Uploaded June 2010 | Updated September 2026, 2 weeks ago
We engage in our first war against Kwanda Rosman's army.
War is fought in a rock-paper-scissors style; "Charge" beats "Bow", "Bow" beats "Magic", and "Magic" beats "Charge". Each category also comes with the option of who you want to lead your assault. When picking who you want to lead, naturally, you'll want to pick the strongest group. There's also an "Other" command which let's you beef up your charge, try to predict the enemies next move, and convince enemy soldiers to join your side.
EXTREMELY IMPORTANT: If you pick a wrong command in war and are at a disadvantage, non-essential plot members that you picked to lead the attack can die permanently, which will block the best outcome of the game. Don't let people die! Reset if you have to!
After the war, Kwanda Rosman once again tries to use his burning mirror, but it won't work so well this time. Then we are off to confront Kwanda (but not until looting his castle).
We engage in our first war against Kwanda Rosman's army.
War is fought in a rock-paper-scissors style; "Charge" beats "Bow", "Bow" beats "Magic", and "Magic" beats "Charge". Each category also comes with the option of who you want to lead your assault. When picking who you want to lead, naturally, you'll want to pick the strongest group. There's also an "Other" command which let's you beef up your charge, try to predict the enemies next move, and convince enemy soldiers to join your side.
EXTREMELY IMPORTANT: If you pick a wrong command in war and are at a disadvantage, non-essential plot members that you picked to lead the attack can die permanently, which will block the best outcome of the game. Don't let people die! Reset if you have to!
After the war, Kwanda Rosman once again tries to use his burning mirror, but it won't work so well this time. Then we are off to confront Kwanda (but not until looting his castle).










