Star Wars: The Old Republic | Spawn System @Kaputnik
Star Wars: The Old Republic | Spawn System  @Kaputnik
Uploaded December 2011 | Updated September 2026, 3 weeks ago
It's the small things that really make a game so much more fun and immersive, even if you don't notice them in the first go.

This is a small example how BioWare handles the spawn in some areas. Whereas there still is the traditional "spawn out of thin air"-system present in most areas, you also get to see something like this.

I've seen other spawn systems such as running out of buildings or crawling out of dirt/mud. It's certainly nothing new in terms of technology, still it's amazing and immersive nonetheless.

Check out me best friends McAkomx's gameplay videos:
youtube.com/user/McAkomx

Played, recorded (with FRAPS) and transcoded (with VirtualDub) by donsalva.com !

Played on:
CPU: Intel Core i7 2600K @ Stock
MoBo: ASRock Z68 Extreme3 Gen3
RAM: TeamGroup Elite 8GB Kit (DDR3-1333)
GPU: XFX AMD Radeon HD 6970
TFT: 27" Iiyama ProLite E2710HDSD
OS: Windows 7 Ultimate 64Bit
Star Wars: The Old Republic | Spawn SystemDeathSpank HD | IntroStar Wars: The Old Republic Bestiary | Cyber VorantikusThe Secret World | Dragon DecksTerraria | My old (duped) Warehouse #1Front Mission Evolved HD | Gameplay - Apollos ChariotDivinity 2: Ego Draconis HD | Gameplay 2/2Gorky 17 [aka Odium] [1999] | Intro CinematicBrink | Cinematic IntroPath Of Exile Gameplay #1Monday Night Combat HD | GameplayARMA 2 | Mod Showcase: IL-76 (Airplane)
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Star Wars: The Old Republic | Spawn System

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