Uploaded September 2026 | Updated September 2026, 2 weeks ago
Your questions on Star Citizen's Star Engine, and its predecessors (CryEngine, Lumberyard) are answered by PlasmaDev, who's worked with each in addition to Unreal Engine and others. Lets dig in!
Visit us at unhinged.gg
Support my project via Patreon: patreon.com/c/grolo/membership
#starcitizen #mmorpg #gaming #architecture
Grolo is a systems architect by trade and life-long gamer who leads Unhinged Gaming. Discuss this and more at discord.gg/unhinged
00:00 Hello!
01:18 How is work organized?
06:32 Would you like to work on SC?
08:13 Impact of complex backends?
11:56 Simple tool you had to make?
13:30 Why so many issues with collision physics?
17:36 When?
19:08 Advantages/Disadvantages of owning the engine?
20:35 CryEngine's coordinate system vs. StarEngine's
22:05 What problems did OCS solve?
24:51 How did OCS change memory management?
26:45 Single vs. Multiple Physics Scenes
27:21 How did CryEngine not support large-scale multiplayer?
29:37 Can this engine handle 1000s of people on the screen?
31:16 On insurmountable issues and optimizations
35:19 What makes PlanetTech v5 special?
38:06 Wrap-up
Your questions on Star Citizen's Star Engine, and its predecessors (CryEngine, Lumberyard) are answered by PlasmaDev, who's worked with each in addition to Unreal Engine and others. Lets dig in!
Visit us at unhinged.gg
Support my project via Patreon: patreon.com/c/grolo/membership
#starcitizen #mmorpg #gaming #architecture
Grolo is a systems architect by trade and life-long gamer who leads Unhinged Gaming. Discuss this and more at discord.gg/unhinged
00:00 Hello!
01:18 How is work organized?
06:32 Would you like to work on SC?
08:13 Impact of complex backends?
11:56 Simple tool you had to make?
13:30 Why so many issues with collision physics?
17:36 When?
19:08 Advantages/Disadvantages of owning the engine?
20:35 CryEngine's coordinate system vs. StarEngine's
22:05 What problems did OCS solve?
24:51 How did OCS change memory management?
26:45 Single vs. Multiple Physics Scenes
27:21 How did CryEngine not support large-scale multiplayer?
29:37 Can this engine handle 1000s of people on the screen?
31:16 On insurmountable issues and optimizations
35:19 What makes PlanetTech v5 special?
38:06 Wrap-up










