Uploaded August 2014 | Updated September 2026, 2 weeks ago
We continue building the gates for our Galactic Raceway. And I find I start getting confused by my own delay loop logic circuits.
In this series we're building a 3-dimensional space racecourse in Starmade that will see up to 3 teams race while avoiding asteroids, debris, and each other.
Our ships will race through a series of gates, each checkpoint will have gates for up to 3 teams, when you go through the gate the next one will open for your team, make it through all the gates back to the finish and you'll complete a lap. 3 laps and if you finish across the line then you win. Easy as pie.
Also the ships will have a turret that a co-pilot can man and a mix of support and weapons systems but limited power so you'll have to decide when to boost and when to slow down.
Music by Pronobozo
Used by permission
We continue building the gates for our Galactic Raceway. And I find I start getting confused by my own delay loop logic circuits.
In this series we're building a 3-dimensional space racecourse in Starmade that will see up to 3 teams race while avoiding asteroids, debris, and each other.
Our ships will race through a series of gates, each checkpoint will have gates for up to 3 teams, when you go through the gate the next one will open for your team, make it through all the gates back to the finish and you'll complete a lap. 3 laps and if you finish across the line then you win. Easy as pie.
Also the ships will have a turret that a co-pilot can man and a mix of support and weapons systems but limited power so you'll have to decide when to boost and when to slow down.
Music by Pronobozo
Used by permission








![Starmade Logic #32 - NEW Display Module Functions
A new release brings a number of new display module functions added in. Lets check out the new abilities introduced to us.
This new release brings us the following Display Module features:
[PASSWORD] Lets us hide display module content
[ADD] Lets us add content into another display module (concatenate content)
[DEL] Lets use remove a certain number of characters off the end of a display modules content
[REPLACEFIRST] Lets us match the first instance of a certain portion of content in a display module, and replace it with new content
[REPLACEALL] Lets us replace all the instances of a certain portion of content Starmade Logic #32 - NEW Display Module Functions](https://i.ytimg.com/vi/zvaDqVK3oWU/mqdefault.jpg)