SlyCooperReloadCoded | Star Wars: Bounty Hunter - Level triggers are always loaded! @SlyCooperReloadCoded | Uploaded 10 months ago | Updated 14 hours ago
Today I found a global pointer to Jango's coordinates, meaning I can more easily do out of bounds experimentation. Since the level doesn't load from the outside, I wanted to confirm or deny if triggers were loaded independently of level chunks. I progressed normally to this mission's boss fight trigger, took note of my coordinates, then clipped out of bounds and manually flew there.
Triggers are always loaded, 100% confirmed! I had to use the Infinte Jetpack code as well as Cheat Engine to achieve this, but maybe somehow the speedrunning community could use this? They don't seem to be too active but who knows?
Today I found a global pointer to Jango's coordinates, meaning I can more easily do out of bounds experimentation. Since the level doesn't load from the outside, I wanted to confirm or deny if triggers were loaded independently of level chunks. I progressed normally to this mission's boss fight trigger, took note of my coordinates, then clipped out of bounds and manually flew there.
Triggers are always loaded, 100% confirmed! I had to use the Infinte Jetpack code as well as Cheat Engine to achieve this, but maybe somehow the speedrunning community could use this? They don't seem to be too active but who knows?