Uploaded September 2022 | Updated September 2026, 3 weeks ago
This final part of my LucasArts trilogy takes an in-depth look at the innovative iMUSE system. iMUSE was instrumental to the development of dynamic and interactive music through the 90s, and I welcome back Peter McConnell and Clint Bajakian to discuss its impact. I'm also pleased to present more insight from the incomparable George Sanger, who wrote dynamic soundtracks for games like Capture the Flag and Wing Commander (before the creation of iMUSE). Along the way, all three guests take an extended look at PC sound chips, and how they evolved across the digital audio revolution.
I'm very pleased to present this jam-packed conclusion to a long and rewarding series of LucasArts podcasts. It's been some time in the making, but I'm back! Expect more Sound Test documentaries in the future, including further insight from George and Clint. My next episode will concentrate on the music of thatgamecompany, with their principle composers - Vincent Diamante and Austin Wintory.
Lee Tyrrell on Twitter:
twitter.com/GreenT128
George Sanger on Twitter:
twitter.com/TheMightyFatMan
Peter McConnell on Twitter:
twitter.com/PeterNMcConnell
Also available through:
Audioboom
audioboom.com/posts/8153728-st2-15-lucasarts-part-3-imuse-w-george-sanger-clint-bajakian-peter-mcconnell-composer
iTunes
podcasts.apple.com/us/podcast/the-sound-test/id1418674203?mt=2
Spotify
open.spotify.com/show/0nt97mhg0PgE3pqUmDXmhC
Stitcher
stitcher.com/podcast/the-sound-test?refid=stpr
and many more...
Early access, unedited interviews, LIVE shows and more:
patreon.com/_secretcave
#VGM #VideoGameMusic #LucasArts #SoundTest #iMUSE
This final part of my LucasArts trilogy takes an in-depth look at the innovative iMUSE system. iMUSE was instrumental to the development of dynamic and interactive music through the 90s, and I welcome back Peter McConnell and Clint Bajakian to discuss its impact. I'm also pleased to present more insight from the incomparable George Sanger, who wrote dynamic soundtracks for games like Capture the Flag and Wing Commander (before the creation of iMUSE). Along the way, all three guests take an extended look at PC sound chips, and how they evolved across the digital audio revolution.
I'm very pleased to present this jam-packed conclusion to a long and rewarding series of LucasArts podcasts. It's been some time in the making, but I'm back! Expect more Sound Test documentaries in the future, including further insight from George and Clint. My next episode will concentrate on the music of thatgamecompany, with their principle composers - Vincent Diamante and Austin Wintory.
Lee Tyrrell on Twitter:
twitter.com/GreenT128
George Sanger on Twitter:
twitter.com/TheMightyFatMan
Peter McConnell on Twitter:
twitter.com/PeterNMcConnell
Also available through:
Audioboom
audioboom.com/posts/8153728-st2-15-lucasarts-part-3-imuse-w-george-sanger-clint-bajakian-peter-mcconnell-composer
iTunes
podcasts.apple.com/us/podcast/the-sound-test/id1418674203?mt=2
Spotify
open.spotify.com/show/0nt97mhg0PgE3pqUmDXmhC
Stitcher
stitcher.com/podcast/the-sound-test?refid=stpr
and many more...
Early access, unedited interviews, LIVE shows and more:
patreon.com/_secretcave
#VGM #VideoGameMusic #LucasArts #SoundTest #iMUSE


![THE SOUND TEST #05 - The Binding of Isaac: Rebirth (w/RIDICULON) [COMPOSER INTERVIEW / PODCAST]
This second part of The Binding of Isaacs musical story moves into its remake, Rebirth. This version of the game received a makeover in practically every area, including music. Its new soundtrack by RIDICULON took a different path to Danny Baranowskys, but hit the nail on the head in brand new ways. Here, both Jon Evans and Matthias Bossi go into detail about their approach.
Lee Tyrrell on Twitter
https://twitter.com/GreenT128
RIDICULON on Twitter
https://twitter.com/PlanetRidiculon
Also available on:
Spotify
(https://open.spotify.com/show/0nt97mhg0PgE3pqUmDXmhC)
iTunes
(https://itunes.apple.com/us/podcast/the-sound-test/id1418674203?mt=2)
Audioboom
(https://audioboom.com/posts/6946840-the-binding-of-isaac-rebirth-w-ridiculon)
Twitch
(https://www.twitch.tv/videos/289685798)
Stitcher
(https://www.stitcher.com/podcast/the-sound-test?refid=stpr)
…and more coming soon!
Pledge to my Patreon to help support The Sound Test, and next years second series.
(https://www.patreon.com/_secretcave) THE SOUND TEST #05 - The Binding of Isaac: Rebirth (w/RIDICULON) [COMPOSER INTERVIEW / PODCAST]](https://i.ytimg.com/vi/V0Lc1OqYghI/mqdefault.jpg)





![THE SOUND TEST #15 - Super Meat Boy 5th Anniversary (w/RIDICULON) [COMPOSER INTERVIEW / PODCAST]
When Super Meat Boy hit its fifth anniversary, and saw new ports for fresh consoles, the decision was made to give it a musical respray. After Danny Baranowsky, who wrote the games original OST, and Team Meat had parted ways, RIDICULON became the obvious choice for the job. Along with David Scattle Scatliffe and Laura Shigihara, the four composed music that stood on its own and reinterpreted the tone of gameplay. Here, Jon Evans and Matthias Bossi (who together form RIDICULON) join me to discuss Super Meat Boys 5th Anniversary soundtrack.
This episode follows up last weeks, which features Danny Baranowskys perspective on his original SMB score.
Lee Tyrrell on Twitter
(https://twitter.com/GreenT128)
RIDICULON on Twitter
(https://twitter.com/PlanetRidiculon)
Team Meat on Twitter
(https://twitter.com/SuperMeatBoy)
Also available on:
iTunes
(https://itunes.apple.com/us/podcast/the-sound-test/id1418674203?mt=2)
Spotify
(https://open.spotify.com/show/0nt97mhg0PgE3pqUmDXmhC)
Audioboom
(https://audioboom.com/posts/7070183-super-meat-boy-5th-anniversary-w-ridiculon)
Twitch
(https://www.twitch.tv/videos/330638784)
Stitcher
(https://www.stitcher.com/podcast/the-sound-test?refid=stpr)
...and many more!
Pledge to my Patreon to help support The Sound Test, and next years second series.
(https://www.patreon.com/_secretcave) THE SOUND TEST #15 - Super Meat Boy 5th Anniversary (w/RIDICULON) [COMPOSER INTERVIEW / PODCAST]](https://i.ytimg.com/vi/X7NghyKwwWQ/mqdefault.jpg)
![THE SOUND TEST #11 - GoldenEye 007 (w/Grant Kirkhope) [COMPOSER INTERVIEW / PODCAST]
As the N64s third bestselling title, GoldenEye 007 needs no introduction. Its probably the most influential first-person shooter of all time, and still shows up in lists covering the best of its genre. The games music sails through famous Bond themes and motifs with a cool, electronic edge suited to every step of spy work. A collaborative effort between Grant Kirkhope, Graeme Norgate and Robin Beanland, GoldenEye 007s soundtrack was one of the first to show the new capabilities of the N64. Unfortunately, I was unable to schedule interviews with Graeme or Robin, but Grants back on The Sound Test to offer more of his insight!
Lee Tyrrell on Twitter
(https://twitter.com/GreenT128)
Grant Kirkhope on Twitter
(https://twitter.com/grantkirkhope)
Also available on:
iTunes
(https://itunes.apple.com/us/podcast/the-sound-test/id1418674203?mt=2)
Spotify
(https://open.spotify.com/show/0nt97mhg0PgE3pqUmDXmhC)
Audioboom
(https://audioboom.com/posts/7018007-goldeneye-007-w-grant-kirkhope)
Twitch
(https://www.twitch.tv/videos/318436405)
Stitcher
(https://www.stitcher.com/podcast/the-sound-test?refid=stpr)
...and many more!
Pledge to my Patreon to help support The Sound Test, and next years second series.
(https://www.patreon.com/_secretcave) THE SOUND TEST #11 - GoldenEye 007 (w/Grant Kirkhope) [COMPOSER INTERVIEW / PODCAST]](https://i.ytimg.com/vi/XP6ix0V6F7g/mqdefault.jpg)
![Crash n Burn OST - Steve Collett (aka Steve Rockett) [ORIGINAL SOUNDTRACK]
HIGH-QUALITY DOWNLOAD:
https://greentearooms.bandcamp.com/album/the-collett-collection-motogp-2-speed-kings-the-italian-job-crash-n-burn-more
All of Steve Colletts music for Crash n Burn!
After a respectable career in VGM, Steve Collett eventually had some of his music licensed for use in MotoGP: Ultimate Racing Technology 2. His band, V8 Pack, had a perfect sound for hi-octane racing games, and their album - At the Earths Core - worked brilliantly with the fast-paced action. So, in a very short space of time, Steve composed music in the same style for Crash n Burn; this time written specifically for the game.
Check the chat replay for LIVE unique insight from Steve himself!
1. My Life as an Airbag (0:00)
2. Way to Go, Way to Die (3:40)
3. Under the Hood (7:04)
4. Born to Lose It (9:58)
5. Incinerator (13:20)
6. Spitting Teeth (16:49)
7. Truck Load of Freaks (20:33)
8. Gimme Speed (24:01)
9. Stoned (26:55)
10. M.O.F.O. Son of a Bitch (30:19)
11. M.O.FO. [Censored] (32:43)
All tracks composed and performed by Steve Collett (aka Steve Rockett).
This album is available as disc three of a four disc compilation - The Collett Collection - which brings together Steve Colletts music for six different driving games, and more!
https://greentearooms.bandcamp.com/album/the-collett-collection-motogp-2-speed-kings-the-italian-job-crash-n-burn-more
Crash n Burn is discussed in The Sound Tests Racing Special, an in-depth documentary podcast with Steve Collett, Ian Livingstone and TDK:
https://audioboom.com/posts/7675236-st2-12-racing-special-w-steve-collett-ian-livingstone-and-tdk-composer-interview-podcast
#VGM #CrashnBurn Crash n Burn OST - Steve Collett (aka Steve Rockett) [ORIGINAL SOUNDTRACK]](https://i.ytimg.com/vi/YGjUsp0E-YU/mqdefault.jpg)