Uploaded February 2025 | Updated September 2026, 2 weeks ago
Map name: Postcoitus Doom
Map author: dannebubinga
The Pacifist strat trivializes NM pretty much, no need to do get the RL (which is good cuz I always thought my NM here was on the slower side). Now it's also pacifist on NM. The start is way worse, though, as you have to just pray you don't get targeted too much on the way to the stairs, so I reset a lot less (consequentially continuing on super ugly megasphere grabs like this one). First vile jump is also finnicky to get targeted by only one, and you are basically forced to hide for a bit after since you will guaranteeably get targeted a ton. The targets from both aren't guaranteed, neither is the path to the exit, but I got to the exit a lot more in attempts than in practice, just under 300 attempts for this one. First exit was a 21, 19 isn't great, but it's under 20, so good enough, as I don't want to reset the start anymore.
Captured using DSDA-Doom v0.28.2
Map name: Postcoitus Doom
Map author: dannebubinga
The Pacifist strat trivializes NM pretty much, no need to do get the RL (which is good cuz I always thought my NM here was on the slower side). Now it's also pacifist on NM. The start is way worse, though, as you have to just pray you don't get targeted too much on the way to the stairs, so I reset a lot less (consequentially continuing on super ugly megasphere grabs like this one). First vile jump is also finnicky to get targeted by only one, and you are basically forced to hide for a bit after since you will guaranteeably get targeted a ton. The targets from both aren't guaranteed, neither is the path to the exit, but I got to the exit a lot more in attempts than in practice, just under 300 attempts for this one. First exit was a 21, 19 isn't great, but it's under 20, so good enough, as I don't want to reset the start anymore.
Captured using DSDA-Doom v0.28.2










