Uploaded May 2026 | Updated September 2026, 1 week ago
beamng.com/game
I posted the textures I use for some of my water decals in the community tab today. A lot of them are tests and not good for much, but some are okay
https://1drv.ms/u/c/cd64dc0c4f480222/IQB96IO09DmjTJiptu9z0FJ-AbYFOwncbUNHc2DrNAouKw8?e=2wtZ49.
I open zip and put the decals in the levels Art folder. So its like /current/levels/what_Ever_Map_You_Pick/art/decals
Create texture but dont forget to turn on lerp alpha to stop flickering, and in material tag write roadandpath then press enter and save. Without the tag, the texture will not be in the decals selector.
Groundmodels don't apply btw.
beamng.com/game
I posted the textures I use for some of my water decals in the community tab today. A lot of them are tests and not good for much, but some are okay
https://1drv.ms/u/c/cd64dc0c4f480222/IQB96IO09DmjTJiptu9z0FJ-AbYFOwncbUNHc2DrNAouKw8?e=2wtZ49.
I open zip and put the decals in the levels Art folder. So its like /current/levels/what_Ever_Map_You_Pick/art/decals
Create texture but dont forget to turn on lerp alpha to stop flickering, and in material tag write roadandpath then press enter and save. Without the tag, the texture will not be in the decals selector.
Groundmodels don't apply btw.










