Uploaded October 2018 | Updated September 2026, 20 hours ago
TL;DR: I found a skip that saves 6-7secs in Chun-Nan Act 3 in this specific version of the game and I'm using a new emulator(J2ME Loader on my phone). Uploads coming soon.
How to do: Go to the specific vine in the video and pause roughly where I paused, then simply restart. If done correctly, you should restart the stage to the right of the vine and the timer will be reset.
(This has on been tested in this version of the game, the 240x320 N73 and E65 version of the game.) I doubt that the trick works in the 2011 touch-screen re-releases, and it certainly doesn't work on the inferior mobile version. Heck, this trick might only work on this specific version of the game.
Backstory: I thought that I wasn't going to upload anything as I am on holiday. But I found something while I was messing around in SU Mobile and it is interesting enough to show.
So first, the new emulator. J2ME Loader on my phone runs way faster than pspkvm on PPSSPP and so has become my preferred emulator of choice.
Now for the skip. I'm trying to route Chun-Nan act 3 and have figured out a route that works for me. When I was jumping off the vine, I would ocassionally land back on it. Then I saw this happened when I paused and restarted and found it was surprisingly consistent. I went and tested it out on multiple emulators to check that it wasn't an emulator bug. It passed that test so now we are here. Expect uploads sometime soon in the future.
If you wanted to know any other effects of the glitch, pausing and restarting in different places on the vine can make sonic spawn way above the stage.
TL;DR: I found a skip that saves 6-7secs in Chun-Nan Act 3 in this specific version of the game and I'm using a new emulator(J2ME Loader on my phone). Uploads coming soon.
How to do: Go to the specific vine in the video and pause roughly where I paused, then simply restart. If done correctly, you should restart the stage to the right of the vine and the timer will be reset.
(This has on been tested in this version of the game, the 240x320 N73 and E65 version of the game.) I doubt that the trick works in the 2011 touch-screen re-releases, and it certainly doesn't work on the inferior mobile version. Heck, this trick might only work on this specific version of the game.
Backstory: I thought that I wasn't going to upload anything as I am on holiday. But I found something while I was messing around in SU Mobile and it is interesting enough to show.
So first, the new emulator. J2ME Loader on my phone runs way faster than pspkvm on PPSSPP and so has become my preferred emulator of choice.
Now for the skip. I'm trying to route Chun-Nan act 3 and have figured out a route that works for me. When I was jumping off the vine, I would ocassionally land back on it. Then I saw this happened when I paused and restarted and found it was surprisingly consistent. I went and tested it out on multiple emulators to check that it wasn't an emulator bug. It passed that test so now we are here. Expect uploads sometime soon in the future.
If you wanted to know any other effects of the glitch, pausing and restarting in different places on the vine can make sonic spawn way above the stage.


![[#4]The first(-ish) stages of 2D Boost Games - but with no boost!?
choppy footage from (3)ds game, because thats how this series works
i dont remember anything interesting from this because i did it months ago.
funfun
Music:
Burnin Rubber - Ridge Racer Type 4 OST
Stage Clear & Results - Sonic Unleashed OST [#4]The first(-ish) stages of 2D Boost Games - but with no boost!?](https://i.ytimg.com/vi/M5hytRxPvWw/mqdefault.jpg)

![[TAS] Sonic Generations 2D (Fangame) Speedrun
Green Hill Act 1/Classic(52.13): 0:00
Green Hill Act 2 /Modern(53.26): 1:07
Music Used:
Classic: Dragon Dance - Sonic Lost World OST
Modern: Sealed Ground - Sonic Riders: Zero Gravity OST
Stage Clear: Stage Clear - Sonic Unleashed OST
Results: Results - Sonic VS Darkness OST
.wtf TAS movie files for hourglass-r81 (Should you want to play around with them):
GHZ Act 1/Classic: https://drive.google.com/open?id=1Z99NSpF1PiTkdnoj3vBomY9M3lcudSxD
GHZ Act 2/Modern: https://drive.google.com/open?id=1y-KT9S9rd4umFHHIBaqVea0msJf9i8-6 [TAS] Sonic Generations 2D (Fangame) Speedrun](https://i.ytimg.com/vi/OX1iGoGLlfI/mqdefault.jpg)





