Stop Animation Test | USS Kelvin @CommodoreJames
Stop Animation Test | USS Kelvin  @CommodoreJames
Uploaded May 2019 | Updated September 2026, 1 week ago
A little Stop Animation test involving the USS Kelvin art model I created and a little of phase cannon action. Plus green screen destruction.

It took like 10 concepts to make the scene. Though in real animation, it can take like 10 to 20 times more frames than you expect. I wish to have an animation program soon so that I can make animations like this in the near future.

I do take notice of the mistake in the beginning, though that wasn't supposed to happen. The issue may have been a render problem or that a specific scene didn't transition well.
Stop Animation Test | USS KelvinPapers Please | All Possibilities | Day 20, Khaled Istom + BonusMicrosoft Sam plays Papers Please Episode 3A | PREPARE FOR DETENTION!Microsoft Mike plays Minecraft Season Premiere 1 Episode 1 / 150 SubscribersPALWORLD: Livestream Episode 2ROLLER RAGE | Microsoft Sam reads Funny Windows Errors Season 5 Episode 3 | Late Christmas SpecialTeam Fortress 2 - ALL FALLING AND SCARED VOICESLoad Jeers from Demoman with KABOOM! (Parody Demoman)CCC Episode 0 Part 2Ghosts Last Call (Tub Guys Infamous Troll): 03/27/2018 Episode 561 LAST EPISODE ON BTRNovember 22nd, 1982Game and Chill with CJ: Sniper Elite 3 AFRIKA First Gameplay
Commodore James |

Stop Animation Test | USS Kelvin

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER