SPsm64TAS | Super Mario 64 - Bowser in the Sky - 29"27 (TAS) @sonicpacker | Uploaded 12 years ago | Updated 1 day ago
By SONY (Mickey) and myself.
This run saves 2 frames over the current 0 Star iteration, which will bring its final time down to 5'03"73. Mickey optimized the majority of the course, which though isn't technically useful, makes the run look WAY cleaner, and he deserves a lot of credit for that. I wouldn't have been inspired to play with the BLJ if it weren't for his large part in the run. Here's his awesome channel:
http://www.youtube.com/user/SONYLOVES11189
Anyway, I was able to save by getting more speed from the BLJ while still being able to get over the wall leading to the pipe (it was previously thought to be impossible). 1 frame saved was from getting to the ledge earlier, and the other was purely from the speed gained which enabled me to clip onto the main platform another frame earlier.
Mickey: 0:00 - 0:25
Me: 0:25 - 0:30
Encoded by me.
Now excuse me while I go back to working on my English final...
By SONY (Mickey) and myself.
This run saves 2 frames over the current 0 Star iteration, which will bring its final time down to 5'03"73. Mickey optimized the majority of the course, which though isn't technically useful, makes the run look WAY cleaner, and he deserves a lot of credit for that. I wouldn't have been inspired to play with the BLJ if it weren't for his large part in the run. Here's his awesome channel:
http://www.youtube.com/user/SONYLOVES11189
Anyway, I was able to save by getting more speed from the BLJ while still being able to get over the wall leading to the pipe (it was previously thought to be impossible). 1 frame saved was from getting to the ledge earlier, and the other was purely from the speed gained which enabled me to clip onto the main platform another frame earlier.
Mickey: 0:00 - 0:25
Me: 0:25 - 0:30
Encoded by me.
Now excuse me while I go back to working on my English final...