Uploaded September 2019 | Updated September 2026, 1 hour ago
I've seen that KungFuFurby dumped the SPC chiptunes from this homebrew game, but i haven't saw a download link for it, so it was my turn to do my own dumps and release it.
Download: mediafire.com/file/u03r4psw97i0qgb/Super_Boss_Gaiden_SPC.zip
v1.1
Pack updated: Thanks to KungFuFurby for the track names + for telling me a track that i missed,
it's in the Title Screen when you find all Silly Cones and Secret Characters.
All of these tracks were dumped to SPC, tagged and timed by danylopez123
Credits to KungFuFurby for the Track Names.
Dumped using Snes9x 1.60.
Composed by LHS
Tracks:
00:00 - Title Screen
02:40 - First Cutscene
03:18 - Rampage Through Management and Lounge (Stage 1)
05:49 - Another One Bites the Dust (Pause)
06:58 - Elevator Shaft (Stage 2)
10:02 - R&D Department (Stage 3)
11:42 - Battle Against Green-Haired Old Man (First Boss Battle)
14:53 - HCM (Stage 4)
17:49 - Cafeteria (Stage 5)
19:59 - Battle Against Two People (Second Boss Battle)
24:48 - Battle Against MG Rex (Final Boss Battle)
27:29 - Last Person Standing (Stage 6)
29:19 - The Escape
31:30 - Ending
33:48 - Dora the Explorer's Theme (All Secrets Title Screen)
Super Boss Gaiden is the product of German duo Dieter Laser and ChronoMoogle. If you like
16-bit retro platformers with tight controls, humorous dialogue and challenging gameplay, this
might just be your surprise homebrew hit of Summer 2016.
The game’s plot follows the rampage from the top floor of Sony’s fictional President office
across the whole of Sony Headquarters once his executives deliver the news that the last
remaining SNES CD prototype has fallen into the hands of the general public and has been
emulated. Being a very hands-on executive, instead of calmly discussing the situation and
planning out the proper legal counter action, the titular Boss takes on employees and resources
with both fists and feet.
Game Trailer: youtu.be/99-v8lkoOdo
Download: superbossgaiden.superfamicom.org
Romhacking page: romhacking.net/homebrew/77
I've seen that KungFuFurby dumped the SPC chiptunes from this homebrew game, but i haven't saw a download link for it, so it was my turn to do my own dumps and release it.
Download: mediafire.com/file/u03r4psw97i0qgb/Super_Boss_Gaiden_SPC.zip
v1.1
Pack updated: Thanks to KungFuFurby for the track names + for telling me a track that i missed,
it's in the Title Screen when you find all Silly Cones and Secret Characters.
All of these tracks were dumped to SPC, tagged and timed by danylopez123
Credits to KungFuFurby for the Track Names.
Dumped using Snes9x 1.60.
Composed by LHS
Tracks:
00:00 - Title Screen
02:40 - First Cutscene
03:18 - Rampage Through Management and Lounge (Stage 1)
05:49 - Another One Bites the Dust (Pause)
06:58 - Elevator Shaft (Stage 2)
10:02 - R&D Department (Stage 3)
11:42 - Battle Against Green-Haired Old Man (First Boss Battle)
14:53 - HCM (Stage 4)
17:49 - Cafeteria (Stage 5)
19:59 - Battle Against Two People (Second Boss Battle)
24:48 - Battle Against MG Rex (Final Boss Battle)
27:29 - Last Person Standing (Stage 6)
29:19 - The Escape
31:30 - Ending
33:48 - Dora the Explorer's Theme (All Secrets Title Screen)
Super Boss Gaiden is the product of German duo Dieter Laser and ChronoMoogle. If you like
16-bit retro platformers with tight controls, humorous dialogue and challenging gameplay, this
might just be your surprise homebrew hit of Summer 2016.
The game’s plot follows the rampage from the top floor of Sony’s fictional President office
across the whole of Sony Headquarters once his executives deliver the news that the last
remaining SNES CD prototype has fallen into the hands of the general public and has been
emulated. Being a very hands-on executive, instead of calmly discussing the situation and
planning out the proper legal counter action, the titular Boss takes on employees and resources
with both fists and feet.
Game Trailer: youtu.be/99-v8lkoOdo
Download: superbossgaiden.superfamicom.org
Romhacking page: romhacking.net/homebrew/77
![[TAS] GBA WarioWare Twisted All Bosses (Max Speed) -Read Description-
Well... its been a while since my WarioWare, Inc. Bosses MAX Speed video... but as promised... here is again but this time, with WarioWare Twisted.
This one was more complex to TAS it.
First of all: Dont go and say like THIS IS FAKE! THE VIDEO IS SPEEDED UP! HE IS NOT AT 72 POINTS or else i will have to remove that comment.
This game haves a slightly different point system than the other WarioWare games: When you beat a microgame, you get 1 point but if you loose a microgame, you dont get any points.
And because of that, i was having the value of the lives frozen at 5.
I had the same value when i was TASing all the bosses, if i unfreeze the lives value, it will de-sync with the bosses and this TAS would be a FAIL.
On normal circumstances: Like i said from my WarioWare, Inc. video: The actual max speed is when you get 45 Points, but 72 gets to the max pitch.
However... without having the lives value frozen, these would be the results:
Max Speed:
45 (No life lost)
44 (1 life lost)
43 (2 lifes lost)
42 (3 lifes lost)
Max Pitch:
72 (No life lost)
71 (1 life lost)
70 (2 lifes lost)
69 (3 lifes lost)
Keep in mind that this is NOT a speedrun, my TASes are only for entertainment.
And like in my WarioWare, Inc. video: No ReRecords used, only Rewinds.
Sadly, the Description was too long that Youtube didint allowed me to wrote all the Bosses Notes.
So click this link to go and read them: https://www.dropbox.com/s/rprwk1pm6edw8kn/WarioWare_Twisted_All_Bosses_Max_Speed.txt?raw=1
(This is a Dropbox Link but to just read the text.)
And so, this concludes with my WarioWare Twisted All Bosses Max Speed video.
See you probably next at WarioWare Touched All Bosses (Max Speed). [TAS] GBA WarioWare Twisted All Bosses (Max Speed) -Read Description-](https://i.ytimg.com/vi/mHU_6mBXBo4/mqdefault.jpg)


![[TAS v2] Rhythm Heaven Silver - Mechanical Horse (The return of the Horse Boi)
So today i decided to extend my old video i made 2 years ago (https://youtu.be/BhE0djaIxjs)
This time, i showed the inputs and the frame count.
Aparently, there is a max speed you can reach.
After the last frame ended, i started playing normally so you can see how glitched it was, if i go too fast or use the autofire, i can mess up and slow down the tempo until it goes back to normal. [TAS v2] Rhythm Heaven Silver - Mechanical Horse (The return of the Horse Boi)](https://i.ytimg.com/vi/pk_3x11Xk00/mqdefault.jpg)
