Super Mario RPG: Going to (part of) Lands End Early @SpitballSparky
Super Mario RPG: Going to (part of) Lands End Early  @SpitballSparky
Uploaded March 2011 | Updated September 2026, 2 weeks ago
This is one of the few weird things you can do in this otherwise very linear game. I've yet to see this really discussed, so I uploaded a video of the whole thing.

The most interesting thing here is, of course, the battle: A grossly underleveled Mario and Mallow battle late game enemies. You can do this at any time after defeating Mack, but the challenge is better the earlier you do it. I highly recommend going to Rose Town to get the thick armor for both characters. The sleepy bomb from Tadpole Pond is also essential.

These enemies can poison you and put you to sleep, but I chose to give Mallow the Fearless Pin simply for the defense boost. I gave Mario the Jump Shoes because after the Shy Away (and his damn Willy Wisp) is gone, Mario's Super Jump is the party's greatest asset. Basically, Mallow should heal and replenish FP while Mario attacks.

The Geckit is almost always confused and can actually help Mario by attacking himself or his cohorts.

After the battle, there isn't much else to do, but it is a fun challenge for the vets.
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Super Mario RPG: Going to (part of) Land's End Early

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