Uploaded November 2011 | Updated September 2026, 3 weeks ago
Here's some gameplay I recorded of Klingon Honor Guard's Deathmatch (Deathrite) gameplay. While the main single player is fairly decent it becomes rather clear that little time was spent on the botmatch modes. Bots move around way too fast which renders any weapon that can't shoot fast rounds useless. It also doesn't that this game is quite dark and there's nothing to light the way (except your weapons). Bots on higher skill levels almost miss coupled with how movement works in this game makes life difficult.
Oh yeah and it has a tendency to crash. Doesn't help that it was based off an early version of the Unreal Engine.
Well at least I got the game to work and record correctly.
Here's some gameplay I recorded of Klingon Honor Guard's Deathmatch (Deathrite) gameplay. While the main single player is fairly decent it becomes rather clear that little time was spent on the botmatch modes. Bots move around way too fast which renders any weapon that can't shoot fast rounds useless. It also doesn't that this game is quite dark and there's nothing to light the way (except your weapons). Bots on higher skill levels almost miss coupled with how movement works in this game makes life difficult.
Oh yeah and it has a tendency to crash. Doesn't help that it was based off an early version of the Unreal Engine.
Well at least I got the game to work and record correctly.










