Uploaded October 2023 | Updated September 2026, 2 weeks ago
The Street Fighter 6 meta currently revolves around Drive Rush. It is by far the most used mechanic in the game, and for very good reason. Many prominent players have been outspoken over the controversy over how Drive Rush is so difficult to deal with and needs to be nerfed. We discuss our own thoughts and ideas on how to improve Drive Rush without hurting the things that make it cool.
Timestamps
00:00 Intro
01:47 Initial Thoughts
16:40 List of Problems
30:36 Solutions
56:00 Final Thoughts
58:43 Outro
Twitch twitch.tv/vesperarcade
Twitter twitter.com/vesperarcade
Discord discord.gg/vesperarcade
#StreetFighter6 #SF6 #StreetFighter #Capcom
The Street Fighter 6 meta currently revolves around Drive Rush. It is by far the most used mechanic in the game, and for very good reason. Many prominent players have been outspoken over the controversy over how Drive Rush is so difficult to deal with and needs to be nerfed. We discuss our own thoughts and ideas on how to improve Drive Rush without hurting the things that make it cool.
Timestamps
00:00 Intro
01:47 Initial Thoughts
16:40 List of Problems
30:36 Solutions
56:00 Final Thoughts
58:43 Outro
Twitch twitch.tv/vesperarcade
Twitter twitter.com/vesperarcade
Discord discord.gg/vesperarcade
#StreetFighter6 #SF6 #StreetFighter #Capcom







![STREET FIGHTER 6 ED COMBOS! Complete Combo Guide
You can all be ready for the newest DLC character with the help of this Street Fighter 6 Ed combo tutorial! With easy-to-follow examples that revolves around damage and practicality, these combos should offer you a good idea of where to start. As additional patches for SF6 are released, well make sure to update every character in the future.
Annotations
D = Down
U = Up
F = Forward
B = Back
C = Crouching
J = Jumping
QCF = Quarter Circle Forward / D, DF, F
QCB = Quarter Circle Back / D, DB, B
HCB = Half Circle Back / F, DF, D, DB, B
HCF = Half Circle Forward / B, DB, D, DF, F
DP = Dragon Punch Motion / F, D, DF
LP = Light Punch
MP = Medium Punch
HP = Hard Punch
LK = Light Kick
MK = Medium Kick
HK = Hard Kick
P = Any punch
K = Any kick
PP/KK = OD Version
XX = Cancel/Immediately
/ = Means Or
+ = Same Time
[...] = Any
CH = Counter Hit
PC = Punish Counter
DI = Drive Impact
DR = Drive Rush
Intro 00:00
LIGHTS 00:17
LK-LK-LK (HIT CONFIRMABLE)
C.LP, LP, LP xx QCB MP
C.LP, LP, LP xx DP PP
C.LP, LP, LP xx QCB PP (SAFE JUMP SETUP)
C.LP, LP, LP xx LVL 1
C.LP, LP, LP xx QCB MP xx LVL 3
MEDIUMS 01:13
MP, LK-LK-LK
MP, C.LK xx DP MP
C.MK(FAR), C.MP xx DP HP
C.MK, MP, C.LK xx DP MP
C.MK, MP-HP xx QCB HP/DP HP
C.MK, MP-HP xx QCF KK, DP LP, QCB LP
C.MK, MP-HP xx QCF KK, QCB HP/DP HP
C.MK, MP-HP xx KK-F+P(EARLY), DP MP
C.MK, MP-HP xx KK-F+P(LATE), QCF LK
C.MK, MP-HP xx KK-F+P(LATE), LVL 1
HEAVIES 02:24
HP, C.LK xx DP MP
HP xx KK-F+P (LATE), F+HP/QCB HP/DP HP
HP (HOLD), HK, MP-HP xx KK-F+P(EARLY), DP MP
HP (HOLD), HP xx QCF KK, DP LP, DP HP
HP (HOLD), HP xx QCF KK, DP LP, QCB HP xx LVL 3
HK, MP-HP xx KK-F+P(EARLY), DP MP
C.HK-HP xx LVL 1/3
DRIVE IMPACT 03:24
DI, MP-HP xx QCF HK, DP LP, DP MP/QCB MP
DI, HP xx QCF KK, KK-F+P(LATE), DP HP
