Uploaded September 2026 | Updated September 2026, 2 weeks ago
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patreon.com/unrealyoutube
▶▶▶Twitter◀◀◀
twitter.com/Unreal_64
▶▶▶My PC◀◀◀
amazon.com/shop/unreal
00:00 - 00:45 Castle Grounds & Castle Lobby
00:45 - 02:38 Bob-omb Battlefield
02:38 - 04:31 Whomp's Fortress
04:31 - 06:25 Jolly Roger Bay
06:25 - 07:44 Cool, Cool Mountain
07:44 - 09:42 Big Boo's Haunt
09:42 - 10:54 The Secret Aquarium
10:54 - 11:35 The Princess's Secret Slide
11:35 - 12:26 Tower of the Wing Cap
12:26 - 13:22 Bowser in the Dark World
13:22 - 14:51 Bowser 1
14:51 - 16:31 Dire, Dire Docks
16:31 - 17:37 Bowser in the Fire Sea
17:37 - 19:22 Bowser 2
19:22 - 21:00 Hazy Maze Cave
21:00 - 22:03 Cavern of the Metal Cap
22:03 - 23:22 Lethal Lava Land
23:22 - 25:30 Shifting Sand Land
25:30 - 26:17 Yoshi
26:17 - 27:47 Vanish Cap Under the Moat
27:47 - 29:21 Wet-Dry World
29:21 - 31:23 Snowman's Land
31:23 - 33:19 Tall, Tall Mountain
33:19 - 34:59 Tiny-Huge Island
34:59 - 36:05 Tick Tock Clock
36:05 - 37:40 Rainbow Ride
37:40 - 39:43 Wing Mario Over the Rainbow
39:43 - 41:55 Bowser in the Sky
41:55 - 44:05 Bowser 3
44:05 - 45:53 Ending
45:53 - 48:48 Credits
48:48 Luigi & Wario
DorfDork:
"Raytracing has been brought to sm64coopdx for everyone to try! This port is using the legacy version of RT64 such as the one found in render96ex previously.
Q/A
Will raytracing work on non windows operating systems and android?
No.
Will raytracing work with AMD graphics cards?
Currently no, if you want to help trouble shoot come by the render96 discord and notify DorfDork.
Is this the final implementation?
No, there will be updates regarding features or UI changes coming soon
Credits:
Dario: creator of RT64 https://x.com/dariosamo
DorfDork: ported legacy RT64 to sm64coopdx"
Ray Tracing for sm64coopdx, download:
github.com/DorfDork/sm64coopdx-rt64/actions/runs/33310200245/artifacts/9731871088
(You need to be logged in to GitHub to download it)
(Se necesita iniciar sesión en GitHub para poder descargarlo)
***To enable ray tracing, simply go to Options/Display, choose RT64 as the "Graphics Backend" and restart the game.
Pressing the F2 key will make some windows appear, you can configure the ray tracing and DLSS options in the "View Params Inspector".
***Para activar ray tracing simplemente ve a Opciones/Pantalla, elige RT64 como "Backed gráfico" y reinicia el juego.
Con la tecla F2 aparecerán unas ventanas, puedes configurar las opciones de ray tracing y DLSS en "View Params Inspector".
Render96 v4.0 RTX (for sm64coopdx), download:
github.com/DorfDork/render96/archive/refs/heads/rtx-main.zip
Render96 HD Texture Pack, download:
github.com/pokeheadroom/RENDER96-HD-TEXTURE-PACK/releases
MODELS BY RENDER96
https://linktr.ee/Render96
Retro Aesthetics Discord server
discord.gg/ywPYjVMg3u
Coop Central Discord server
discord.gg/sYA2pgFqdr
sm64coopdx
sm64coopdx.com
#supermario64 #sm64 #mod #unreal #unreal64 #render96 #sm64coopdx #raytracing #pathtracing #rt64 #rtx
▶▶▶Patreon◀◀◀
patreon.com/unrealyoutube
▶▶▶Twitter◀◀◀
twitter.com/Unreal_64
▶▶▶My PC◀◀◀
amazon.com/shop/unreal
00:00 - 00:45 Castle Grounds & Castle Lobby
00:45 - 02:38 Bob-omb Battlefield
02:38 - 04:31 Whomp's Fortress
04:31 - 06:25 Jolly Roger Bay
06:25 - 07:44 Cool, Cool Mountain
07:44 - 09:42 Big Boo's Haunt
09:42 - 10:54 The Secret Aquarium
10:54 - 11:35 The Princess's Secret Slide
11:35 - 12:26 Tower of the Wing Cap
12:26 - 13:22 Bowser in the Dark World
13:22 - 14:51 Bowser 1
14:51 - 16:31 Dire, Dire Docks
16:31 - 17:37 Bowser in the Fire Sea
17:37 - 19:22 Bowser 2
19:22 - 21:00 Hazy Maze Cave
21:00 - 22:03 Cavern of the Metal Cap
22:03 - 23:22 Lethal Lava Land
23:22 - 25:30 Shifting Sand Land
25:30 - 26:17 Yoshi
26:17 - 27:47 Vanish Cap Under the Moat
27:47 - 29:21 Wet-Dry World
29:21 - 31:23 Snowman's Land
31:23 - 33:19 Tall, Tall Mountain
33:19 - 34:59 Tiny-Huge Island
34:59 - 36:05 Tick Tock Clock
36:05 - 37:40 Rainbow Ride
37:40 - 39:43 Wing Mario Over the Rainbow
39:43 - 41:55 Bowser in the Sky
41:55 - 44:05 Bowser 3
44:05 - 45:53 Ending
45:53 - 48:48 Credits
48:48 Luigi & Wario
DorfDork:
"Raytracing has been brought to sm64coopdx for everyone to try! This port is using the legacy version of RT64 such as the one found in render96ex previously.
Q/A
Will raytracing work on non windows operating systems and android?
No.
Will raytracing work with AMD graphics cards?
Currently no, if you want to help trouble shoot come by the render96 discord and notify DorfDork.
Is this the final implementation?
No, there will be updates regarding features or UI changes coming soon
Credits:
Dario: creator of RT64 https://x.com/dariosamo
DorfDork: ported legacy RT64 to sm64coopdx"
Ray Tracing for sm64coopdx, download:
github.com/DorfDork/sm64coopdx-rt64/actions/runs/33310200245/artifacts/9731871088
(You need to be logged in to GitHub to download it)
(Se necesita iniciar sesión en GitHub para poder descargarlo)
***To enable ray tracing, simply go to Options/Display, choose RT64 as the "Graphics Backend" and restart the game.
Pressing the F2 key will make some windows appear, you can configure the ray tracing and DLSS options in the "View Params Inspector".
***Para activar ray tracing simplemente ve a Opciones/Pantalla, elige RT64 como "Backed gráfico" y reinicia el juego.
Con la tecla F2 aparecerán unas ventanas, puedes configurar las opciones de ray tracing y DLSS en "View Params Inspector".
Render96 v4.0 RTX (for sm64coopdx), download:
github.com/DorfDork/render96/archive/refs/heads/rtx-main.zip
Render96 HD Texture Pack, download:
github.com/pokeheadroom/RENDER96-HD-TEXTURE-PACK/releases
MODELS BY RENDER96
https://linktr.ee/Render96
Retro Aesthetics Discord server
discord.gg/ywPYjVMg3u
Coop Central Discord server
discord.gg/sYA2pgFqdr
sm64coopdx
sm64coopdx.com
#supermario64 #sm64 #mod #unreal #unreal64 #render96 #sm64coopdx #raytracing #pathtracing #rt64 #rtx










