KirbyComment | 東方地霊殿 ~ Subterranean Animism Demo (v0.01a) - Lunatic No Miss No Bomb @KirbyComment | Uploaded January 2024 | Updated October 2024, 13 minutes ago.
This is an LNN of the earliest version of SA. A version of the game that's noticably harder than the full game or even version 0.02a. As this demo (among other demos) doesn't have Stage Practice, the only real way of learning these stages is by creditfeeding. This was necessary for some beefed up versions of boss patterns. Mainly Parsee's midboss spell where the spawning bullets track you more effectively, Yuugi's first nonspell where the bullets have tighter gaps between them and Yuugi's first spell that was the hardest spell in the Demo before becoming the easiest spell in the full game.
The differences I could spot in 0.01a are the following:
★ Some patterns were made harder, mainly Parsee's midboss spell, Yuugi's first non and first spell.
★ Bullet clouds have a much shorter duration, making some safespots harder or impossible.
★ The blue yin-yang enemies in Stage 3 have a rotating orb effect that's placed closer to their center than in the full release.
★ Maybe just me, but the right side of healthbars sometimes don't appear to have an outline
★ There is a bug that allows any character to leave the screen from any of the four corners and moving diagonally towards them. So long as you hold the horizontal direction hugging the wall, you'll stay offscreen. If you don't go too far offscreen, your shots remain active.
★ Another bug I noticed is that score in replays that get played back get desynced with the real score. This run finished with 122,344,960 (+9m Clear Bonus) but in the replay this video shows, it finished with 122,344,390, so at some point in the replay, a score desync took place. Here is also a reference screenshot of the actual clear as I got it before saving the replay: cdn.discordapp.com/attachments/386171179758649344/1202020306030690334/image.png?ex=66ffc5e5&is=66fe7465&hm=0f62c5d4ba74d528b7777d89c7fd63cbc1a66a5acc892cd84ff5d1f028664192&
For a more detailed page about changes between this version and the full game, check out Puckish's page: touhou-memories.com/tagged/trial11
Replay: replay.lunarcast.net/replay/th11_ud5942.rpy
If you're looking to play this version of the game yourself, someone recently archived several of the oldest demo versions of Touhou on the Internet Archive. I intend to tackle the other demos as well, though probably not aim for LNN on all of them: archive.org/details/@jwilins
0:00 Title screen
0:20 Stage 1
1:54 Stage 1 Boss: Yamame
3:15 Stage 2
4:46 Stage 2 Boss: Parsee
5:58 Stage 3
7:35 Stage 3 Boss: Yuugi
This is an LNN of the earliest version of SA. A version of the game that's noticably harder than the full game or even version 0.02a. As this demo (among other demos) doesn't have Stage Practice, the only real way of learning these stages is by creditfeeding. This was necessary for some beefed up versions of boss patterns. Mainly Parsee's midboss spell where the spawning bullets track you more effectively, Yuugi's first nonspell where the bullets have tighter gaps between them and Yuugi's first spell that was the hardest spell in the Demo before becoming the easiest spell in the full game.
The differences I could spot in 0.01a are the following:
★ Some patterns were made harder, mainly Parsee's midboss spell, Yuugi's first non and first spell.
★ Bullet clouds have a much shorter duration, making some safespots harder or impossible.
★ The blue yin-yang enemies in Stage 3 have a rotating orb effect that's placed closer to their center than in the full release.
★ Maybe just me, but the right side of healthbars sometimes don't appear to have an outline
★ There is a bug that allows any character to leave the screen from any of the four corners and moving diagonally towards them. So long as you hold the horizontal direction hugging the wall, you'll stay offscreen. If you don't go too far offscreen, your shots remain active.
★ Another bug I noticed is that score in replays that get played back get desynced with the real score. This run finished with 122,344,960 (+9m Clear Bonus) but in the replay this video shows, it finished with 122,344,390, so at some point in the replay, a score desync took place. Here is also a reference screenshot of the actual clear as I got it before saving the replay: cdn.discordapp.com/attachments/386171179758649344/1202020306030690334/image.png?ex=66ffc5e5&is=66fe7465&hm=0f62c5d4ba74d528b7777d89c7fd63cbc1a66a5acc892cd84ff5d1f028664192&
For a more detailed page about changes between this version and the full game, check out Puckish's page: touhou-memories.com/tagged/trial11
Replay: replay.lunarcast.net/replay/th11_ud5942.rpy
If you're looking to play this version of the game yourself, someone recently archived several of the oldest demo versions of Touhou on the Internet Archive. I intend to tackle the other demos as well, though probably not aim for LNN on all of them: archive.org/details/@jwilins
0:00 Title screen
0:20 Stage 1
1:54 Stage 1 Boss: Yamame
3:15 Stage 2
4:46 Stage 2 Boss: Parsee
5:58 Stage 3
7:35 Stage 3 Boss: Yuugi