DI, MP-HP xx QCF HK, DP LP, LVL 1
DI, MP-HP xx QCF HK, DP LP, DP HP/QCB HP (HIT ONLY)
PUNISH COUNTER 04:03
[ANY LIGHT] PC, MP-HP xx QCB HP/DP HP
[ANY LIGHT] PC, MP-HP xx KK-F+P(EARLY), DP MP
[ANY LIGHT] PC, C.LK xx DP MP
LP (FAR), C.MP xx QCB HP/DP HP
MP PC, HP xx KK-F+P(LATE), QCB HP/DP HP
C.MK PC, HP xx KK-F+P(LATE), QCB HP/DP HP
C.MP (FAR) PC, LK-LK-LK
HP PC, C.MK, C.MP xx DP HP
HP PC, MP-HP xx KK-F+P(EARLY), DP MP
HP PC, C.MK xx QCF KK, DP LP, DP HP
C.HK PC, C.LK xx DP MP
HK PC, HP xx KK-F+P(LATE), DP HP
F+HP PC, LP-LP xx QCB MP
F+HP PC, C.LK xx DP MP
DI PC, HK, MP-HP xx KK-F+P(EARLY), DP MP
DI PC, HP xx KK-F+P(LATE), DP HP
DI PC, HP xx QCF KK, QCF P-F+LP, DR HP xx KK-F+P(EARLY), QCB HP
DI PC, HP xx QCF KK, QCF P-F+LP, DR HP xx QCF LK(HOLD), DP HP
DI PC, HP xx QCF KK, WALK DP LP (CROSSCUT)
DRIVE RUSH 06:24
DR C.LK, MP-HP xx KK-F+P(EARLY), DP MP
DR C.MP, C.LK xx DP MP
DR MP, HP xx KK-F+P(LATE), DP HP
DR HP, C.MK xx QCF KK, DP LP, DP HP
DR HP PC xx QCF LK(HOLD), QCF P-F+P, DR HP xx QCF LK(HOLD), DP HP
DR F+HP, LP-LP xx QCB MP
C.LP, LP, LP xx DR LP, MP-HP xx KK-F+P(EARLY), DP MP
C.LK xx DR LP, MP-HP xx DP HP
[ANY M OR H] xx MP, HP xx KK-F+P(LATE), DP HP
C.MK DR, HK, HP xx KK-F+P(LATE), DP HP
C.MK xx QCF KK, QCF P-F+LP, DR HP xx KK-F+P(EARLY), QCB HP
C.MK xx QCF KK, QCF P-F+LP, DR HP xx KK-F+P(LATE), QCF LK/LVL 1
C.MK xx QCF KK, QCF P-F+LP, DR HP xx QCF LK(HOLD), DP HP
HP xx DR HK, HP xx KK-F+P(LATE), DP HP
HK, MP xx DR HK, WALK HK, C.MP xx DP HP (2F MICROWALK)
HK, MP xx DR HK, HP Xx KK-F+P(LATE), DP HP
HK, MP xx DR HK, WALK MP xx DR HK, HP xx KK-F+P(LATE), QCB HP xx LVL 3 (MICROWALK FOR DRIVE GAUGE, EASY TO DO)
SPECIAL MOVES 08:41
KK-F+P(LATE), F+HP/DP HP
QCF LK (HOLD), DP LP, DP HP
QCF LK (HOLD), QCF P-F+LP, DR HP xx KK-F+P(EARLY), QCB HP
QCF MK (HOLD), QCF KK, DP LP, QCB LP
QCF K (HOLD,MID RANGE), QCF HK, DR MP xx DP HP
QCF K (HOLD,FAR), DP HP/QCB HP
QCF LK/MK PC, QCF MK
QCF LK PC, DR MK xx KK-F+P(EARLY), QCB HP
QCF MK PC, DR C.HK xx KK-F+P(EARLY), QCB HP
QCF MK PC, DR C.HK xx QCF KK, KK-F+P(EARLY), DP MP
QCF K(CLOSE) PC, C.HK xx QCB HP
LEVEL 2 (EXAMPLES) 09:54
HP xx L LVL 2, HK xx QCF HK(HOLD), KK-F+P(EARLY), QCB HP
C.LP, LP, LP xx QCB PP xx L LVL 2 ...
C.MK, C.MP xx QCB PP xx L LVL 2 ...
MK xx QCB PP xx L LVL 2...
HP xx QCB PP xx L LVL 2...
... L LVL 2, DP HP, QCF HK(HOLD), KK-F+P(EARLY), DP MP
... L LVL 2, DR HK xx QCF HK, DR HK xx QCF HK(HOLD), KK-F+P(EARLY), DP MP
... L LVL 2, DP HP, QCF P-F+LP, HP (HOLD, PARTIAL CHARGE)
... L LVL 2, DR HK xx QCF P-F+LP, HP (HOLD, PARTIAL CHARGE), KK-F+P(LATE), LVL 1
CORNER 10:58
MP-HP xx QCF P-F+LP, DP LP
MP-HP xx QCF HK, DP LP
MP-HP xx KK-F+P(LATE), DP HP
MP-HP xx KK-F+P(LATE), QCF PP-F+P, QCB HP
HP xx QCF PP-F+P, DP HP
HP xx QCF KK, QCF HK, QCB HP
HP xx QCF KK, QCF HK, QCF P-F+LP, DP LP
HP xx QCF KK, QCF HK, DP LP, QCB LP xx LVL 3
HP (FAR) xx QCF KK, QCF P-F+LP, DR HK xx QCF LK(HOLD), DP HP
HP (FAR) xx QCF KK, QCF P-F+LP, DR HK xx KK-F+P(LATE), DP LP, QCB LP xx LVL 3
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#StreetFighter6 #SF6 #StreetFighter #Ed STREET FIGHTER 6 ED COMBOS! Complete Combo Guide](https://i.ytimg.com/vi/m4JZB8gV3zc/mqdefault.jpg)


