8-Bit Show And Tell | Super Mario Bros. on the Commodore 64/128D with SuperCPU @8_Bit | Uploaded April 2019 | Updated October 2024, 9 hours ago.
After 7 years of work, Zeropaige has ported the original NES Super Mario Bros. to the Commodore 64, and has done an amazing job. I play it on my NTSC Commodore 128D with and without my CMD SuperCPU 65816 accelerator cartridge.
Become a patron: patreon.com/8BitShowAndTell
One-time donation: paypal.me/8BitShowAndTell
Index:
0:00 Intro
0:29 Gameplay with SuperCPU accelerator cartridge
3:47 A bit about the SuperCPU
5:00 More information about configuring and running SMB64 on the SuperCPU
7:14 Disk directory & SMB64 instruction manual
11:13 Running SMB64 on a stock C128D
Follow me on Twitter: twitter.com/BedfordLvlExp
Check out my podcast Growing Up '80s: https://thecouch.website/category/gu80s/
After 7 years of work, Zeropaige has ported the original NES Super Mario Bros. to the Commodore 64, and has done an amazing job. I play it on my NTSC Commodore 128D with and without my CMD SuperCPU 65816 accelerator cartridge.
Become a patron: patreon.com/8BitShowAndTell
One-time donation: paypal.me/8BitShowAndTell
Index:
0:00 Intro
0:29 Gameplay with SuperCPU accelerator cartridge
3:47 A bit about the SuperCPU
5:00 More information about configuring and running SMB64 on the SuperCPU
7:14 Disk directory & SMB64 instruction manual
11:13 Running SMB64 on a stock C128D
Follow me on Twitter: twitter.com/BedfordLvlExp
Check out my podcast Growing Up '80s: https://thecouch.website/category/gu80s/