to reactivate Chuckya was theorized by Zerolin and executed by myself and the final CWT was TASed by Marbler. He also came up with and TASed the strat to manipulate flyguy which is achieved by getting -8 vsc on the platform and then just barely entering flyguys radius while still being able to ledgrab. After that he manipulated flyguy into a suitable location and did a max speed DR into a twirl in order to reach the star platform.
Zerolin hexed together the HOLP placement with the actual run since as I mentioned the HOLP placement was found in the middle of the actual TAS work. So if you wondered why RNG manipulation gets done in Mushroom Mountain Town, thats why.

This reduces the total 130 star A press count from 72 to 71

ABC playlist: youtube.com/playlist?list=PLrQtcX0snX2cmJAKeiQ3-ncnQpc_SzCex

Join the star road abc Discord: discord.gg/PYJWnBK
Super mario star road - Pole jumping (0x A presses)SM64: Last Impact - coins in craters (0x a presses)[TAS] small courtyard freerunSuper mario star road - Sandy slide secret replica (2x a presses)[OUTDATED]SM64: Last impact: Drybone desert: Go to above the clouds (2x a presses)SM64: Last impact - Chain chomp crushing (2x a presses)My first TAS - Behind chain chomps gate in 15:43SM64: Go to Rainbow Ride - 0x A presses (read description)SM64: Last impact - twist up the foodchain (3.5x a presses)SM64:TtA - Haunters haunting skill  x 0:17.57 (no pokemon)[RTABC] Peachs fury - The canyon hole (0x a presses)gt 2xA unabridged

Super mario star road - Pole jumping (0x A presses) @SR-1

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER