Uploaded September 2026 | Updated September 2026, 3 weeks ago
You do not always have to invent a story from scratch. Some of the strongest ideas can come from the things you have actually lived through. Personal experiences can shape your characters, themes, conflicts, environments, and even the way players emotionally connect with your game.
Georgina Ovassapian, founder of Winter Schloss Studios and developer of Night Shift: 1999, joined us on the IndieGameBusiness Podcast to talk about how developers can take real moments from their own lives and transform them into something meaningful, creative, and playable.
Bluesky: https://bsky.app/profile/gcoxmm.bsky.social
X: twitter.com/winterschloss
LinkedIn: au.linkedin.com/in/georgina-de-manning-a12100185
Instagram: instagram.com/winterschlossstudios
IndieGameBusiness brings together game developers, publishers, investors, service providers, and industry professionals to share practical advice about building, funding, marketing, publishing, and growing video games.
Join the IndieGameBusiness Discord community to meet other developers, ask questions, share your work, and connect with industry professionals:
discord.gg/indiegamebusiness
IndieGameBusiness is part of a larger family of companies supporting the game industry:
Powell Group Consulting helps developers and studios with publishing strategy, business development, funding, marketing, and industry connections.
powellgroupconsulting.com
Blue Ridge Games publishes games while helping creative teams bring their projects to market.
blueridgegames.com
IndieGameBusiness provides educational content, industry conversations, live events, networking opportunities, and resources for game developers.
indiegamebusiness.com
You do not always have to invent a story from scratch. Some of the strongest ideas can come from the things you have actually lived through. Personal experiences can shape your characters, themes, conflicts, environments, and even the way players emotionally connect with your game.
Georgina Ovassapian, founder of Winter Schloss Studios and developer of Night Shift: 1999, joined us on the IndieGameBusiness Podcast to talk about how developers can take real moments from their own lives and transform them into something meaningful, creative, and playable.
Bluesky: https://bsky.app/profile/gcoxmm.bsky.social
X: twitter.com/winterschloss
LinkedIn: au.linkedin.com/in/georgina-de-manning-a12100185
Instagram: instagram.com/winterschlossstudios
IndieGameBusiness brings together game developers, publishers, investors, service providers, and industry professionals to share practical advice about building, funding, marketing, publishing, and growing video games.
Join the IndieGameBusiness Discord community to meet other developers, ask questions, share your work, and connect with industry professionals:
discord.gg/indiegamebusiness
IndieGameBusiness is part of a larger family of companies supporting the game industry:
Powell Group Consulting helps developers and studios with publishing strategy, business development, funding, marketing, and industry connections.
powellgroupconsulting.com
Blue Ridge Games publishes games while helping creative teams bring their projects to market.
blueridgegames.com
IndieGameBusiness provides educational content, industry conversations, live events, networking opportunities, and resources for game developers.
indiegamebusiness.com






