Uploaded October 2019 | Updated September 2026, 2 weeks ago
Starts playing when the player enters the Semotus basement through the portal.
Wow, this place feels like a labyrinth. There are four switches scattered across the basement, all of which must be activated in order to get a sigil from the metal panel. A barrel that can be moved reveals a clue plate that reads "5/13". Try not to get lost...
The ambience for this location is from Submachine 1: The Basement.
- Created by Mateusz Skutnik
- submachine.fandom.com/wiki/Submachine_Universe
Starts playing when the player enters the Semotus basement through the portal.
Wow, this place feels like a labyrinth. There are four switches scattered across the basement, all of which must be activated in order to get a sigil from the metal panel. A barrel that can be moved reveals a clue plate that reads "5/13". Try not to get lost...
The ambience for this location is from Submachine 1: The Basement.
- Created by Mateusz Skutnik
- submachine.fandom.com/wiki/Submachine_Universe










