@WildEngineering
  @WildEngineering
WildEngineering | Star Rendered with 6 lines drawn at once. 1 pixel every tick by Penscii, Nano & TheWildJarvi @WildEngineering | Uploaded 4 years ago | Updated 7 hours ago
This is a star rendered at 1 pixel every redstone tick. The line drawers output a pixel every 6 ticks; 3 line drawers make up one unit which can draw 3 lines at an average of 2 ticks per pixel. this saturated the screen x,y decoder throughput capabilities so another x,y decoder was attached with another 3 line drawers. This is how we achieve 1 pixel every redstone tick.

nanos reddit: reddit.com/user/nano_r


If you enjoy my content:
▶ 😎Please consider SUBSCRIBING http://goo.gl/OTW7ox 😎
▶ Join the💻 WildEngineering Discord Here: discord.gg/dnMhEsC
▶ 💰💰💰Donate here if you want to help support me💰💰💰paypal.me/thewildjarvi

Music by Jash(used with permission)
Jash's sound cloud: soundcloud.com/s5yirr1glkak

1920x1080p @ 60FPS
#ComputerEngineering #Render #ASIC
Star Rendered with 6 lines drawn at once. 1 pixel every tick by Penscii, Nano & TheWildJarviTicker Display part 1Psychedelic RedstoneBuilding a 2Hz CPU in MC part 3, the AssemblerBFCPU ComponentryMy new project!IC CPU Nearing Completion!8 Bit CPU tutorial part 2, Register Decoders and Bussing!Building a 32bit MIPS/RISCV Style CPU in DigitalMandelbrot Fractal Circuit Tutorial: Part 4 Updating Component Shapes in SVG format8 Bit CPU tutorial part 4: Flags Register and DecodersBobbyCore - The first fully functional RISC-V CPU in Logic World!

Star Rendered with 6 lines drawn at once. 1 pixel every tick by Penscii, Nano & TheWildJarvi @WildEngineering

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER