Super Mario 64 Multiplayer 1.3 - 16 Stars (TAS) in 72392 @4212luigi
Super Mario 64 Multiplayer 1.3 - 16 Stars (TAS) in 72392  @4212luigi
Uploaded January 2016 | Updated September 2026, 2 weeks ago
This is a Tool-Assisted Speedrun. Visit tasvideos.org for more info on what this is.

So, I finally finished this project I've been working on. It's very unoptimized since there's so many combinations you could do for movement. Literally, the taunt cancel is the perfect trick for making a TAS for this since you could cancel saving, star animations, and gain speed to 48 in ~4 frames. I tried to make it entertaining and a fast time as I could, trust me, TASing 2 controllers at once is hard.
I'll work on a more optimized version till someone makes a TAS route for this, since I used the SM64 16 Stars TAS route for this. (youtube.com/watch?v=sxgfuqvr-Y0 this one)

Tricks I used:

Taunt cancel: What this basically does, when you press D-pad down it causes Mario or Luigi to perform a taunt which makes them sleep, however in this case it can be used to cancel any action or animation being performed. Like cancelling star dance.

Immediately Warp to Lobby:
When Mario and Luigi press L+R+Start at the same time, it returns both players to the lobby. This is very useful for this TAS as it's faster than pressing Start and then exiting the course.

Text Glitch:
When you taunt cancel after reading a sign, it literally cancels collision detection. In this TAS it was useful to use this so I could get to the Shoot to the Blue star faster.

Pyramid Clip:
Where you get the star ontop of the triangle in Shifting Sand Land, when Luigi is standing into a corner, Mario must run under Luigi, and Luigi jumps then he'll be stuck. Once he taunt cancels, he can clip through the pyramid which is faster to hit the bird and then go right in to get the star inside the pyramid. This may be slower than hitting the bird right at the beginning then getting the pyramid star and clipping in, then mario gets the bird star.

Backwards Long Jump (BLJ):
When Mario long jumps, but instead turns the analog stick backwards and is under a ceiling and long jumps backwards again, he will gain negative speed. This can be exploited to get to places faster and clip through things, like the 50 star door or the BLJ in BitFS. I also used 0-input BLJ which gives more speed than a normal BLJ.

MIPS Clip:
You have to use the MIPS clip since Side-BLJ is not allowed in 16 stars. When Mario is infront of the 30 star door, and the bunny is dropped, the bunny will force Mario into the door causing him to clip. In this TAS, Mario was rolling and the bunny pushed Mario and forced him through the door.

And yeah, also sometimes when I immediately warp to lobby, the fade out bugs out or the star suddenly fades out, like at 1:28 and 1:36. It's because I got a star and then the Warp to Lobby trick was used. The game thought I just teleported to lobby to start saving the game, but I didn't so nothing happened after. One trick I forgot was a little Bowser throw trick. When you Taunt Cancel and hold the analog stick at the certain direction, it will throw in that direction. Will save time. I also didn't have the addresses for Luigi, so I was blind on his coordinates and his speed.

Notable mistakes in this run:
Bowser:
- Possibly not first frame grab, but the 1st bowser is probably first frame.
Bowser in the Dark World:
- No first cycle unfortunately.
Bowser in the Sky:
- Instead of the GWK at 6:31, I could just long jump all the way, shown in snark's TAS: youtube.com/watch?v=j1aOTWBxMx8
- The BLJ on the elevator circle thing at 6:50, the angle could be different and changed as it's slow
- The random spam dive is slow af, mistake there.
Shifting Sand Land:
- Pyramid Clip is probably slower.
- I didn't dive one more time to gain Mario and Luigi 48 speed, so they both had ~34 speed which was very slow.
Lethal Lava Land:
- Luigi could of entered the volcano more faster
- Big Bully fight could be more faster since I have Taunt Cancel.
- Pole Climb could be improved up to the star grab, and Luigi could get there faster.
Dire, Dire Docks:
- Lost speed on swim once Luigi teleported to Mario.
- Climbing up the Submarine was very slow.
- Lag occurred while swimming, which affected the VI/s, thus wasting time.
- Could of taunted to go up the tunnel faster.
Other:
- Movement could be improved a ton more.
- At 6:18 I didn't get alot of speed, which resulted in going to Bowser in the Sky slower.

Other than that, I hope you enjoyed this TAS!
And I'm surprised you read the description this far, haha :3
..Unless you skipped to the bottom just to see re-records..

(Timing stops at first frame Mario/Luigi grabs the star)

Re-records: 15831
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Creator of this hack:
youtube.com/user/Skelux

Download the hack here!
youtube.com/watch?v=Gk5-XNP6doM
Super Mario 64 Multiplayer 1.3 - 16 Stars (TAS) in 72392Ideas..Almost ;-;SM64 Christmas Land - Star of the Christmas Tree Cannonless (TAS)Which one do you like better?
Luigihaxd |

Super Mario 64 Multiplayer 1.3 - "16 Stars" (TAS) in 7'23"92

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