Subpixel-corrected flatshaded cube on Amiga @Scalibq
Subpixel-corrected flatshaded cube on Amiga  @Scalibq
Uploaded December 2011 | Updated September 2026, 1 week ago
This version uses the CPU to render subpixel-corrected edges of a polygon, then uses the blitter to floodfill the polygon.

As discussed in my blogposts:
scalibq.wordpress.com/2011/11/29/just-keeping-it-real-part-2
scalibq.wordpress.com/2011/12/04/just-keeping-it-real-part-3
scalibq.wordpress.com/2011/12/13/just-keeping-it-real-part-4
scalibq.wordpress.com/2012/01/06/just-keeping-it-real-part-5-1
Subpixel-corrected flatshaded cube on AmigaScali - The Music Box CompetitionQuick jam with cleaned-up RG570CTHome-made ZX81 still workingBad English - Time Stood Still (acoustic intro)GP-01 by Genesis Project - original versionEighty Something (improved sound quality)IMFCDISK by DESiRE and CRTC, full version1991 donut by DESiRE - finalScali and Les Paul (improved sound quality)Rock JamScali and RG570CT (improved sound quality)
Scali Bohemiq |

Subpixel-corrected flatshaded cube on Amiga

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