Super Mario 64 Land – 131 Star LOTAD in 1:11:09 (by StarrlightSims & FrostyZako) @FrostyZako
Super Mario 64 Land – 131 Star LOTAD in 1:11:09 (by StarrlightSims & FrostyZako)  @FrostyZako
Uploaded April 2024 | Updated September 2026, 3 weeks ago
I had already uploaded this run before but this video has a higher (hopefully decent-ish) resolution. This run is a TAS and based on an older TAS made by StarrlightSims, which was almost three minutes slower. Most optimizations to that have been discovered and recorded by myself, and now spliced together with the old TAS to create this new one. As the gameplay of this run aims to demonstrate human perfection, I refrain from calling it a TAS and instead label it a LOTAD (low-optimized tool-assisted demonstration).

There are many known possible improvements to this run, which I now list along with their estimated timesaves:

1-1
- Skip the ledgegrab on the way to the blue coins (1-2s)
1-2
- BLJ to the red coin section (2s)
2-1
- Glitchy speed boost from the 4th bounce pad of the 1st bounce section to the ending mountain (8s)
2-2
- Better point management to skip the coin ring at the end (1s)
3-1
- Skip the 8 coin ring before the reds (2s)
- Immediately dive hover towards star 2 after the reds star (3s)
3-2
- Avoid the spin on Yoshi's nose (1s)
- Spin onto the railway at the end to skip the lavabounce, then GP dive into the star (1s)
3-3
- Get more speed on the first moving soap (1s)
- Go straight towards star 1 from the water draining wheel (3s)
3-4
- Untested idea: Do 3 firsties at 90° at red #7 to keep moving at reasonable speed (1-2s?)
4-2
- Replace the Goomba after the 2nd kart (1s)
4-3
- Don't bonk the wall on the throw to star 2 (1s)
- Get grabbed pointing to the right for faster throw at 063 (1s)
W4 Boss
- Several seconds to save, though it likely depends on RNG. Part of the timesave relies on spawning the star lower (6s)
5-1
- Longjump into firsty near the beginning (1s)
- Better reds, notably from red #6 to star grab with different reds order (2s)
5-3
- Skip the lavabounce at the end by doing a GP dive onto the platform, then slide off on the side and do a GP dive towards the star (1s)
5-4
- Skip the lavabounces after star 1 and before star 2 (1-2s)
- Get the 1up near the start and 8 out of the 15 spare coins in this level to skip the Chuckya (1s)
6-2
- Do red #3 before the 8 coin ring (1s)
- Grab the coins from the coin ring at 075 instead of those on the rocking platform later on (2-3s)
OW6
- Ground pound the star (1s)
7-1
- Get one more blue coin on the conveyor line, then get hit by the electric obstacle while spawning the 100c star for an animation cancel (3-4s)
8-3
- Faster movement at the 5th red coin, then skip the coins from the last scuttlebug (2s)
8-4
- Get all 3 Goombas at the start on the early cycle, then get the big Goomba in a triple jump with high speed, skip both 1ups and get two more coins on the rail. Finish with 134 end time (4s)
8-C, Section 4
- A bit of Yoshi hyperspeed (0-2s?)
Toad Houses
- W8, then cannon to W7, then cannon to W1, then W2, W3, W4, then cannon to W6, then cannon to W5 (5-10s?)


All of these timesaves combined, a final time of roughly 1:10:10 seems possible. With a bunch of small improvements along the way, a 1:09:xx is very much in reach.
Super Mario 64 Land – 131 Star LOTAD in 1:11:09 (by StarrlightSims & FrostyZako)Rainbow Snakeblock Tour - 45.90 [Last Impact][Segmented] Enchanted Fortress Of Torture - Lovely Red Coins + 100 Coins [SM64 Insane Edition]Shoot Into The Island In The Sky - 232 (Island Hop)SM64 Last Impact - Stonesnake Shatters - 100 Coins + RedsRooftop Run - 1093 [SS3][Segmented] Castles Top - Star Revenge 0.5 v1.1SM64 Shining Stars - 0 Star - 14:43[TAS] The Wrong Gumba Slide - 3163 [SR2: TTM]Combine The Caps - 2090 [SR0]Rematch with Koopa the Quick - 546[Theory TAS] Jumping over it with Nathanial Bandy in 2:11
FrostyZako |

Super Mario 64 Land – 131 Star LOTAD in 1:11:09 (by StarrlightSims & FrostyZako)

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