Super Mario Maker 2 Compilation #4 - Spikes, Firebars and Slippery Seesaws @Fantsu
Super Mario Maker 2 Compilation #4 - Spikes, Firebars and Slippery Seesaws  @Fantsu
Uploaded June 2021 | Updated September 2026, 23 hours ago
Levels :

0:00 The Return Journey (7RF-BDY-MYF)
0:41 Apricity #TPB #TP (04H-292-DGF)
2:57 Balancing the night (D58-D5B-QFF)

So, we're here on what's probably my hardest compilation so far. I will chill down for the next ones, promise.

The first level is a very cool mountain looking, that was pretty hard to understand in the first attempts. But then the execution looks great, and some tricks chain very well. It took me overall 30 minutes to beat, but since the video randomly crashed, I had to rebeat it. At least this was pretty quick to rebeat.

The second one is a hard P-Balloon precision level, that's pretty long with a lot of memorization overall. Luckily, practice levels exist for this, which helped me a lot. The second half is much harder than the first since you have to take really tight turns without bonking or hitting the firebars once. This took me something around 5 hours, including over 2 hours of practice, maybe would have been less if I was actually good with stick. Needless to say, practicing the 5 parts separately really carried me. I would say the hardest part was definitely hitting the last on off switch while still having time to not get hit by the firebars at the end. The level may look awful from a viewer perspective, but trust me, it's so fun to play and make progress.

The third, and last one, is a very hard seesaw precision level, but slippery this time, and with much harder tricks. It is much harder than Balancing the day which is the prequel of this level, and is probably my hardest clear to this date. Everything is very hard in this level. First of all you have to get the first coin while having enough height and not hitting the saws next to you, which requires a perfect momentum control. Then getting in the second coin section and getting away is as well pretty hard, I died a few times to it. The part after that requires close to frame perfect movements to make the seesaw high enough while having enough speed, with a section where you need to make very low jumps with a precise timing. The last part of the subworld is the hardest part of the level, I failed there around 20 times and never could get it consistently, it was pretty hard to know what you're doing wrong and I guess you can see it by me spending around 20 seconds just trying to get this jump correctly. After you get the third coin, there's the nai, which is pretty hard as well but if you practice it enough to not die there, you will be rewarded with this insane clear! I died once there, luckily. This level took me 9 hours to clear, and I can feel lucky since I thought this would take me at least 15 hours to clear, considering how hard it is.

Feel free to check these out, they're lots of fun!


My Discord server : discord.gg/6RFSJZw
My Twitch channel : twitch.tv/xfantsu

#TeamPrecision #TeamPBalloon #SuperMarioMaker2
Super Mario Maker 2 Compilation #4 - Spikes, Firebars and Slippery Seesaws[MK7] rDC G 1:11.692 (6th WW)SWM Rom Hacks are SO GOOD!! #smw  #mario  #speedrun  #twitchI BEAT SANS. DELTARUNE FIRST STREAM LATER TODAY. #twitch #undertale #sansGreat SMM2 Precision Levels![MK7] RR 1:37.282Super Mario Maker 2 - Beating a hard #TeamPrecision level!‪@sanyx91smm2‬ made me play this... #mario #smm2 #mariomaker2[MK7] PPS 1:48.636 (7th WW), BS 1lap 36.577Beating ALL the allegations #mario #smm2 #twitchThere can be only one winner 🤠 #twitch #fallguysI beat this Mario Maker level, so you DONT have to
Fantsu |

Super Mario Maker 2 Compilation #4 - Spikes, Firebars and Slippery Seesaws

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