Uploaded August 2020 | Updated September 2026, 2 weeks ago
Some call it cursed, some call it blursed.
Nations Converter is a project dedicated to people who would like to see their Stadium maps in the new game without having to worry about block-per-block copying. MediaTracker transfer (including clips and triggers) is also supported.
In the last 2 months, I've been working all day all night on a project I call GBX.NET. It's a full GBX file processor library written in my fav language C# for .NET, mainly focused on reading GBX files, but also supporting writing of most of the common file types, like Map.Gbx. Currently it's a GPL-3 licensed library written in .NET Standard 2.1, but I plan on making wider compatibility. GitHub page of this project is coming tomorrow.
!! Nations Converter won't be included in the GitHub repository, therefore not available tomorrow !!
I wanna specially thank these people who helped to get the library to this stage:
- Solux: for bringing me helpful GBX reading resources even with knowing we have competitive libraries
- Poutrel: for testing the library early, helping out to solve some chunks and finding out a few old Trackmania GBX chunks
- ThaumicTom: for making the map ODYSSEY which helped me a lot to discover MediaTracker in GBX file
– Music: AK & Bayble - Low Light
– This video was made from the game Trackmania.
– nadeo.com
– My Trackmania content will be always free. But you can support it here:
– paypal.me/bigbang1112
– Discord: discord.gg/q9whS3c
– Twitter: twitter.com/BigBang1112tm
– Facebook: facebook.com/BigBang1112tm
Code & Media for Trackmania. Subscribe for more experimental content!
Some call it cursed, some call it blursed.
Nations Converter is a project dedicated to people who would like to see their Stadium maps in the new game without having to worry about block-per-block copying. MediaTracker transfer (including clips and triggers) is also supported.
In the last 2 months, I've been working all day all night on a project I call GBX.NET. It's a full GBX file processor library written in my fav language C# for .NET, mainly focused on reading GBX files, but also supporting writing of most of the common file types, like Map.Gbx. Currently it's a GPL-3 licensed library written in .NET Standard 2.1, but I plan on making wider compatibility. GitHub page of this project is coming tomorrow.
!! Nations Converter won't be included in the GitHub repository, therefore not available tomorrow !!
I wanna specially thank these people who helped to get the library to this stage:
- Solux: for bringing me helpful GBX reading resources even with knowing we have competitive libraries
- Poutrel: for testing the library early, helping out to solve some chunks and finding out a few old Trackmania GBX chunks
- ThaumicTom: for making the map ODYSSEY which helped me a lot to discover MediaTracker in GBX file
– Music: AK & Bayble - Low Light
– This video was made from the game Trackmania.
– nadeo.com
– My Trackmania content will be always free. But you can support it here:
– paypal.me/bigbang1112
– Discord: discord.gg/q9whS3c
– Twitter: twitter.com/BigBang1112tm
– Facebook: facebook.com/BigBang1112tm
Code & Media for Trackmania. Subscribe for more experimental content!









![Quality Test | Rain Effect 2
(HD makes it more visible)
Quality test, alias less clickbait teaser! :D :d nono nothing is coming
I like this rain effect a lot better, since I used Dodge layer effect, which somehow makes it far more realistic.
If you dont know what I mean: https://youtu.be/L_EJ1qfTpp4?t=1m15s
- Music: Hybrid Minds - Skeletons (ft. Grimm) [with treble filter]
- This video is made from the game Trackmania or Trackmania 2.
- Facebook: https://www.facebook.com/BigBang1112tm
- My TM2 tracks: https://tm.mania-exchange.com/tracksearch2?author=BigBang1112
If you liked the video, please support me by thumbs up button, comment, and subscribe! And if you want, feel free to share it! :) Quality Test | Rain Effect 2](https://i.ytimg.com/vi/KySmiJ_52xU/mqdefault.jpg)
