Uploaded August 2026 | Updated September 2026, 2 weeks ago
I guess I was in a coma or something. Maybe the game would have pulled it off in an interesting way if I weren't skipping the cutscenes, so I won't hold it against it.
I guess I was in a coma or something. Maybe the game would have pulled it off in an interesting way if I weren't skipping the cutscenes, so I won't hold it against it.
![Fear the Spotlight [1] Blast to the Past
Looks great visually, but feels perfectly designed to not have to think about a single puzzle so far. Fear the Spotlight [1] Blast to the Past](https://i.ytimg.com/vi/BzXAD31h1Xc/mqdefault.jpg)
![I Am Your Beast [1] Duck Time
Hopefully that one level gate based on optional objectives was the only one. If I want to replay your levels, I will. I dont care if the game is shorter because I dont care to engage with it. Short games are fine! I Am Your Beast [1] Duck Time](https://i.ytimg.com/vi/C9EajdXCdqA/mqdefault.jpg)
![Chernobylite [1] Welcome to the Zone
Started out real rough, but better without chipping away at enemy HP. Well see what happens when I get into a real firefight.
Theres no way that mysterious masked guy doesnt end up being future Igor. Chernobylite [1] Welcome to the Zone](https://i.ytimg.com/vi/CMugXz23rbE/mqdefault.jpg)
![Quake Brutalist Jam III [24] Submarine Shootout
My brain did not work with this levels design. There were a couple times (that didnt end up in the video, mostly, where I was looking for the progression hook). Cool level progression and layout though. Quake Brutalist Jam III [24] Submarine Shootout](https://i.ytimg.com/vi/CTYZHbJpGNU/mqdefault.jpg)
![8-Bit Adventures 2 [7] Glitched
8-Bit Adventures 2 [7] Glitched 8-Bit Adventures 2 [7] Glitched](https://i.ytimg.com/vi/CX53IQvsxXw/mqdefault.jpg)
![Webbed [2] Ant Ally
Closing out the ant quest. Webbed [2] Ant Ally](https://i.ytimg.com/vi/CYHA-va75TM/mqdefault.jpg)
![Quake Brutalist Jam III [4] Branching Out
If it seems like my method of choosing levels is haphazard, thats because it is. I could probably do a better job of distributing the levels, but Ive generally been choosing the shorter ones, which Im sure will bite me when it comes to playing five 2 hour levels in a row. Quake Brutalist Jam III [4] Branching Out](https://i.ytimg.com/vi/Cl6DSFbKN7s/mqdefault.jpg)
![Quake Brutalist Jam III [26] Ground Down by the Machine
A game that felt like it was targeted specifically at my style of plinking away at enemies from a distance by just teleporting me into the middle of things. The end felt like a lot of the waves felt too samey to the point where I started to feel like there was some mechanic that I needed to do to stop the waves from spawning that I just hadnt figured out.
One of the rare maps that took me considerably longer than the estimates. Quake Brutalist Jam III [26] Ground Down by the Machine](https://i.ytimg.com/vi/CqCY_E9F_A0/mqdefault.jpg)
![Quake Brutalist Jam III [29] The End of Firsts
Finished off the last group of first timers. Just one remastered one and then fifteen or so from the returning folks. Quake Brutalist Jam III [29] The End of Firsts](https://i.ytimg.com/vi/DZWLNZHBjZs/mqdefault.jpg)
![Chernobylite [10] A Third Mystery Solved
Lucked into a mission that got Olga less mad at me, so I have that going for me.
Foolish me - I thought the black stalker would be my wayward son. Chernobylite [10] A Third Mystery Solved](https://i.ytimg.com/vi/E1Vz4Yh-U2U/mqdefault.jpg)
![Flowstone Saga [2] Puttering About
Getting chastised for three minutes for something I, the player, had no control over is annoying. Also this Tetris needs to be more exciting. Flowstone Saga [2] Puttering About](https://i.ytimg.com/vi/E8nJ7I8Frh4/mqdefault.jpg)