Starmade Rails - 18 - Detecting Pickup Ships @Benchie
Starmade Rails - 18 - Detecting Pickup Ships  @Benchie
Uploaded September 2016 | Updated September 2026, 2 weeks ago
Continuing on from our previous rail tutorial, we play around with using area triggers to detect ships docking on our pickup point. It's not very robust and honestly I probably wouldn't look at using it as a long term solution for automating docking procedures, but it was worth trying out nonetheless.

Hopefully we can work on the issue this setup works around, and get a solution introduced soon.
Starmade Rails - 18 - Detecting Pickup ShipsStarmade Masterclass 03 - Logic - The Delay BlockStarmade Station - #2 Lets try that againPAX Aus 2014 - AstroStarMade - Dev 0.19193 - New Logic BlocksStarmade Logic #22 - Universal Dock (USD) with LockoutStarmade Raceway #4 - Gates CompleteStarmade Logic #15 - 4-Digit Combination LockStarMade Fleet Tweets - Ship Naming ConventionsBench Plays Astroneer - #4 All about that FuelStarmade Station - #21 Top of the Turbo LiftStarmade Masterclass 02 - Logic - Logic Gates
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Starmade Rails - 18 - Detecting Pickup Ships

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