Star Wars video game writer, Mitch Dyer, Part 2: Star Wars Squadrons | Around the Galaxy @BeyondTheBlastDoors
Star Wars video game writer, Mitch Dyer, Part 2: Star Wars Squadrons | Around the Galaxy  @BeyondTheBlastDoors
Uploaded October 2020 | Updated September 2026, 53 minutes ago
Canadian born video game writer, Mitch Dyer talks about his experience as one of the story leads on the epic #StarWars game, #Squadrons. In part two of this two part episode, Mitch talks about creating developing a wide range of characters, risk taking and the multiplayer experience.

He talks about #representation with characters like #Keo, fan response and #DLC.

0:00 - Intro
4:00 - Deciding the Timeframe
7:00 - Representation in Squadrons
11:15 - Risks
18:30 - DLC

Mitch has been telling stories for more than a decade. He wrote about games as a critic and journalist for 25+ outlets before eventually joining #IGN as an Editor. He wrote original news, produced and hosted video shows, and shared behind-the-scenes stories about game development to an audience of more than 200 million.

In 2016 Mitch joined EA’s Motive Studios where he wrote for the AIAS-nominated Star Wars Battlefront II, as well as Star Wars: Squadrons and an unannounced AAA new IP. In 2020, he left Motive to become a full-time contract writer. During a pandemic. Like a fool. But I’m beyond excited to be working on more projects of varying sizes. Some day, I hope one of them is an immersive sim and/or TV show.

0:00 - Intro
7:00 - Representation
16:00 - Tech decisions

Part ONE of this interview can be found here: youtu.be/sPw4DpptaCI
The full 90-minute audio version can be found here: https://t.co/jvu2eyHjUx?amp=1

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Star Wars video game writer, Mitch Dyer, Part 2: Star Wars Squadrons | Around the Galaxy

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