Strat-edgy Designs | Episode 001: Minimalist Design @StratEdgyProductions
Strat-edgy Designs | Episode 001: Minimalist Design  @StratEdgyProductions
Uploaded January 2019 | Updated September 2026, 3 weeks ago
Second Channel: youtube.com/channel/UCnimzLxanXiccLQNF-c5t5g
Music: incompetech.com/music/royalty-free
Patreon patreon.com/stratedgy
Twitter twitter.com/pfassett
Discord discord.gg/ts7JWHa Strat-edgy Designs | Episode 001: Minimalist Design

Patreon patreon.com/stratedgy
Twitter twitter.com/pfassett
Discord discord.gg/ts7JWHa

GAMES USED IN FOOTAGE:
Neverwinter Nights - Enhanced edition
Pathfinder: Kingmaker
Shadowrun Returns
Divinity Original Sin 2

Let's design a game. An RPG that focuses on fun instead of scripted events. Can you imagine that? A game that makes the act of deciding to act into something you can call fun with a straight face? That is the game I am describing here.

In the first part of this RPG series, I will be describing a system of design I like to call minimalism (even though there's nothing all that minimal about the work that goes into it.) Minimalist design focuses less on scale and scope and hones in more on the systems that drive the game to work. So instead of relying on quest givers, quest markers, and scripted events that need triggering, all of which create a lot of work for designers, this work is offloaded to the engineers who are responsible for things like NPC AI.

The gameplay in this sort of design is like Newton's Third law. Every action is met with a reaction. So in the case of our player, whenever they act, the AI reacts. The fun comes from making the AI do things you want them to do, or accidentally making them do something you don't. It is because of this that the fun in any given area of the game exists because the level designers designed the area to have those emergent gameplay moments arise.
Strat-edgy Designs | Episode 001: Minimalist DesignIs Hitman 2016 Trash or TreasureHow To Break Morrowind As TODD Intended - Morag TongWhen Man Creates God | A Case for AI RegulationDisco Elysium An Analysis of Existential NihilismHow to be a god in Baldurs Gate 2Strat-Edgy Plays - Vampire: The Masquerade - BloodlinesThe Philosophy of Planescape: TormentPiracy Is Your FaultProblematic Education Part Four - Death From A Thousand Cuts
Strat-Edgy Productions |

Strat-edgy Designs | Episode 001: Minimalist Design

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER