@sonicpacker
  @sonicpacker
SPsm64TAS | Super Mario 64 - Why a "0 Keys" TAS Isn't Possible [Commentated] @sonicpacker | Uploaded 6 years ago | Updated 1 day ago
Hey, everyone! I've seen this question asked quite a bit since the release of the 1 Key TAS, so I figured making a video explaining the answer would be easier than replying to everyone individually.

Perhaps one day we will see a 0 Keys TAS completed, but this is definitely the biggest roadblock. If you have any questions, post them down below in the comments! Thanks for watching :D

My Twitter: twitter.com/sonicpacker

Discord for TAS Competition 2018: discord.gg/yTnEgvY
Super Mario 64 - Why a 0 Keys TAS Isnt Possible [Commentated]SM64 2P: Red Coin Maze + Swingin in the Breeze Widescreen Redux[TAS] Super Mario Galaxy 2 - Spiny Rainbow Romp in 3230SM64 2P: A-Maze-Ing Exit + Swimming BeastSM64 MOAT DOOR SKIP!! - Bypass 1st Bowser FightMario & Luigi Blast to the Lonely Mushroom - SM64 2PSM64 TAS Competition 2018 ~ Task 17 CompilationTAS Competition 2015 ~ Task 7 Compilation[N64] Paper Mario - How to *EASILY* Beat the Master [Fight #3][TAS] N64 Super Mario 64 120 Stars in 1:20:41(Wii TAS) Klonoa ~ Extra Vision ~ 13897SM64 2P: Shocking Arrow Lifts + Top O the Town

Super Mario 64 - Why a "0 Keys" TAS Isn't Possible [Commentated] @sonicpacker

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER