RobertQuinlan | S.T.A.L.K.E.R. Build 1098 (February 3rd, 2002) @RobertQuinlan | Uploaded 14 years ago | Updated 3 minutes ago
First in a series of videos demonstrating all of the known pre-release builds of GSC Game World's S.T.A.L.K.E.R. series. For more information on the builds, visit http://www.tinyurl.com/knowyourbuilds
Build 1098 (often erroneously identified as 1096 due to the number on the startup splash screen) was the only circulating build of Oblivion Lost, the game for which GSC originally developed the X-Ray engine, until the recovery of builds 749, 756, 788 and 1097. This proto-game used an exotic science-fiction setting, in which the Aztec ruins level shown here would have been fifth in sequence.
The build contains two weapons, one class of friendly NPC and one class of hostile NPC. The engine is functional and already displays traits and features which can be found in the completed S.T.A.L.K.E.R. trilogy.
The Oblivion Lost world was scrapped in favor of S.T.A.L.K.E.R.'s Strugatsky/Tarkovsky-influenced Chernobyl Zone setting shortly after this tech demo was created, though the old name was retained as the project's sub-title for another few years.
(Fraps won't record the game's sound, so I had to improvise. The first music track is borrowed from GSC's Another Beautiful Day trailer, the second is the intro to S.T.A.L.K.E.R.: Call of Pripyat.)
First in a series of videos demonstrating all of the known pre-release builds of GSC Game World's S.T.A.L.K.E.R. series. For more information on the builds, visit http://www.tinyurl.com/knowyourbuilds
Build 1098 (often erroneously identified as 1096 due to the number on the startup splash screen) was the only circulating build of Oblivion Lost, the game for which GSC originally developed the X-Ray engine, until the recovery of builds 749, 756, 788 and 1097. This proto-game used an exotic science-fiction setting, in which the Aztec ruins level shown here would have been fifth in sequence.
The build contains two weapons, one class of friendly NPC and one class of hostile NPC. The engine is functional and already displays traits and features which can be found in the completed S.T.A.L.K.E.R. trilogy.
The Oblivion Lost world was scrapped in favor of S.T.A.L.K.E.R.'s Strugatsky/Tarkovsky-influenced Chernobyl Zone setting shortly after this tech demo was created, though the old name was retained as the project's sub-title for another few years.
(Fraps won't record the game's sound, so I had to improvise. The first music track is borrowed from GSC's Another Beautiful Day trailer, the second is the intro to S.T.A.L.K.E.R.: Call of Pripyat.)